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[原创] CIV5新资料片确认:《美丽新世界》 附4篇报道翻译

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发表于 2013-3-15 20:08:53 | 显示全部楼层 |阅读模式
本资料片将于7月9日在北美发售,7月12日在世界其他地区发售(目测天朝要锁区?),MAC复刻将随后放出,初定价格29.99刀且不需要文明5原版本和第一资料片
个人翻译,由于时间较赶没有进行润色和修订,有错误请私信我或者跟帖回复,感激不尽

官网的报道在1楼(本层)
PCGamer的报道翻译在4楼:http://civclub.net/bbs/viewthread.php?tid=117132&page=1#pid1608242
IGN的报道翻译在5楼:http://civclub.net/bbs/viewthread.php?tid=117132&page=1#pid1608243
RPS的报道翻译在26楼:http://civclub.net/bbs/viewthread.php?tid=117132&page=2#pid1608268

德国2K的报道摘要在92楼
波兰文明的介绍和领袖介绍在103楼,巴西文明的能力介绍在144楼
PAX展上第一个试玩视频和相关内容在这个帖子:http://civclub.net/bbs/viewthread.php?tid=117306
(感谢specik的听译,相关内容及截图在3/4楼(演示)/78(Q&A)楼)
<The Escapist>和Shakenews的报道在http://civclub.net/bbs/viewthread.php?tid=117464 (specik大神您也太快了……)
CFC上的资料链接:http://forums.civfanatics.com/showthread.php?t=491079



New Culture Victory: Spread your culture across the globe, dominate all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.

新文化胜利:将你的文化传播到世界的每个角落,压倒其他的文化。用大艺术家、大作家和大音乐家创造杰作,他们将会放置于各种帝国的关键建筑里:博物馆、歌剧院甚至是大图书馆。用考古学家探索古战场和城市废墟,发现无价的文化遗迹。在其他帝国都占据压倒性的文化来取得胜利,让全世界都为之嫉妒!

New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.

新的政策和意识形态:进入工业时代后,从自由、秩序和独裁中选择你的意识形态。每个意识形态都将提供逐渐增强的能力,并以独特的方式为不同的胜利方式助力。你的意识形态选择将会对你的外交关系产生极大影响。

World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.

世界会议:外交的重要性被极大加强,城邦同盟将比以前更加重要。世界会议将允许你在各种关键议案上进行投票,如对敌对文明进行贸易禁运,限制特定资源的使用,指派世界运动会的主办城市,以及对核武器的使用。全新的游戏元素:决议、收买投票、密谋和新引入的外交胜利将令后期游戏比以前的任何时候都更加充满变数。

International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?

国际贸易:将你的城市建设为海路陆路贸易的中枢,为你的人民谋取财富和繁荣,同时通过贸易线路散布宗教、文化影响力甚至你的科研。贸易线路的数量将随经济和科研情况的进展、特定奇观的建立和特定文明的UA而增加。你是打算侧重高安全性开展低效率的短程贸易,还是侧重巨大财富开展高风险的长途贸易,或者是在国内开展贸易,将重要的食物和产能运输到城市帝国的每个角落?
New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Casimir of Poland, each with their unique traits, units and buildings.
新文明、单位和建筑:9个新的文明领袖将会加入,包括波兰国王卡西米尔大帝。每个文明将拥有自己的UA/UB/UU。
New Wonders: This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
新奇观:8个新奇观将会加入,包括帕特农神庙(万神殿)、百老汇、环球剧院和乌佛兹美术馆。
Two New Scenarios:
-        American Civil War: Fight the "War Between the States" from either the Union or Confederate side as you focus on the critical Easter theatre of operations between the capital cities of Richmond and Washington.

