Trade System
- International Trade Routes with Caravans (land) and trade Ships (sea)
- You'll get to see in advance, what you and your trade partner will get from it
- The target city may be up to 10 (land routes) or 45 (see routes) tiles away at the beginning
- Radius can be increased by buidlings and tech.
- Besides the gold, trade routes also exchange Production, Food, Science or even Religion.
贸易系统
-国际贸易路线陆地采用大篷车运输,海上贸易使用船只
-你可以提前看到你和你和贸易伙伴能彼此从贸易中所获得的
-陆地贸易范围是距离贸易起点10格海上距离45格
-建筑和科技可以增加贸易半径
-贸易路线不仅仅交易金币还可以交换产能,食物,科技,甚至是宗教
- trade units are automated and can move through military units and agents
- they can be attacked and will be killed if not protected
- they can be moved manually if in danger
-贸易单位可以自动操作,并且可以穿过军事单位和agents(不懂)?
-没有被保护的猫姨单位会被攻击以及杀死
-如果有危险可以手动操作
Archaeology and great pieces of art
- There will be the possibility of archeological sites showing up where
1. a barbarian camp was destroyed
2. A city of a civ was destroyed
3. A big battle has taken place
考古和杰作
考古遗址可能出现的地点
1.被摧毁的野蛮人营地
2.被摧毁的文明城市
3.大战发生出
- If you send an archaeologist there and let him dig for 3 turns you'll get the choice:
1. Let the resulting artefact become a "Great Piece Of Art" in the nearest city with a free slot or
2. Build a historical momument at that tile (+1 culture for each era that has passed since the original city/camp on that tile was built)
-如果你派遣一个考古学者到那边并且挖掘三回合,你将有以下选择
1.你得到的物品会变成一份遗书杰作,可以放到最近的有空位的城市
3.在遗址地块上修建一个遗书纪念碑(该城市或营地从修建起,没过一个时代+1文化)
Ideology System
- Before being able to choose the first ideology policy, you have to reach modern age OR build 3 factories
- There are the 3 ideologies autocracy, freedom and order
- Each one provides 16 special policies which are structured in 3 tiers
- There are seven tier-1, four tier-2 und three tier-3 slots, so you can unlock 14 of the 16 policies max
- To unlock a policy of the next tier you need to unlock two "neighbors" of the previous tier before
- The player being first to unlock an ideology policy gets 2 policies for free
意识系统
-当你进入现代或者有三个工厂便能开启第一个意识政策
-三种意识形态专制,自由和秩序
-每一种意识形态有16个特殊的政策,由三层结构组成
-第一层有7个,第二次4个,第三层3个政策,所以你可以最多解锁16个里面的14个
-解锁下一层的政策,你必须解锁上一层临近的两个
-第一个解锁一种意识形态的玩家会获得两个额外的政策奖励
- Ideology policies provide more of the well known effects, mostly little bonuses in production, food, science and so on
- There are some specials though, like:
Autocracy
- "kamikaze": Allows all aerial units to sacrifice themselves to deal massive damage.
- "Gunship Diplomacy": yields +6 influence boost each turn with city states of which you could demand tribute
- "Total War": yields a 25% production bonus for military units, which gain additional 15 EXP right from the start
Freedom
- "Voluntary army": yields 6 free "Foreign Legion" Units right away (no maintenance)
- "space procurement measure": (3-tier policy) you may buy spaceship parts for gold, instead of producing them
Order
- "Junge Pioniere": +1 local happiness for workshops, factories and all kinds of plants
- "Double agents": Spies double up their chance for defending against enemy agents
- "Iron Curtain": free courthouse in conquered cities
意识形态除了提供我们所熟知的一点产能食物科技的奖励,还能提供
-一些特殊的奖励,比如:
专制
-“神风死士”允许所有的空中单位引爆自身造成大量伤害
-“炮舰外交”每回合对你可以索要贡品的城邦增加+6点影响
-“全面战争”军事单位增加四分之一的产能,并且获得额外的15点经验
自由
-“志愿军”立即获得六个免维护费的“外籍军团”
-“宇宙采购措施"(第三层政策)可以用金钱取代产能来购买宇宙飞船部件
秩序
-”少先队员“每个工厂工房和所有plants(不懂)+1笑脸
-”强效特务“我方间谍发现敌方间谍的几率翻倍
-"铁幕"占领城市免费获得法院
The World Congress
- Once a player meets all other civs AND researches "Printing Press" he becomes the first president of the World Congress
- Therefore he gains two seets, all other nations get one.
- In later eras, the president gets i.e. 4 seets and each other nations gets 2, allied city states each get one.
- Each nation can propose resolutions
- After that there are 29 turns to get some support for proposals or even fight them.
- Resolutions are integrated into the trading screen („Vote for/against proposal X, then you'll get my luxury Y“)
- Leaders will react positively or negatively on your proposals (i.e. warmongers will hate you for proposing taxes on standing armies)
All 18 Resolutions
1. World Leader (Diplomatic Victory with 2/3 majority)
2. Elect Chairman (Who gets double vote?)
3. City State Ban (City State X cannot be a partner in international trade routes anymore)
4. Trade Embargo against Player X
5. Ban Luxury resource X (Players won't get happiness from that luxury anymore)
6. Tax on standing armies
7. Scholars Circle (Members research techs 20% faster, if another member already researched it before)
8. World Fair (Every Civ contributes to this project for a couple of turns. The 3 main contributors get a bonus)
9. World Games (see above)
10. International Space Station (see above)
11. Cultural Heritage Site (Each wonder yields +3 culture)
12. Nature Cultural Site (Each worked natural wonder yields +5 culture)
13. Nuclear Containment (No nation is allowed to build atomic bombs (existent ones stay ready for use)
14. World Religion (The civ which has the most city of this religion gets 2 additional votes and this religion speads faster and the holy city generates plus 50% tourism)
15. World Ideology (+ 2 seats in the world congress for nations with this ideology)
16. Art Funding (Great Writers, Musicians and Artists get +33 % tourism, Great scientists, engineers, and merchants get -33 % of what they do.)
17. Science funding (The opposite of Art Funding)
18. Historical monuments (Each Great Persons Monument yields +2 culture, Historical monuments yield +4 culture (if worked).
转载自cfc http://www.gamersglobal.de/angeteste...world?page=0,0德文原文网站
剩下的明天再翻译,有问题,麻烦楼主帮忙修改下
[ 本帖最后由 雷电 于 2013-4-18 01:30 编辑 ] |