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楼主 |
发表于 2008-5-16 12:27:29
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My solution would be to just get rid of inflation. Now that there is a serious cost element in the late game in the form of corporations, it won't be missed. There will be ample reasons to build banks and such to pay for the maintenance of these corporations and an artificial increase in gold upkeep like inflation is really not needed anymore (if it ever was).
我的解决方案是不要考虑什么通货膨胀。现在游戏末期,有一种以公司形式出现的高额支出项目,这是不容忽视的,它将放大建造银行及其他设施的动力,这样一个虚假的通货膨胀就不再需要了。
(Short explanation of inflation on normal speed for the readers who don't know how this game element works. This explanation is for how it works on normal speed in Beyond the Sword 2.02.
Inflation starts at 0% in 4000BC and stays at that level for 120 turns (that's 125AD). From that moment on it starts to increase with 0.45% each turn until you quit the game. So at turn number 140, it will be at 20*0.45% = 9%. At turn number 500, it will be at 380*0.45%=171%. Inflation increases all kinds of costs, unit cost, civic cost, city maintenance and corporation upkeep. There are no other factors that influence the inflation percentage then the number of turns that you have played in the game.)
这里我简介一下通货膨胀是如何计算的。
在4000BC到1250AD之间,通货膨胀率为0。从这开始,每回和增长0.45%,直到你退出游戏。通货膨胀影响你所有的类型的维护费用。除了回合数以外没有任何东西影响通货膨胀率。 |
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