-        Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

新剧情:
- 北美内战:扮演北部联邦或者南部邦联,在辽阔的美国东部以两军首都:里士满和华盛顿为舞台的重心,开始各种各样的行动。
- 非洲争霸:世界上主要的殖民力量正在争先恐后地探索非洲这块“黑暗大陆”,并努力将它的土地收入自己的版图。你可以在这块随机生成的大陆的中央探索伟大的自然奇迹。


[ 本帖最后由 object022 于 2013-3-30 23:11 编辑 ]

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发表于 2013-3-15 20:09:47 | 显示全部楼层
刚想发
http://www.pcgamer.com/2013/03/1 ... ture-and-diplomacy/

楼主少翻译一句,话说资料片不便宜的说
Civilization V is due out this Summer for a suggested price of $29.99

我来配图好了

新Logo


新文明,欧洲僵尸男——波兰

卡齐米日三世

右上角是华沙
三个骑兵应该是著名的波兰翼骑兵

个人认为相当帅气

左边的单位尚未探明

[ 本帖最后由 白色流星 于 2013-3-15 21:07 编辑 ]

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发表于 2013-3-15 20:10:59 | 显示全部楼层
振奋人心啊!!!!!!!!!!!
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 楼主| 发表于 2013-3-15 20:11:50 | 显示全部楼层

PCGAMER的报导

Firaxis have announced the second expansion pack for their life-destroying 4X strategy Civilization V. Brave New World not only increases the number of leaders, scenarios and wonders for budding empire builders to play with, but looks set to drastically overhaul two key areas of the game: Culture and Diplomacy. This is particularly great news for anyone who’s spent hours attempting to cajole Civ V’s fickle rulers.

Firaxis公布了他们那令人着魔的4X策略游戏——文明5的第二个资料片。《美丽新世界》(注:Brave New World是一本有名的反乌托邦小说,大家可以去看看)不仅增加了文明领袖、战役和奇观的数量,并且看起来打算彻底颠覆之前的外交和文化系统。对于那些在和游戏中反复无常的AI领袖的周旋中耗费无数时间的玩家来说,这是一个极大的利好。

A World Congress will let you create and vote on resolutions – imposing trade sanctions on rogue nations, capping resource usage, electing a host for the “World Games”, and setting rules for the use of nuclear weapons. Of course, ideology will only be a small part of a nation’s decision: vote trading and intrigue are both required for a successful resolution. Firaxis say this will also provide a new path to the Diplomatic Victory.

国际会议允许你提出议案以及在议案上进行表决。允许的议案包括:对一个敌对文明进行禁运,限制特定资源的使用,提选”世界运动会“的主办方以及对核武器的使用进行限定。当然,国家的意识形态并不会对它的表决产生特别大的影响;收买表决票和文明之间的密谋也是通过议案的必要因素。Firaxis声明国际会议也将为玩家提供另外一种外交胜利的方式。

Speaking of victory conditions, there’s a new one: Culture Victory. It sounds like a more active prospect than the Cultural Victory path. Here you must spread your culture far and wide, using Great Writers, Artists and Musicians to create masterpieces that will prove your dominance in the arts. You’ll also have access to archaeologists to investigate ancient battle grounds and ruined cities for rare artifacts.

说到胜利方式,新的文化胜利将会加入。它似乎拥有更加光明的前景。你必须将文化在世界各地传播,通过大文学家、大艺术家和音乐家创造杰作将让你在文化领域拥有压倒性的地位。考古学家也会加入游戏,探索古战场和古城市的遗迹,来发现珍贵的文物。

The other big change is the introduction of international trade routes, letting you spread your cities’ produce by land and sea. Not only can you send goods to other civilisations, but also to other cities within your own empire – sending aid to cities that are lacking the raw resources. And trade routes expand into other areas of the game, with science, religion and culture also taking a trip on your caravans.

另外一个重大改动来自于国际贸易,允许你将城市的出产通过海路和陆路进行传输。你不仅可以将出产送往别的文明,也可以送往本文明的其他城市——为其他缺少原材料的城市提供支持。贸易通路现在将和游戏的其他领域发生关联,你的文化、科研和信仰会随着商路一同传播。

In addition to all that, Brave New World will bring nine new leaders, eight world wonders, new Industrial Age ideologies, and scenarios covering the American Civil War and the colonial push into Africa.
除此之外,新的资料片将会带来9个新领袖,8个新奇观,于工业时代解锁的新意识形态系统,以及反映美国内战和殖民非洲的战役。

In the hope of gleaning some state secrets, Evan sat down for a peace accord with Firaxis’ Lead Designer Ed Beach and Senior Producer Dennis Shirk.
下面是关于新资料片PCGamers对于Firaxis首席设计师Ed Beach和资深制作人Dennis Shirk的访谈。
PCG: What’s a new Civilization that contributes a new playing style? Can you describe this playing style?
PCGAMERS:能否描述一下新加入的文明以及它们带来的新玩法?

