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[公告] 20130702游戏更新(版本号1.0.3.18,翻译见8楼)

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发表于 2013-7-3 03:24:23 | 显示全部楼层 |阅读模式
MULTIPLAYER
New Mode - Sequential - Similar to the way Single Player works, each player takes turns making their moves.
New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.
Added an "Observer" mode to watch a multiplayer game.
Added ability to play custom maps in multiplayer. Host and all players must place custom maps in the main games "maps" directory to be usable.
Added ability to kick a player in-game.
Added ability to save a game configuration from the Staging room, so players can keep various "favorite" game settings ready to go.
Reworked hot-join code to make hot-join much more reliable.
Reworked host migration to be more reliable.
Reworked lobby, added multiple improvements to the way games are setup, and added flexibility when loading a save, and all players are no longer available to play. Also added slot-type pull-downs so host can define the slot-type (like Open, Human Required, AI, and Closed).
Game will now auto-start when all humans have readied up.
Added hours/seconds label to turn timer edit box.
Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.


GAMEPLAY
Fixed an issue that caused workers building improvements to constantly "wake up" when hostile units were not close by.
Hun Battering Ram promotions which allows only city attacks are now lost upon upgrade.
Fix an issue where the plot under a city would not be worked after trading/gifting it.
Crabs should no longer spawn in lakes.
Many additional subtle updates to tool-tips, and information exposed to players.


IN-GAME ART/SOUNDS
New Forest and Jungle art for all terrain types.
New Road and Railroad art.
Touched up color on various terrain pieces, as well as some of the texture transitions.
Fix Rock of Gibralter national wonder so that it's surrounding terrain displays properly (there may still be rare cases where this can still occur).
Reduced texture sized on many models in-game (buildings, improvements, some leaders, etc.).
Added missing "Selection" sound entries for some base game units.


AI
Military: More aggressive AI city attacks.
Military: Refine larger unit formations, and adjust the AI to use these against City-States if appropriate.
Military: Make Great Generals more aware of danger nearby.
Military: The AI will now prioritize capturing original capitals and cities that were originally theirs.


UI
UI will now change based on the DLL that is active (base game, Gods and Kings, or Brave New World).
New Declare War Pop-up that includes an overview of all connected events (like trades that will be cancelled, City-State allies, etc.)
New Single-Player leaderboards for main game, scenarios, DLC, and mods. To add leaderboards to a mod, add the "SupportsLeaderboards" property to its mod properties.
Added a pop-up that tells the user that the game data is changing when DLC/Scenarios are activated/deactivated.
Maintenance-free units are now properly tracked in the Economic Overview.
Planes and Nukes are now considered Military Units in the Unit overview.
Fixed issues with the city Garrison ring not displaying correctly.
Natural Wonders that create Happiness will now display the yield properly in the plot tool-tip.
Fix some issues that would cause the terrain yield icons to be incorrect, or sometimes missing.
Religion: Fixed a bug where unknown civs would be revealed (via Icon) in the Religion Overview.
Add in a player option called "Quick Selection Advance" which will have the auto-unit-selection advance to the next unit without waiting for the animation to complete.
When the active player's turn starts, make sure all their city range strike icons are correct.
Multiple general fixes and improvements to touch-screen functionality.
Replay graphs are now much more accurate.
Planes and Nukes are now considered military units in the overview.
Fixed a bug in which units were not properly sorted by name in the military overview.
Correct some issues that would cause unit icons to disappear.
Multiple subtle UI improvements throughout the game.


MODS AND STEAM WORKSHOP
Fixed an issue that would cause some mods to download over and over from Steam Workshop.
Changed the way the mod database is built so that the mod library is managed correctly.
Fixed an issue with World Builder which could cause it not to launch properly on some users computers.

