Foreword前言
Realism: Invictus is the Beyond the Sword version of the Civilization 4 mod that was formerly known “Total Realism” when it was being developed for Warlords expansion pack of Civilization 4. Our mod has been with Civ since the earliest days; it was, back when it was called just “Realism”, among the first comprehensive modpacks seeking to rebalance the game.
Realism: Invictus是文明4刀剑之上资料篇的mod,其前身是文明4战神资料篇的mod——Total Realism。我们的mod起步很早;最初它被称为“Realism”,是最早致力于修改游戏平衡性的综合性mod之一。
For many years now, the mod continues its life and its evolution. Although it had its highs and lows, it is still going strong today, and truly stands for what can be called a project of Civ 4 community (“Invictus”, Latin for “Undefeated” wound up being in our title for a reason!). Over the years of its existence, it has given a lot to other Civ 4 community projects, and it has incorporated even more of other people’s work. It was never intended, and could never happen, as anyone’s personal project – at any given time of its existence, the mod had a team of several people working on it, and it was always their collective vision that brought it forward.
多年以来,本mod不断延续和进化。尽管有过高峰与低谷,它到今天仍然保持着旺盛的生命力,而且它真的是融汇了文明4 mod社区的集体力量(“Invictus”是拉丁语的“Undefeated不可战胜”,用它做我们mod的标题是有理由的!)。自本mod诞生以来,它向其它文明4 mod项目贡献了许多,同时它也吸收了更多其他人的作品。本mod过去不是,今后也不会成为,某一人的个人项目——自这个mod诞生以来的任一时刻都有一个多名成员组成的团队在共同工作,是他们的集体智慧推动着项目的发展。
Note for Realism: Invictus 3.1 players
给RI 3.1玩家的提醒
We know that many of the players who are reading this manual have been previously playing our mod in its different incarnations, including the previous 3.1 version. While you will find most of the gameplay and design decision quite familiar, there are some changes we would like to highlight. In this manual, many sections will have these smaller-font notes intended for veteran Realism: Invictus players, to bring their attention to the changes Realism: Invictus 3.2 has when compared to Realism: Invictus 3.1, of which there are quite a few.
我们知道许多正在阅读这份手册的玩家都玩过本作在不同时期的版本,包括之前的3.1版本。虽然你会发现大多数设定都很熟悉,我们还是要突出指出一些新变化。在本手册里,许多章节会有这些小字体的注解,它们是写给RI的老玩家的,用来提醒他们RI 3.2自RI 3.1以来的不少变化。
Before installing
安装之前
Versions
版本
This is version 3.2 of Realism Invictus. With each new release we seek to improve significantly the previous version and for this reason our support is focused on the latest release. We have two download options: Full and Light version.
当前版本是RI 3.2。在每个新的发行版本上,我们都试图对上一个版本做出大幅改进,因而我们的精力都将集中在最新的版本上。我们提供两种下载的选择:完全版和精简版。
The Full version is the download that contains everything that you might need to enjoy our mod as it was intended.
完整版包括所有你享受我们mod时需要的内容。
The Light version contains no animated wonder movies (static pictures are used instead) and no specific Great Person popups. It is otherwise a fully functional version, good for people with slow connection, limited bandwidth or with limited space available on the drive.
精简版中没有奇迹动画(而是使用静态图片),也没有每个伟人的专属弹窗。除非之外精简版对于网速慢、带宽窄、硬盘小的玩家来说玩起来是一样的。
Please note that full and light version both have the same system requirements and the same performance; they are only different in the installer sizes and the amount of space they require.
请注意,完整版和精简版在系统要求和运行效率上是一样的;它们仅仅在安装包大小和所需的硬盘空间上有所不同。
Requirements
系统要求
Since this is a mod for Civilization 4, all the requirements that apply to the game itself apply to the mod too, of course. Still, due to the advanced nature of the mod, its requirements are a bit higher than these of vanilla* game. While the game itself can run on videocards not supporting 2.0 shaders, you will need a SM2.0-capable videocard to run our mod without trouble. This means that we can’t guarantee that our mod will run on Intel onboard videocards (often found on laptops).