Firaxis: Poland’s trait is called Solidarity, and they receive a free Social Policy when they advance into each new era. Poland gave us the opportunity design a Civ with extremely strong mounted units in the Medieval-Renaissance era. When you see the bonus for the Winged Hussar, it should give players a lot of flexibility in terms of changing the way a battle unfolds tactically. Since their Civ trait is extremely flexible, I think Poland is an effective Civ for a wide variety of victories.
Firaxis:波兰的UA是【团结工联】:每进入一个新世代,获得一个免费的社会政策。这个文明同时拥有一个在中世纪-启蒙时代时占据战场主导地位的骑兵UB:波兰翼骑兵。翼骑兵的特性可以给玩家带来很大的灵活性,从战术上改变战局。
由于这个文明本身的特性非常灵活,我认为波兰适合各种各样的胜利方式。

How are International Trade Routes formed?
PCGAMERS:国际贸易是如何形成的?
Firaxis: Trade Routes are established between two cities of different civilizations using trade route units like the Caravan or Cargo Ship. Although both parties gain gold from the route, the civilization that the trade route originates from gets a larger sum of gold than the destination civilization. Additionally, other systems hitch a ride on trade routes, like religious pressure, science (science can be gained from more advanced civilization this way), Tourism bonuses, and more.

Trade routes can also be created between two cities of the same civilization. Once the origin city has a Granary, it can send food to the destination city, and once it has a Workshop it can send production. This can be powerful if you have a new city that needs to be “pumped up”, or a city that’s constructing a Wonder that could use a production bump.
Firaxis:国际贸易通过从本文明的一个城市向其他文明的城市派遣一个贸易单位(例如商队或者货轮)来建立。尽管双方都将从国际贸易中获得金钱奖励,路线的发起者将获得更多的钱。另外,游戏的其他机制也将在国际贸易中占有一席之地:宗教压力可以通过贸易线路传播,和科技更加先进的文明建立贸易可以获得更多科研,还有旅游奖励,以及更多。贸易单位也可以用于在本文明的城市中建造贸易路线。如果路线发起的城市建有粮仓,贸易单位可以用于向目标城市传送食物,而一旦建立了工坊还可以传送产能。在你需要快速发展一个城市的人口,或者急于完成一个奇观时,这个功能将会十分强大。
Will masterpieces created by Great People be named? e.g., Will you be able to create the Mona Lisa?
PCGamers:伟人创造的杰作是否会有命名?比如能不能创造杰作”蒙娜丽莎“?
Firaxis: Yes they will! We’ll be talking more about those soon.
Firaxis:是的,我们以后会更加深入地探讨这些。
Does the World Congress vote by majority? When are measures voted upon?
PCGamers:世界会议的表决是否是简单多数通过(超过半数即生效)?它什么时候开始投票?
Firaxis: A resolution doesn’t always have to receive majority support. Sometimes a resolution can pass with a single delegate supporting it, as long as there are no delegates voting “no”. The way the process works is the Congress is founded, typically in the Renaissance, by the first player that has discovered all other civilizations. The founding civilization becomes the Congress’s host and receives special benefits, like the ability to propose resolutions.

After the first resolutions are proposed, there’s a countdown until the Congress convenes, which will give you time to get allies on your side before the Congress votes on the proposed resolutions. The process then begins again, with the proposal of resolutions. There are quite a few resolutions that can be voted on. You can vote to outlaw the trade of certain luxury resources, sanction rogue nations economically, start a worldwide project like the World’s Fair, and much more. You can use it to slow down a Civ who is running away to victory, or really put a major rival at a disadvantage.
Firaxis:提案生效不一定要获得绝对多数的支持。有时候即使只有一个文明投了赞成票,只要其他投票者没有投否决,这个决议也可以通过。世界会议将会由第一个发现所有文明的文明建立(一般会在文艺复兴时期),作为创始者他将拥有一系列的优势(例如发起提案的能力)。
从第一个提案发起到世界会议重新召开,将有一段冷却时间。在这段时间里,你可以拉拢其他文明,操纵他们的选票从而操纵提案结果。冷却时间过后,表决开始。将可能有多于一个的提案进入表决。可能的提案将会有宣告特定奢侈品的交易非法,对一个敌对文明进行经济封锁,开始“世界博览会”等世界级工程,还有更多。利用世界会议,你可以极大阻止别的文明的胜利步伐,或者将你的主要对手拖入外交困境,对他们造成毁灭性打击。