官方更新记录:http://forums.2kgames.com/showthread.php?247316-New-patch-is-live

[ 本帖最后由 萌即正义 于 2013-7-3 07:07 编辑 ]
 楼主| 发表于 2013-7-3 03:28:04 | 显示全部楼层
应该是只等资料片了。

我这次更新了1G的内容,预购的资料片内容已经全部下载到本地了……

[ 本帖最后由 萌即正义 于 2013-7-3 15:37 编辑 ]
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发表于 2013-7-3 03:51:45 | 显示全部楼层
Pitboss  这个新模式好像是拿自己做服务器,可以断开链接以后再来玩?应该是不需要steam账户验证的
Hun Battering Ram promotions which allows only city attacks are now lost upon upgrade.
匈人的攻城锤的特性升级后就没有了?原来是什么样的忘记了……

AI
Military: More aggressive AI city attacks.
Military: Refine larger unit formations, and adjust the AI to use these against City-States if appropriate.
Military: Make Great Generals more aware of danger nearby.
Military: The AI will now prioritize capturing original capitals and cities that were originally theirs.
军事:更积极的AI城市攻击。
军事:缩小较大的单位编队(可能是说AI会减少编制或许是因为提升了AI走位智能?),在可能的时候尝试利用城邦?(英语太烂
军事:使将军更能意识到附近的危险。
军事:现在AI会优先考虑捕获原首都和城市和被带走的女人

New Declare War Pop-up that includes an overview of all connected events (like trades that will be cancelled, City-State allies, etc.)
弹出事件更多了 交易将被取消,城邦的友好度,等
New Single-Player leaderboards for main game, scenarios, DLC, and mods. To add leaderboards to a mod, add the "SupportsLeaderboards" property to its mod properties.
好像是说原来那些有时会出现的排行榜现在能在所有模式下用了,估计能随时查看?用SDK做mod也给了这个功能
Maintenance-free units are now properly tracked in the Economic Overview.
免维护的单位现在可以正确地跟踪在经济概况。
Religion: Fixed a bug where unknown civs would be revealed (via Icon) in the Religion Overview.
这个之前在一些战报里看到,就是宗教图标好像会泄露未知文明修复了,我没观察过

IN-GAME ART/SOUNDS
这个里面可能会有新皮肤替换掉现在的地形的纹理

英语太烂随便翻翻

新模式的网络设定




看来是专门为随意接力方式设计的 打完一回合就跑什么的猪对手模式(ry

[ 本帖最后由 tonyshva 于 2013-7-3 04:14 编辑 ]
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发表于 2013-7-3 03:56:58 | 显示全部楼层
不知道有没有一条会说游戏更容易无响应或者崩溃。就我现在的所见所闻,这一条肯定会些在PATCH里的,一定会。
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发表于 2013-7-3 04:03:14 | 显示全部楼层

回复 4# 的帖子

也许这次的UI修复log里有某个是引起崩溃的原因 不过这里没明说 最有可能的是那个win8触控模式
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发表于 2013-7-3 04:23:59 | 显示全部楼层

回复 5# 的帖子

我是在讽刺……更新后已经3次无响应了。
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发表于 2013-7-3 04:25:15 | 显示全部楼层

