Different units have different maintenance costs. Guided missiles for example are really pricey per turn, which is why I used them up immediately on strategic strikes when I waged war to the west. GMs can break down most cities to no health in two shots meaning then you can just roll a single unit right over and capture it.作者: yazi_tw 时间: 2010-9-2 11:39
求翻译。。谢谢作者: orochi2k 时间: 2010-9-2 12:27
不同的兵种的维护费不同，弹道导弹维护费很贵，所以造完就用，两发打爆城市血条，然后随便派个兵过去占领 囧作者: 西艾薇.C.Kyou 时间: 2010-9-2 12:32 标题: 回复 #3 orochi2k 的帖子 导弹作用很强劲，可能成为迅速打破拉锯状态的手段作者: 孟仲玄 时间: 2010-9-2 12:36
在后面的留言里原作者说了一句：Civilization V is very optimized though, I seem to recall Civilization 3 and 4 taking much longer to get through late stage turns with high end systems at that time. I think multi-core will definitely help.
Game started with Pangaea continent, difficulty level 4 (Prince / Normal), quick pace, standard map size (8 AI, 16 city ctates).
I initially planned on pursuing a cultural victory with the Egyptians, however I found myself surrounded by several city states that really did not like eachother. Alexander of Greece was also being a huge butt.
After making a couple of sister cities, I went on the offensive against Greece. He eventually crumbled, but not before begging for mercy.
I pursued policies that would best support my empire in wonder production, happiness, and economy. This worked out very well for me, especially in the end game as I did a tech push.
I began trying to cater to city state demands to wipe their enemies out, which ended up pissing off several major civilizations. It turns out some of them were allied, oops!
As I began to receive taunts and threats, I figured it would serve me best to push my research almost entirely on the military side to rush gunpowder.
China decided they had too much, and waged war. Their Cho-Ko-Nu were extremely irritating, but they fell quickly as my units continued to push forward. Gunpowder FTW!
The Ottomans, Arabians, and English all decided that I was a warmonger that must be stopped after China fell. I almost began to panic, but decided to push as hard as I could into Ottomans before their special riflemen made their way into my borders.
As I continued to tech on the military side, the advantage slowly worked into my favor. Through some excellently timed great scientist special ability use I was able to power through some later techs in one single turn, thus gaining access to stealth bombers. With a pile of gold in the bank, I rushed a single stealth bomber despite an obnoxious price tag, and then began raining down hell from above.
Soon artillery rolled out, followed by modern infantry, gunships, and even tanks. Needless to say it didn’t take long to plow through not only all of the Ottoman cities, but then the English as well.
I quickly found that despite controlling almost the entire continent, I lacked uranium. Russia was invading the gaps in my borders, but I ignored them for now as I went hunting.
Uranium found, but on an island in the middle of the ocean. Shortly after I found a plot in Arabia’s lands as well, and it was looking mighty juicy. War commences again.
Like modern day Iran, I initially wanted access to Uranium so that I could finally get some nuclear plants up. As I researched advanced tech however, the draw of having nuclear missiles and giant death robots became a bit too appealing.
Arabia fell to an onslaught of modern weaponry, including several guided missiles. They never knew what hit them, at least until the helicopter gunships, tanks, and rocket artillery moved in.
As I finished up the final space parts for my ship I decided to say thanks to Russia in a special way for invading all of the nooks and crannies of my borders earlier in the game. They received two nukes via special delivery. They were not pleased.