[ 本帖最后由 object022 于 2013-3-16 11:08 编辑 ]

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 楼主| 发表于 2013-3-15 20:12:09 | 显示全部楼层

IGN的报道

This Summer Aspyr Media plans to release the second expansion for Sid Meier's Civilization V, titled Brave New World. The expansion makes many expected additions such as nine new civilizations, including the Polish, as well as revamps key systems. For more on the expansion, IGN spoke with senior producer Dennis Shirk and lead designer Ed Beach about what to expect.

这个夏天,《文明5》将迎来它的第二个资料片:《美丽新世界》。这个资料片增加了许多之前预料之中的内容:包括波兰在内的九个新文明,同时也对游戏的核心系统进行了翻新。IGN对这资深工程师Dennis Shirk和首席设计师Ed Beach进行了采访,谈论我们可以期待什么内容。

"Gods and Kings did a great job of expanding the game through the early and middle part of the game...we really wanted to focus on the back half of the game," said Beach. Thus Brave New World takes a cue from what happened in our own 20th century history, namely the spread of ideologies and the way they polarized nations. The Autocracy, Freedom and Order social policy trees are now the three main ideologies, and once a country reaches the modern era or achieves a certain level of industrialization, it picks one of three. You then build your ideology over time through ideological tenets, which amount to a series of new policies that bolster your society in specific ways.

“《神佑君王》极大地丰富了文明5的早期和中期游戏……我们现在希望能把注意力转移到后期上。”Ed Beach如是说。因此,《美丽新世界》借鉴了20世纪时发生的真实事件,也就是说意识形态的传播以及因此导致的国家的两极分化。原来的工业三大政策树(自由、独裁、秩序)现在将作为三种主要的意识形态,一旦一个文明到达了现代或者达到了特定的工业化水平,它会在三个形态中挑选一个。接下来,文明巩固意识形态的手段是意识信条,也就是一系列以特定方法支持社会发展的新政策。


Ideologies are super important to a civilization's culture, and Brave New World wants to address the Cultural Victory option as well. Instead of what Beach calls the "passive" option of building a few cities and kind of holing up while you attempt to make them amazing, the goal is for Brave New World is to reintroduce the idea of cultural warfare. You won't convert a city to your civilization a la Civilization IV, but you can win by exerting majority cultural influence over all the other civilizations.

意识形态对于一个文明的文化是非常重要的。《美丽新世界》也带来了新的文化胜利。Ed Beach称原先那种建造少量城市龟缩发展的方式为“被动的”,因此在《美丽新世界》中,他的目标是重新引入文化战争。在文明5中,你不能通过文化值来转化城市,但是你可以通过在其他文明都拥有压倒性的文化影响来取得胜利。

You don't simply do this building and wonders that generate culture, but by actively working to spread your culture one Great Work at a time. When you produce a Great Artist, or the expansions new Great Musicians or Great Writers, you can have them create a specific piece for you.  You can then place this piece within buildings like museums or opera houses, generating points to bolster your civilization's culture, as well as new tourism points that pressure the civilizations around you. Generate more lifetime tourism than they're generating culture, and you'll win the cultural shadow war. Do this to all the civilizations? You win the game.

要做到这个,玩家不能只建造产生文化的建筑和奇观而按兵不动。现在玩家需要主动地利用手上的大艺术家、大音乐家和大作家(后两个是资料片新增的)来创作杰作。你可以将这种杰作置于博物馆或者歌剧院之类的建筑中,不仅仅会产生文化点数,还会产生观光点数(也是资料片的新概念)从而对周边的文明施加压力。用累计的观光点数压倒周边对手的累计文化点数,就能取得这场影子战的胜利。如果你对所有文明都能如此做,你就会获得游戏胜利。

Another way you can obtain Great Works for display is through the new archaeology system. After you research archaeology you'll be able to visit antiquity sites of  "historic" battles fought earlier in the game, searching for artifacts you can display in museums. Imagine going back to the canyon where your bold Mayan Atlatlists held off the invading Greek spear men over 1,000 years ago -- you can display something of their sacrifice, becoming the envy of your neighbors.

