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发表于 2013-3-15 20:11:50
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PCGAMER的报导
Firaxis have announced the second expansion pack for their life-destroying 4X strategy Civilization V. Brave New World not only increases the number of leaders, scenarios and wonders for budding empire builders to play with, but looks set to drastically overhaul two key areas of the game: Culture and Diplomacy. This is particularly great news for anyone who’s spent hours attempting to cajole Civ V’s fickle rulers.
Firaxis公布了他们那令人着魔的4X策略游戏——文明5的第二个资料片。《美丽新世界》(注:Brave New World是一本有名的反乌托邦小说,大家可以去看看)不仅增加了文明领袖、战役和奇观的数量,并且看起来打算彻底颠覆之前的外交和文化系统。对于那些在和游戏中反复无常的AI领袖的周旋中耗费无数时间的玩家来说,这是一个极大的利好。
A World Congress will let you create and vote on resolutions – imposing trade sanctions on rogue nations, capping resource usage, electing a host for the “World Games”, and setting rules for the use of nuclear weapons. Of course, ideology will only be a small part of a nation’s decision: vote trading and intrigue are both required for a successful resolution. Firaxis say this will also provide a new path to the Diplomatic Victory.
国际会议允许你提出议案以及在议案上进行表决。允许的议案包括:对一个敌对文明进行禁运,限制特定资源的使用,提选”世界运动会“的主办方以及对核武器的使用进行限定。当然,国家的意识形态并不会对它的表决产生特别大的影响;收买表决票和文明之间的密谋也是通过议案的必要因素。Firaxis声明国际会议也将为玩家提供另外一种外交胜利的方式。
Speaking of victory conditions, there’s a new one: Culture Victory. It sounds like a more active prospect than the Cultural Victory path. Here you must spread your culture far and wide, using Great Writers, Artists and Musicians to create masterpieces that will prove your dominance in the arts. You’ll also have access to archaeologists to investigate ancient battle grounds and ruined cities for rare artifacts.
说到胜利方式,新的文化胜利将会加入。它似乎拥有更加光明的前景。你必须将文化在世界各地传播,通过大文学家、大艺术家和音乐家创造杰作将让你在文化领域拥有压倒性的地位。考古学家也会加入游戏,探索古战场和古城市的遗迹,来发现珍贵的文物。
The other big change is the introduction of international trade routes, letting you spread your cities’ produce by land and sea. Not only can you send goods to other civilisations, but also to other cities within your own empire – sending aid to cities that are lacking the raw resources. And trade routes expand into other areas of the game, with science, religion and culture also taking a trip on your caravans.
另外一个重大改动来自于国际贸易,允许你将城市的出产通过海路和陆路进行传输。你不仅可以将出产送往别的文明,也可以送往本文明的其他城市——为其他缺少原材料的城市提供支持。贸易通路现在将和游戏的其他领域发生关联,你的文化、科研和信仰会随着商路一同传播。
In addition to all that, Brave New World will bring nine new leaders, eight world wonders, new Industrial Age ideologies, and scenarios covering the American Civil War and the colonial push into Africa.
除此之外,新的资料片将会带来9个新领袖,8个新奇观,于工业时代解锁的新意识形态系统,以及反映美国内战和殖民非洲的战役。
In the hope of gleaning some state secrets, Evan sat down for a peace accord with Firaxis’ Lead Designer Ed Beach and Senior Producer Dennis Shirk.
下面是关于新资料片PCGamers对于Firaxis首席设计师Ed Beach和资深制作人Dennis Shirk的访谈。
PCG: What’s a new Civilization that contributes a new playing style? Can you describe this playing style?
PCGAMERS:能否描述一下新加入的文明以及它们带来的新玩法?
Firaxis: Poland’s trait is called Solidarity, and they receive a free Social Policy when they advance into each new era. Poland gave us the opportunity design a Civ with extremely strong mounted units in the Medieval-Renaissance era. When you see the bonus for the Winged Hussar, it should give players a lot of flexibility in terms of changing the way a battle unfolds tactically. Since their Civ trait is extremely flexible, I think Poland is an effective Civ for a wide variety of victories.