回复 6# 的帖子

更新完第一次启动开了一局读取的时候一直没开始读取 不过没有未响应 呵呵
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发表于 2013-7-3 05:08:26 | 显示全部楼层
MULTIPLAYER
多人游戏
New Mode - Sequential - Similar to the way Single Player works, each player takes turns making their moves.
新模式——顺序模式——类似单人模式,玩家轮流操作。
New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
新模式——混合模式——平时各玩家同时进行回合,一旦开战,所有参战方采用顺序模式至战争结束,其他玩家仍然是同时进行回合。
New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.
新模式——坑主模式(乱翻)—— 以服务器模式运行游戏,允许其他玩家接入断开等。。。如果测试成功的话,有可能提供不需要steam帐号的独立的坑主服务器
Added an "Observer" mode to watch a multiplayer game.
多人游戏中增加观众模式。
Added ability to play custom maps in multiplayer. Host and all players must place custom maps in the main games "maps" directory to be usable.
多人游戏中可以玩自制地图。所有玩家需要把地图放在maps文件夹中。
Added ability to kick a player in-game.
可以在游戏里踢人。
Added ability to save a game configuration from the Staging room, so players can keep various "favorite" game settings ready to go.
允许保存游戏设置。
Reworked hot-join code to make hot-join much more reliable.
重写代码使得hot-join模式更可靠。
Reworked host migration to be more reliable.
改进使主机更可靠
Reworked lobby, added multiple improvements to the way games are setup, and added flexibility when loading a save, and all players are no longer available to play. Also added slot-type pull-downs so host can define the slot-type (like Open, Human Required, AI, and Closed).
改进大厅,提供更灵活的游戏设置
Game will now auto-start when all humans have readied up.
所有玩家准备好后,游戏自动开始
Added hours/seconds label to turn timer edit box.
定时器中增加小时/秒
Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
解决同步问题
Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.
其他改进。。

GAMEPLAY
Fixed an issue that caused workers building improvements to constantly "wake up" when hostile units were not close by.
修复工人在附近没有敌对单位时仍会不断唤醒的问题。
Hun Battering Ram promotions which allows only city attacks are now lost upon upgrade.
匈奴工程车只能攻击城市的晋升在升级后不保留。
Fix an issue where the plot under a city would not be worked after trading/gifting it.
修复城市在交易或赠送后地块无法工作的问题
Crabs should no longer spawn in lakes.
螃蟹不会再出现在湖里(河螃蟹呢喂?!)
Many additional subtle updates to tool-tips, and information exposed to players.
其他改进。。。

IN-GAME ART/SOUNDS
New Forest and Jungle art for all terrain types.
新的森林和丛林样式。
New Road and Railroad art.
新的公路和铁路样式。
Touched up color on various terrain pieces, as well as some of the texture transitions.
地形颜色的润色和渐变。
Fix Rock of Gibralter national wonder so that it's surrounding terrain displays properly (there may still be rare cases where this can still occur).
修正Rock of Gibralter周边的地形。
Reduced texture sized on many models in-game (buildings, improvements, some leaders, etc.).
减少游戏中许多模型的纹理渲染(建筑,地块改进,领袖等)
Added missing "Selection" sound entries for some base game units.
修正一些游戏单位被选中的声音缺失的问题。

AI
Military: More aggressive AI city attacks.
AI城市的攻击更加有侵略性
Military: Refine larger unit formations, and adjust the AI to use these against City-States if appropriate.
调整大阵型单位,使AI在需要时可以用它们攻击城邦。
Military: Make Great Generals more aware of danger nearby.
让大军事家尽可能的避免附近的危险
Military: The AI will now prioritize capturing original capitals and cities that were originally theirs.
AI现在更优先于攻击占领自己被占的首都和城市。