另外一种获得杰作以供展览的方法是通过全新的考古系统。研究出考古学后,游戏允许玩家建造考古学家,访问古战场来搜寻古迹,用于在博物馆中展览。想象那场千年之前玛雅掷矛手在峡谷中抵抗希腊矛兵的战役吧——实际上,你也可以展览一些显露其他文明牺牲的遗迹,使你成为别人嫉妒的对象。

Polish units strike out.

波兰的特殊单位也出现了。

Culture is only one aspect of the Civilization V experience, and Brave New World also plans on bolstering other systems like diplomacy. The United Nations still plays a huge role in a Diplomatic Victory, but prior to its creation you'll have the option to interact with other civilizations via the World Congress. This body is created one a civilization meets every other nation in the world and creates a printing press. After it's established, every civilization gets a number of delegates that they can use to vote on policies (allied city-states also supply you with delegates). The two policies that are voted on each sessions are picked by the host nation that first created the World Congress, as well as the current leader who has the most delegates. The World Congress can ban certain luxury items, put a trade embargo on other countries and do "all kinds of things that change the rules of the game with each session of congress," said Beach. After each session there's a period before the voting takes place, allowing savvy leaders to go around and push other civilizations to trade for votes or straight-up buy them.

文化只是文明5的一部分,《美丽新世界》也打算增强游戏的其他系统——比如外交。联合国依然在外交胜利中扮演重要角色,但是在这之前,通过新的世界会议,你可以和其他文明进行交流。一旦一个文明首先遇到了其他所有文明并研究出了印刷机,它将创立世界会议。当世界会议创立后,每个文明将获得一定人数的代表团,用于在决议上进行投票(同盟城邦的代表人数也将计入你的)。每一次会议将有两个议案进行表决,它们将分别来自世界会议的创立者,以及当前代表团最大的文明。议案的内容可以是禁止特定的奢侈品,对某个国家进行贸易禁运,或者是"各种各样可以通过世界会议改变游戏规则的东西",Beach如是说。每次会议之后,在表决之前将会有一段空闲时间。这允许那些有见识的领导人到处和他人交易投票,甚至直接买下他们。

When it comes to economics, Brave New World wants to augment base Civilization V with the introduction of International Trade Routes. Now you'll be able to build caravan and cargo ship units, setting them up so they automatically travel back and forth between your city and that of a foreign civilization. As long as you're not at war, you both gain gold and other resources from the deal, which can work against you. Science, Religion and other resources that could be important to your path to victory will leak out to the civilizations you trade with. The units operating the trade routes can also be attacked, allowing you to disrupt other civilization's trade routes if you go to war with them.

谈到游戏经济,《美丽新世界》试图将原版文明5的经济和全新的国际贸易系统结合起来。现在你可以建造商队和商船,给他们下定指令之后他们就会在你的城市和一个你指定的国外城市之间往返。只要两个城市的文明没有开战,双方都将从商路中获得金钱和其他资源,这些资源也有可能用来做对你不利的事情。科研、宗教和其他对胜利有用的资源都有可能通过国际贸易传播或泄露给别的文明。商队和商船也可以被攻击,这也允许你破坏敌对文明的国际贸易。

The last things we discussed with the team behind Brave New World were the two new scenarios. One puts you in command during the American Civil War, the other tackles the colonial period where the various world powers were all striking out to colonize Africa. Could be interesting, but at this point the studio isn't giving away many details.

