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发表于 2013-1-2 23:19:07
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Patch C
Hi there,
LordShaggynator and I were working on some Master of Mana fixes, and we want to share the first batch of these with you.
You must have installed patch 1.42 before (it can be found right here). Then download our patch archive and extract it to your "Civilization 4\Beyond the Sword\Mods\Master of Mana" folder, overwriting the files. A nice installer is on our roadmap.
Because I currently can't upload files here, please download the file from there: http://forums.civfanatics.com/attachmen ... 1346259309
Alternate Download: PatchC_for_MoM1.42.7z
Changes for Patch C (also contains all fixes from patch A and B):
Aos Sí
- Furies now correctly cost unit support (Assets\Modules\NormalModules\Expansion\Civs\Faeries\FAERIES_CIV4UnitInfos.xml)
- heroes and other units with a race promotion (like Liches) now don't get it replaced with the Faerie race
- Fetches now don't try to steal Combat I, II or III promotions anymore
Balseraph
- Mimics now don't try to steal Combat I, II or III promotions anymore
- Nojah no longer costs unit support (heroes never cost unit support, Assets\XML\Units\CIV4UnitInfos.xml)
Frozen
- Frost Giants now correctly cost unit support (Assets\Modules\NormalModules\Frozen\Frozen_CIV4UnitInfos.xml)
Pirates
- Explorers no longer cost unit support (none other of their ships cost unit support before, Assets\Modules\NormalModules\Pirates\PIRATES_CIV4UnitInfos.xml)
Infernals
- Balors now correctly cost unit support (Assets\XML\Units\CIV4UnitInfos.xml)
Sheaim
- Os-Gabella no longer costs unit support (heroes never cost unit support, Assets\XML\Units\CIV4UnitInfos.xml)
Misc
- Gaelan no longer costs unit support (heroes never cost unit support, Assets\XML\Units\CIV4UnitInfos.xml)
- Mokka no longer costs unit support (heroes never cost unit support, Assets\XML\Units\CIV4UnitInfos.xml)
- Tumtum no longer costs unit support (heroes never cost unit support, Assets\XML\Units\CIV4UnitInfos.xml)
- The game option 'Permanent Alliances' is working again (DLL)
- Animals and Barbarians weren't spawning on scenarios, fixed (DLL)
- Cities with Merchant Districts caused Python exceptions if this city had tiles outside of the map, fixed (Assets\Python\CvEventManager.py)
- The progress bar of great persons is fixed (Assets\Python\Screens\CvMainInterface.py)
- The forecasted casting length of magic rituals is now correct (DLL and Assets\Python\Screens\CvMainInterface.py)
- Removed some old references to obsolete game mechanics (Assets\XML\Events\CIV4EventInfos.xml, DLL (CvUnitAI.cpp))
[ 本帖最后由 sukacieh 于 2013-1-3 00:38 编辑 ] |
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