Firaxis:波兰的UA是【团结工联】:每进入一个新世代,获得一个免费的社会政策。这个文明同时拥有一个在中世纪-启蒙时代时占据战场主导地位的骑兵UB:波兰翼骑兵。翼骑兵的特性可以给玩家带来很大的灵活性,从战术上改变战局。
由于这个文明本身的特性非常灵活,我认为波兰适合各种各样的胜利方式。
How are International Trade Routes formed?
PCGAMERS:国际贸易是如何形成的?
Firaxis: Trade Routes are established between two cities of different civilizations using trade route units like the Caravan or Cargo Ship. Although both parties gain gold from the route, the civilization that the trade route originates from gets a larger sum of gold than the destination civilization. Additionally, other systems hitch a ride on trade routes, like religious pressure, science (science can be gained from more advanced civilization this way), Tourism bonuses, and more.
Trade routes can also be created between two cities of the same civilization. Once the origin city has a Granary, it can send food to the destination city, and once it has a Workshop it can send production. This can be powerful if you have a new city that needs to be “pumped up”, or a city that’s constructing a Wonder that could use a production bump.
Firaxis:国际贸易通过从本文明的一个城市向其他文明的城市派遣一个贸易单位(例如商队或者货轮)来建立。尽管双方都将从国际贸易中获得金钱奖励,路线的发起者将获得更多的钱。另外,游戏的其他机制也将在国际贸易中占有一席之地:宗教压力可以通过贸易线路传播,和科技更加先进的文明建立贸易可以获得更多科研,还有旅游奖励,以及更多。贸易单位也可以用于在本文明的城市中建造贸易路线。如果路线发起的城市建有粮仓,贸易单位可以用于向目标城市传送食物,而一旦建立了工坊还可以传送产能。在你需要快速发展一个城市的人口,或者急于完成一个奇观时,这个功能将会十分强大。
Will masterpieces created by Great People be named? e.g., Will you be able to create the Mona Lisa?
PCGamers:伟人创造的杰作是否会有命名?比如能不能创造杰作”蒙娜丽莎“?
Firaxis: Yes they will! We’ll be talking more about those soon.
Firaxis:是的,我们以后会更加深入地探讨这些。
Does the World Congress vote by majority? When are measures voted upon?
PCGamers:世界会议的表决是否是简单多数通过(超过半数即生效)?它什么时候开始投票?
Firaxis: A resolution doesn’t always have to receive majority support. Sometimes a resolution can pass with a single delegate supporting it, as long as there are no delegates voting “no”. The way the process works is the Congress is founded, typically in the Renaissance, by the first player that has discovered all other civilizations. The founding civilization becomes the Congress’s host and receives special benefits, like the ability to propose resolutions.
After the first resolutions are proposed, there’s a countdown until the Congress convenes, which will give you time to get allies on your side before the Congress votes on the proposed resolutions. The process then begins again, with the proposal of resolutions. There are quite a few resolutions that can be voted on. You can vote to outlaw the trade of certain luxury resources, sanction rogue nations economically, start a worldwide project like the World’s Fair, and much more. You can use it to slow down a Civ who is running away to victory, or really put a major rival at a disadvantage.
Firaxis:提案生效不一定要获得绝对多数的支持。有时候即使只有一个文明投了赞成票,只要其他投票者没有投否决,这个决议也可以通过。世界会议将会由第一个发现所有文明的文明建立(一般会在文艺复兴时期),作为创始者他将拥有一系列的优势(例如发起提案的能力)。
从第一个提案发起到世界会议重新召开,将有一段冷却时间。在这段时间里,你可以拉拢其他文明,操纵他们的选票从而操纵提案结果。冷却时间过后,表决开始。将可能有多于一个的提案进入表决。可能的提案将会有宣告特定奢侈品的交易非法,对一个敌对文明进行经济封锁,开始“世界博览会”等世界级工程,还有更多。利用世界会议,你可以极大阻止别的文明的胜利步伐,或者将你的主要对手拖入外交困境,对他们造成毁灭性打击。
[ 本帖最后由 object022 于 2013-3-16 11:08 编辑 ] |
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