UI
UI will now change based on the DLL that is active (base game, Gods and Kings, or Brave New World).
UI会随dll的设置而改变。
New Declare War Pop-up that includes an overview of all connected events (like trades that will be cancelled, City-State allies, etc.)
新的宣战提示包括所有相关事件(比如取消的交易,城邦同盟等)
New Single-Player leaderboards for main game, scenarios, DLC, and mods. To add leaderboards to a mod, add the "SupportsLeaderboards" property to its mod properties.
新的单人游戏排行榜(游戏,剧情,dlc,mod等)
Added a pop-up that tells the user that the game data is changing when DLC/Scenarios are activated/deactivated.
增加关于游戏数据变化的提示
Maintenance-free units are now properly tracked in the Economic Overview.
免维护费的单位现在可以在经济界面正确显示。
Planes and Nukes are now considered Military Units in the Unit overview.
飞机和核弹在军事界面中显示。
Fixed issues with the city Garrison ring not displaying correctly.
修正城市驻扎圈显示的问题
Natural Wonders that create Happiness will now display the yield properly in the plot tool-tip.
自然奇观提供的快乐会在地块提示上正确显示。
Fix some issues that would cause the terrain yield icons to be incorrect, or sometimes missing.
修正地块产出图标不正确和缺失的问题。
Religion: Fixed a bug where unknown civs would be revealed (via Icon) in the Religion Overview.
宗教:修正未知文明会通过宗教界面的图标暴露的问题
Add in a player option called "Quick Selection Advance" which will have the auto-unit-selection advance to the next unit without waiting for the animation to complete.
增加快速选定选项,在自动单位选定时,不用等单位动画结束
When the active player's turn starts, make sure all their city range strike icons are correct.
当激活的玩家回合开始时,确保他们城市的攻击远程打击图标正确显示。
Multiple general fixes and improvements to touch-screen functionality.
关于触屏功能的一些修正。
Replay graphs are now much more accurate.
回放图表更加精确
Planes and Nukes are now considered military units in the overview.
飞机和核弹在军事单位中显示。
Fixed a bug in which units were not properly sorted by name in the military overview.
修正军事界面中单位不按名称排序的bug
Correct some issues that would cause unit icons to disappear.
修正单位图标消失的问题。
Multiple subtle UI improvements throughout the game.
其他UI改进

MODS AND STEAM WORKSHOP
Fixed an issue that would cause some mods to download over and over from Steam Workshop.
修正有些mod反复下载的问题
Changed the way the mod database is built so that the mod library is managed correctly.
改变mod数据库的建立方式以便mod库能正确管理
Fixed an issue with World Builder which could cause it not to launch properly on some users computers.
修正地图编辑器的问题。

[ 本帖最后由 hfmouse 于 2013-7-3 05:41 编辑 ]

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发表于 2013-7-3 05:32:14 | 显示全部楼层
原帖由 逝者如斯夫 于 2013-7-3 04:23 发表
我是在讽刺……更新后已经3次无响应了。

检查一下本地文件的完整性,要是还不行就删除重新下载一次吧。
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发表于 2013-7-3 05:35:24 | 显示全部楼层
早检查过了。好不容易随到张不错的图,罗马自主虔诚铺了12城,刚准备虔诚关门就更新了,现在虔诚都关不了门了,一读就无响应。
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发表于 2013-7-3 05:51:33 | 显示全部楼层

回复 10# 的帖子

恐怕是不兼容先前版本的存档。
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发表于 2013-7-3 06:13:24 | 显示全部楼层
不错。。
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发表于 2013-7-3 08:18:03 | 显示全部楼层
同样预购了但是还是只下了88m……
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 楼主| 发表于 2013-7-3 08:38:32 | 显示全部楼层
看来我的游戏文件受损了?
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发表于 2013-7-3 08:44:52 | 显示全部楼层
螃蟹为啥不能出现在湖里
阳澄湖大闸蟹?
外国人都吃海蟹?
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发表于 2013-7-3 09:05:40 | 显示全部楼层
CFC上有人说已经预载了BNW的文件,但是我的steam还没有
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发表于 2013-7-3 09:57:03 | 显示全部楼层
看来BNW也是这个版本号了?
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发表于 2013-7-3 12:42:17 | 显示全部楼层
俺想弱弱的问下 汉化嘛时候出哇 还有新世界的汉化嘛时候能出哇 英语渣给跪了
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发表于 2013-7-3 14:13:51 | 显示全部楼层
原帖由 holyyang 于 2013-7-3 08:18 发表
同样预购了但是还是只下了88m……


+1,羊大预购的哪个区的?
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发表于 2013-7-3 14:14:24 | 显示全部楼层
原帖由 ffield 于 2013-7-3 08:44 发表
螃蟹为啥不能出现在湖里
阳澄湖大闸蟹?
外国人都吃海蟹?


然,啊哈哈哈
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