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发表于 2013-7-3 05:08:26
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MULTIPLAYER
多人游戏
New Mode - Sequential - Similar to the way Single Player works, each player takes turns making their moves.
新模式——顺序模式——类似单人模式,玩家轮流操作。
New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
新模式——混合模式——平时各玩家同时进行回合,一旦开战,所有参战方采用顺序模式至战争结束,其他玩家仍然是同时进行回合。
New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.
新模式——坑主模式(乱翻)—— 以服务器模式运行游戏,允许其他玩家接入断开等。。。如果测试成功的话,有可能提供不需要steam帐号的独立的坑主服务器
Added an "Observer" mode to watch a multiplayer game.
多人游戏中增加观众模式。
Added ability to play custom maps in multiplayer. Host and all players must place custom maps in the main games "maps" directory to be usable.
多人游戏中可以玩自制地图。所有玩家需要把地图放在maps文件夹中。
Added ability to kick a player in-game.
可以在游戏里踢人。
Added ability to save a game configuration from the Staging room, so players can keep various "favorite" game settings ready to go.
允许保存游戏设置。
Reworked hot-join code to make hot-join much more reliable.
重写代码使得hot-join模式更可靠。
Reworked host migration to be more reliable.
改进使主机更可靠
Reworked lobby, added multiple improvements to the way games are setup, and added flexibility when loading a save, and all players are no longer available to play. Also added slot-type pull-downs so host can define the slot-type (like Open, Human Required, AI, and Closed).
改进大厅,提供更灵活的游戏设置
Game will now auto-start when all humans have readied up.
所有玩家准备好后,游戏自动开始
Added hours/seconds label to turn timer edit box.
定时器中增加小时/秒
Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
解决同步问题
Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.
其他改进。。
GAMEPLAY
Fixed an issue that caused workers building improvements to constantly "wake up" when hostile units were not close by.
修复工人在附近没有敌对单位时仍会不断唤醒的问题。
Hun Battering Ram promotions which allows only city attacks are now lost upon upgrade.
匈奴工程车只能攻击城市的晋升在升级后不保留。
Fix an issue where the plot under a city would not be worked after trading/gifting it.
修复城市在交易或赠送后地块无法工作的问题
Crabs should no longer spawn in lakes.
螃蟹不会再出现在湖里(河螃蟹呢喂?!)
Many additional subtle updates to tool-tips, and information exposed to players.
其他改进。。。
IN-GAME ART/SOUNDS
New Forest and Jungle art for all terrain types.
新的森林和丛林样式。
New Road and Railroad art.
新的公路和铁路样式。
Touched up color on various terrain pieces, as well as some of the texture transitions.
地形颜色的润色和渐变。
Fix Rock of Gibralter national wonder so that it's surrounding terrain displays properly (there may still be rare cases where this can still occur).
修正Rock of Gibralter周边的地形。
Reduced texture sized on many models in-game (buildings, improvements, some leaders, etc.).
减少游戏中许多模型的纹理渲染(建筑,地块改进,领袖等)
Added missing "Selection" sound entries for some base game units.
修正一些游戏单位被选中的声音缺失的问题。
AI
Military: More aggressive AI city attacks.
AI城市的攻击更加有侵略性
Military: Refine larger unit formations, and adjust the AI to use these against City-States if appropriate.
调整大阵型单位,使AI在需要时可以用它们攻击城邦。
Military: Make Great Generals more aware of danger nearby.
让大军事家尽可能的避免附近的危险
Military: The AI will now prioritize capturing original capitals and cities that were originally theirs.
AI现在更优先于攻击占领自己被占的首都和城市。
UI
UI will now change based on the DLL that is active (base game, Gods and Kings, or Brave New World).
UI会随dll的设置而改变。
New Declare War Pop-up that includes an overview of all connected events (like trades that will be cancelled, City-State allies, etc.)
新的宣战提示包括所有相关事件(比如取消的交易,城邦同盟等)
New Single-Player leaderboards for main game, scenarios, DLC, and mods. To add leaderboards to a mod, add the "SupportsLeaderboards" property to its mod properties.
新的单人游戏排行榜(游戏,剧情,dlc,mod等)
Added a pop-up that tells the user that the game data is changing when DLC/Scenarios are activated/deactivated.
增加关于游戏数据变化的提示
Maintenance-free units are now properly tracked in the Economic Overview.
免维护费的单位现在可以在经济界面正确显示。
Planes and Nukes are now considered Military Units in the Unit overview.
飞机和核弹在军事界面中显示。
Fixed issues with the city Garrison ring not displaying correctly.
修正城市驻扎圈显示的问题
Natural Wonders that create Happiness will now display the yield properly in the plot tool-tip.
自然奇观提供的快乐会在地块提示上正确显示。
Fix some issues that would cause the terrain yield icons to be incorrect, or sometimes missing.
修正地块产出图标不正确和缺失的问题。
Religion: Fixed a bug where unknown civs would be revealed (via Icon) in the Religion Overview.
宗教:修正未知文明会通过宗教界面的图标暴露的问题
Add in a player option called "Quick Selection Advance" which will have the auto-unit-selection advance to the next unit without waiting for the animation to complete.
增加快速选定选项,在自动单位选定时,不用等单位动画结束
When the active player's turn starts, make sure all their city range strike icons are correct.
当激活的玩家回合开始时,确保他们城市的攻击远程打击图标正确显示。
Multiple general fixes and improvements to touch-screen functionality.
关于触屏功能的一些修正。
Replay graphs are now much more accurate.
回放图表更加精确
Planes and Nukes are now considered military units in the overview.
飞机和核弹在军事单位中显示。
Fixed a bug in which units were not properly sorted by name in the military overview.
修正军事界面中单位不按名称排序的bug
Correct some issues that would cause unit icons to disappear.
修正单位图标消失的问题。
Multiple subtle UI improvements throughout the game.
其他UI改进
MODS AND STEAM WORKSHOP
Fixed an issue that would cause some mods to download over and over from Steam Workshop.
修正有些mod反复下载的问题
Changed the way the mod database is built so that the mod library is managed correctly.
改变mod数据库的建立方式以便mod库能正确管理
Fixed an issue with World Builder which could cause it not to launch properly on some users computers.
修正地图编辑器的问题。
[ 本帖最后由 hfmouse 于 2013-7-3 05:41 编辑 ] |
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