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发表于 2007-3-14 23:44:49
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First thing: Usage.
使用说明
The zip you need is the one not containing the word "Source", the source means source code - you don't need that as a user.
找到ZIP文件,它的文件名没有“source”字符串。source的zip文件是源代码,作为用户你不需要的。
In the zip you'll find a folder called BetterAI and inside that folder you'll find CvGameCoreDLL.dll. You can either place the betterAI folder inside your Mods folder then load it as a mod in game (using Advanced Menu), or you can take the CvGameCoreDLL.dll file and place it directely inside your CustomAssets folder (not any of the sub folders), which if you go to My Documents should be:
My Games/Warlords/Custom Assets/
在ZIP文件,你可以看到一个叫做BetterAI的目录,这个目录里面,有CvGameCoreDLL.dll,你可以把betterAI目录放到你的MOD目录,然后把它当作普通的MOD进行游戏。或者你把这个DLL文件,拷贝到你的CustomAssets目录下,一般是在“my documents"中的My Games/Warlords/Custom Assets/
To return to normal play simply delete the CvGameCoreDLL.dll file.
要恢复正常运行CIV,你只需把这个DLL文件删除。
Both methods work equally well, I reccomend using the mod method if you use other mods, and the Custom Assets method if you don't play with mods.
两种方式都一样的。我建议,如果你用其他的MOD,就用MOD方式安装。如果你没有MOD,就拷贝DLL在CUSTOMASSETS下运行。
Okay other things mentioned many times...
其他的说明。
Difficulty Levels:
难度
The first thing I want to point out is that my mod primarly addresses the mid to late game AI incompetence, where the AI starts to spin it's wheels and not go anywhere, like the AI couldn't make use of Biology at all. It is not much harder at the start of the game, I mean sure, I improved some things like workboat and worker gettage, and I've ensured the AI wont be left without critical techs like Pottery or Iron Working (if Jungled). The main thing, is you can't rely on the AI stagmenting, it's not enough to get a lead at one point in the game then sit on your laurels, trusting the AI's to stagment. Now the AI's can leverage many more techs and gain an advantage.
第一件必须指出的事情是,我的MOD主要是针对游戏中后期AI,那时候,AI在空转,没有任何进展。比如AI不能利用生物学的发现。在早期游戏,应该没有什么难度上的增加。我作了一些改进,比如渔船和工人。AI不会因为关键的科技(比如制陶或者铁器)而落后的,(意思应该是AI会自己主动获取这些关键科技)。主要的是,你不能一次领先以后,就一直保持领先的(废话)。AI可以利用很多科技。
You certainly need a REAL edge to beat the AI's at Monarch+, you can't just rely on their incompetence to be their undoing. For example you can use smart wonder usage, or you can use the crutch of warmongering, altough I've noticed the AI is certainly capable of bogging down an invasion under sheer weight of units (and now I've made them chop during wars, yikes...).
在MONARCH以上难度,你需要更快的刀去打败AI。你不能利用AI的无能。你可以做的事情:比如,你可以更聪明的利用奇迹,你利用战神。AI当然可以用各种单位让入侵者陷入苦战。现在我让他们会在战争期间砍树(或者意思是:更加主动的攻击入侵者)。
My long term plan is to tie play style to difficulty level, there's a few things which could change by difficulty level. Firstly, the skill in taking cities, a higher level AI would only attack when it knows it will win, while the lowbies will continue with "lemming attacks" (or as I like to call it, "Whack a mole" gameplay). Other possibilities are things like city placement, with the higher level AI's going for more cities overall (I've noticed newbie players tend to place cities far too spread out). Also chopping and whipping tend to be used more by skilled players and I might make the AI do that.
我的长期计划是给不同的难度不同的的游戏方式。有一些事情可以随着难度改变而改变的。第一,如何进攻城市,高难度的AI只进攻能够赢的城市,低级难度的AI会漫无边际的进攻。另外,城市的位置也会改变的。高难度AI会有更多城市(新手的城市太分散了)。AI砍树会被加入的。
For now, the advantage gained, is that the game is more "balanced" - it's no longer just an early game where you gain an advantage then cruise to victory. You can lower the difficulty level, and I hope, have a more interesting later game. Also I'm also adding more variety in the AI play styles, you'll probably recognize this the first time you see an AI switch to Pacifism, or if you download my new mod, when a Great Merchant appears on your borders - in other words, not only have I made the AI play stronger in the same way handicap bonuses do, I've also taught it new tricks.
现在,好处是游戏更加平衡了。不在是在早期你有了领先,就一路领先了。你可以降低难度。我希望后期的游戏也很有意思的。我加入更多AI的游戏方式,你可能会第一次看到AI转Pacifism。或者大商人在你的边界出现了。换句话,我不仅让AI更加强有力(就像缺省设置中给AI的好处),我还教给AI新的技巧。
Another topic: Tech Trading.
科技交换
I have not changed this other than making them put a higher priority on Alphabet (in one monarch game I played every AI had alphabet by 1AD, I didn't, yikes, but that's an exception not the rule). The AI's have generally far better research power. With my newer mod, not only do they have the stronger economy, they can also leverage gold boni into research, what's more they no longer squander Great People, meaning they might use that mid game GS to pop Education and thus win liberalism rather than wasting him on a GA, the AI who bags the Economics GM will probably use him for a Cash Bomb, resulting in another burst of research. As far as I can tell, most of the AI's higher tech speed is from their sheer researching speed moreso than any change in tech trading - they just really do reserach that fast. My AI seems to have reached the point where on Monarch they research faster than old Emperor AI's, I'm very reliant on tech trading tricks I used to do on Emperor, like Compass for one.
我只不过让AI更加优先研究字母。在MONARCH难度的游戏,我的一次游戏中发现所有AI在公元1年都发现字母(这个只是例外,不是内定规矩)。在我的MOD中,AI有更多的研究能力。他们不仅经济强,而且他们可以利用钱做研究。他们不在浪费伟人,比如他们可以用大科发现教育学进而发现自由主义,而不会浪费在建立研究院(GA)。有大商人的AI会用它挣钱,然后把钱花在研究上。就我所知,AI的高速研究,是从自己研究能力提升开始的,而不是从交换科技中获得的。他们确实研究很快的。我的MOD,在MONARCH难度上的科研速度比原来版本中帝王难度的AI速度还快。过去在帝王难度,我一般很依赖科技交换来获取指南针技术。 |
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