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塞爱维(CIV)文明联盟

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发表于 2005-6-18 00:18:56 | 显示全部楼层 |阅读模式
译文:
您可调整地图上显示的信息量,譬如城市名字和大小;或者最简捷的途径,仅包括无名单位、城市和道路。
单位现在只能攻击它们火力范围内的单位(如长枪兵不能攻击F15) 。
弹射器可以击中同一格内的所有单位。
单位可以使用金子升级,象在Civ3中一样。
工人的自动操作选择包括设定商业路线,改进指定城市,或让他们改进视野内的一切。
城市动荡:这次不会有文化控制。那么会发生什么?随着您的国家扩张,其它国家要保持接近您的边界的公民快乐将不那么容易,因为他们妒嫉的眼睛会盯住您的国家必须提供的一切。对手国最终要花费巨额现金以保证城内人民快乐,这使他们保留城市不再值得,因此他们也许会通过外交条款忍痛割让给您。
多人游戏可支持12位玩家同时在线。



原文:
You can adjust the amount of information that is displayed on the map, including things such as city names and sizes; or go for a minimalist approach and take it down to just units, cities and roads with no names.

Units are now able to only attack units that they could reach (ex. a pikemen would not be able to attack an F15)

Catapults can hit all units in one tile.

Units can be upgraded with Gold, like in Civ3.

Some of the automation option for workers include set up trade routes, improve specific cities, or let them improve everything in sight.

City Flipping: This time around there is no cultural dominates. What will happen, however, is as your nation expands, other nations will have trouble keeping the citizens happy near your borders, as they look with green envy at all that your nation has to offer. The rival nation will eventually be spending so much cash on the city to just keep the people happy that it will no longer be worth it for them to keep the city, so they may wind up ceding it to you through diplomatic terms.

Out of the box, the game will support 12 players at the same time in multiplayer.
发表于 2005-7-3 21:45:05 | 显示全部楼层
这样的文化侵略设定,似乎还没上代好呢,嗯,具体也得亲自试过才知道。
发表于 2005-7-3 21:59:28 | 显示全部楼层
看来弓箭手射翻坦克的事情再也不会发生了~~技术进步导致的非对称作战成为现实。武器装备存在代差的两支军队的对垒结果没有任何悬念了~~~
发表于 2005-7-5 19:48:52 | 显示全部楼层
不可能,哪怕文明100也是毛兵杀坦克
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