我们最后讨论了《美丽新世界》的两个新剧情。一个剧情允许你扮演美国内战的指挥官,另一个模拟了列强争先恐后殖民非洲的情形。听起来不错,但是到现在制作组还没有给出更加确切的消息。
Excited for more Civilization V? Ready to take hold back your armies and instead wage a culture war? No specific release date was given, but we're told you'll be commanding Polish forces and trying to nab votes in the World Congress when Brave New World releases this summer.
对文明5的新内容感到十分激动?对撤回军队打文化战摩拳擦掌?很遗憾的是资料片的发行时间还没有确定。但是制作组告诉我们,在这个夏天,你就能在《美丽新世界》中体验指挥波兰军队平独镇露(雾)和操纵世界会议的快感了。

[ 本帖最后由 object022 于 2013-3-15 23:02 编辑 ]
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发表于 2013-3-15 20:12:42 | 显示全部楼层
美丽新世界?
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发表于 2013-3-15 20:21:07 | 显示全部楼层
这么长 物件君你慢慢翻译把

粗粗看了下,交易信用要被引入了,骗钱彻底陷入永无翻身之地了~

文化胜利? 大作家??大音乐家?大考古家?

终于有国际商路了魂淡!不过似乎很牛逼的样子?

波兰这是要逆天

当年的预言贴,来看看中了多少~
原帖由 sweetrryy 于 2013-1-16 11:32 发表
沙发!
来预测一下

目测会改外交胜利
早期战斗收益
提升后期陆军重要性
削弱飞机(例如限制同一城市飞机堆叠数或者可起飞数)
增加导弹防御系统
丰富间谍使用
宗教传播和商路关联
虔信右一增强

[ 本帖最后由 sweetrryy 于 2013-3-15 21:04 编辑 ]
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发表于 2013-3-15 20:24:23 | 显示全部楼层
可以投票无核化勒。。。
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发表于 2013-3-15 20:26:33 | 显示全部楼层
楼主我们一起翻译吧!这样快一点
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发表于 2013-3-15 20:29:18 | 显示全部楼层
无比期待哦
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发表于 2013-3-15 20:29:35 | 显示全部楼层
神马时候结局动画和各种统计能达到3~4的水平嘛~感觉完全偷工减料嘛~~尤其是那个回顾...强烈要求回归4代review~~
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发表于 2013-3-15 20:31:51 | 显示全部楼层
波兰强大死了~

貌似文化和政策要大改了,可能要拆分成两个系统。因为又加了一种胜利方式。

文化胜利+政策胜利...
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发表于 2013-3-15 20:33:15 | 显示全部楼层
晚了一步。。。翻译的好快

In the hope of gleaning some state secrets, Evan sat down for a peace accord with Firaxis’ Lead Designer Ed Beach and Senior Producer Dennis Shirk.

为了一探资料片的秘密,我们采访了xxx

PCG: What’s a new Civilization that contributes a new playing style? Can you describe this playing style?

问:新文明可以提供什么样的新玩法呢?

Firaxis: Poland’s trait is called Solidarity, and they receive a free Social Policy when they advance into each new era. Poland gave us the opportunity design a Civ with extremely strong mounted units in the Medieval-Renaissance era. When you see the bonus for the Winged Hussar, it should give players a lot of flexibility in terms of changing the way a battle unfolds tactically. Since their Civ trait is extremely flexible, I think Poland is an effective Civ for a wide variety of victories.

F: 比如波兰的特性叫团结一心。它可以在进入新时代时获得一个免费的政策。波兰的骑兵是中世纪文艺复兴时期的极其强大的骑乘单位,当你看到翼骑兵的加成时,你会知道他给玩家提供了巨大的灵活性,这可以带来战术颠覆性的改变。因为他们的文明特性非常灵活,所以我们认为波兰将是一个有效取得各种胜利的文明。
How are International Trade Routes formed?

问:国际商路如何形成?

Firaxis: Trade Routes are established between two cities of different civilizations using trade route units like the Caravan or Cargo Ship. Although both parties gain gold from the route, the civilization that the trade route originates from gets a larger sum of gold than the destination civilization. Additionally, other systems hitch a ride on trade routes, like religious pressure, science (science can be gained from more advanced civilization this way), Tourism bonuses, and more.