因为这是一个文明4的mod,所以所有文明4的系统要求也适用于本mod。当然,由于本mod的先进性,所以它的系统要求自然要比原版游戏稍高一些。尽管原版游戏可以在不支持2.0 shaders的显卡上游戏,你需要一块支持SM2.0显卡才能正常运行我们的mod。这就是说,我们不能保证我们的mod可以在使用Intel板载显卡的机器上运行(常见于笔记本电脑)。
Also, due to much more content and functionality compared to vanilla game, it is more hungry for RAM, VRAM and CPU performance. This is especially true for larger maps and for the bundled World Map.
另外,由于相比原版游戏,我们添加了很多的内容和功能,本mod对于内存、显存和CPU都有更高的要求。这一点对于较大的地图和附带的世界地图尤甚。
Our mod is designed to be run on Beyond the Sword or Civ 4 Complete patched to latest available version (3.19). Its installer is designed to be compatible with Steam version of the game as well. Be sure to clean your CustomAssets folder before (or after) installing – it is a common source of troubles with mods in general.
我们的mod运行在文明4刀剑之上资料篇3.19版本之上。安装包与游戏的Steam版本也兼容。请确保在安装前(或后)清理你的CustomAssets文件夹——它常会对mod的安装运行造成麻烦。
Game settings
游戏设置
Generally, you are free to choose any game settings you are comfortable with, graphical settings high or low depending on your performance. One important notice: our mod doesn’t function well with “Frozen animations” option, so it will be switched off with no way of activating it while running our mod. You can turn it back on when you play other mods or unmodded game later.
总的来说,你可以随心所欲地选择你的游戏设置,根据电脑性能选择画面设置。有一个重要的注意点:运行我们mod不适合勾选“Frozen animations”(动画冻结)选项,所以运行我们的mod时,这一选项无法被激活。你可以在运行别的mod或原版游戏时重新勾选它。
MAF error
内存分配错误
The memory allocation error (MAF error) is, unfortunately, the harsh reality we cannot really do anything with. This is the error inherent in the game itself; moreover, it is not even Civ4-specific. I encountered it while playing Half-Life 2 mods! Basically, this error happens due to the way 32-bit operating systems handle memory. The more memory the system needs to allocate, the more likely the dreaded Memory Allocation Failure is to occur. There is no real solution for this error on 32-bit systems, although there are certain methods that allow to postpone it. 64-bit systems and OSes are much luckier here – for BtS, no action is required at all, you will simply not run into MAF errors.
内存分配错误是一个让我们无能为力的严酷事实。它是游戏本身的内在问题;而且,它甚至不是文明4独有的。我在玩半条命2的mod时也遇到过!基本上,这个错误是由32位系统处理内存的方式所造成的。系统需要调配的内存越大,可怕的内存分配错误的发生机率就越高。这个问题在32位系统上并没有真正的解决方法,只有一些特定的方法可以延缓它的发生。64位系统在这一点上就幸运得多了——对于刀剑之上资料篇,你什么都不用做也绝不会遇到内存分配错误。
If you play our mod on 32-bit systems on larger maps, you will likely run into MAFs sooner or later. The only permanent solution for those is upgrading to 64 bit; nevertheless you can postpone those till much later in game if you choose smaller map sizes – late enough for the game to be decided at that point anyway. If you have a decent 32-bit system, there are certain methods that you can use to play without errors longer. For these, I’m directing you to CFC:
http://forums.civfanatics.com/showthread.php?t=225205
如果你在32位系统上玩较大的地图,你就尽早会遭遇到内存分配错误。唯一的永久性解决之道就是升级为64级系统;如果你选择小一些的地图的话,报错就能被推延到游戏后期——至少够让那局游戏的大局已定。如果你有一台性能强劲的32位系统的电脑,有一些方法可以让内存报错问题延后。具体方法请看CFC论坛的帖子:
http://forums.civfanatics.com/showthread.php?t=225205
Once again, to drive the point home:
If you run a 32-bit OS, and play a big map, your game will crash, sooner or later.
还是再一次把问题说清楚:
如果你用32位系统,并且玩大地图,
那你的游戏一定会崩溃,迟早的事。
[ 本帖最后由 ikariam 于 2013-7-28 16:17 编辑 ] |