F: 国际商路是在不同文明的两个城市间通过大篷车/货船之类的单位建立的。商路双方都可以获得金钱,但发起方比目地方获得金钱更多。此外,其他系统也与商路有关联,比如宗教压力,科技(可以从更先进的文明获得科技),旅游加成(??)等等。

Trade routes can also be created between two cities of the same civilization. Once the origin city has a Granary, it can send food to the destination city, and once it has a Workshop it can send production. This can be powerful if you have a new city that needs to be “pumped up”, or a city that’s constructing a Wonder that could use a production bump.

贸易商路也可以在同一文明的两个城市间建立。一旦一个城市造好了粮仓,那它就可以向其他城市输送粮食(无敌了有没有!),一旦一个城市有了工坊,就可以向其他城市输送产品(艺术品么还是直接送锤子??)这对于新建立急需发展以及正在造奇观需要锤子加成的城市是非常重要的。

Will masterpieces created by Great People be named? e.g., Will you be able to create the Mona Lisa?

伟人创造的艺术作品会命名的,比如,他们能创作出蒙娜丽莎么?

Firaxis: Yes they will! We’ll be talking more about those soon.

能!我们一会就能谈到这问题。

Does the World Congress vote by majority? When are measures voted upon?

世界会议的投票是由多数派决定么,都有什么怎么样的方式?

Firaxis: A resolution doesn’t always have to receive majority support. Sometimes a resolution can pass with a single delegate supporting it, as long as there are no delegates voting “no”. The way the process works is the Congress is founded, typically in the Renaissance, by the first player that has discovered all other civilizations. The founding civilization becomes the Congress’s host and receives special benefits, like the ability to propose resolutions.

F: 一个决议并不一定需要多数派的支持。有时候单个代表支持就可以,只要没有其他代表投反对票就行。具体方式是,当议会建立以后(通常是文艺复兴时期,由第一个发现了所有文明的文明建立)。建立者成为议会的召集者,拥有额外的优势,比如提出动议。

After the first resolutions are proposed, there’s a countdown until the Congress convenes, which will give you time to get allies on your side before the Congress votes on the proposed resolutions. The process then begins again, with the proposal of resolutions. There are quite a few resolutions that can be voted on. You can vote to outlaw the trade of certain luxury resources, sanction rogue nations economically, start a worldwide project like the World’s Fair, and much more. You can use it to slow down a Civ who is running away to victory, or really put a major rival at a disadvantage.

在第一个决议被提出后,直到议会召开前会有一段倒计时,这段时间内你可以拉帮结派操纵结果。以此类推。有很多动议可以被投票。你可以宣告某项奢侈资源的交易非法,对某个文明实施经济上的制裁,举办全球活动,比如世博会,等等。通过它,你可以延缓一个文明的胜利进程,或者给予敌人毁灭性的打击。

[ 本帖最后由 hfmouse 于 2013-3-15 21:08 编辑 ]

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发表于 2013-3-15 20:33:29 | 显示全部楼层
木有强化宗教统治不幸福,
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发表于 2013-3-15 20:36:54 | 显示全部楼层
这么看来本作可能还要有个资料片,弄个宗教胜利,然后补完各种结局动画。。。
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发表于 2013-3-15 20:42:15 | 显示全部楼层
考古……这尼玛是什么玩艺?难道是去踩遗迹……
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发表于 2013-3-15 20:43:05 | 显示全部楼层
和平种田流的新希望?

Firaxis: A resolution doesn’t always have to receive majority support. Sometimes a resolution can pass with a single delegate supporting it, as long as there are no delegates voting “no”. The way the process works is the Congress is founded, typically in the Renaissance, by the first player that has discovered all other civilizations. The founding civilization becomes the Congress’s host and receives special benefits, like the ability to propose resolutions.

以后开局的建造顺序是斥候-斥候-斥候-斥候。。。?

[ 本帖最后由 LasVegas 于 2013-3-15 21:06 编辑 ]
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发表于 2013-3-15 20:43:18 | 显示全部楼层
没有宗教胜利不幸福....
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发表于 2013-3-15 20:44:13 | 显示全部楼层
国际商路,目测能进口锤子进口食物神马的?
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发表于 2013-3-15 20:48:05 | 显示全部楼层
brave new world是法国作家赫胥黎所作的著名反乌托邦科幻小说,和乔治奥威尔的1984齐名,一般译作美丽新世界。不知道这次四字译名怎么弄。

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