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塞爱维(CIV)文明联盟

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关于文明4的另一消息汇集

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发表于 2005-5-5 10:01:43 | 显示全部楼层 |阅读模式
大部分我们已经了解,但细节上有出入,或者更加详细。

Game Length: There will be three different game lengths available to play with. A short game, mostly for multiplayer, a standard game, which will be 400 turns long, and an epic game, which will be more than 550 turns long.
Victory Conditions: Like Civ3, you will be able to win in CIV by building a spaceship, conquering the world, controlling a dominate amount of the world's land mass, having an awe inspiring culture, or becoming the leader of the United Nations.
Game Span: The game will span all of human history; however, you will be able to start the game in any period of history that you wish.
Tech Tree: Unlike Civ3, the tech tree will not be split into eras. There will be a total of 85 technologies, but some of them can only be discovered in very specific ways. Confirmed technologies include:
Agriculture
Alphabet
Calendar
Civil Service
Code of Laws
Compass
Construction
Currency
Drama
Engineering
Feudalism
Fishing
Hunting
Literature
Machinery
Masonry
Mathematics
Meditation
Metal Casting
Mining
Music
Optics
Philosophy
Polytheism
Theology
Landscape: The landscape in CIV will feature pastures, wineries, watermills and windmills. You'll be able to see smoke billowing from a factories, and meandering rivers flowing into the ocean.
Religions: There will be seven world religions, including Christianity, Hinduism, and Islam. All religions have the same generic abilities. Religious prophets give you information about foreign countries and their cities. The first civilization to discover a certain technology founds a world religion, for instance, the first player to discover Polytheism founds Hinduism.
Resources: You can improve resources by building infrastructure around them. For example, a windmill allows you to gather more wheat. There are a total of 31 resources.
Civilization Leaders: There are 28 leaders for the 19 civilizations, including Ghandi, Cyrus, Montezuma, Roosevelt, Washington, and Bismark. Your civilization's traits are associated with the leader you choose. The AI is being programmed so that its play will reflect the worldview of its leader - for instance, Gandhi will be generous to weaker nations, while the Khan will shy away from any diplomacy at all. If your play doesn't reflect the worldview of your leader, he will get very angry at you.
Great People: There are five catagories of great people: artist, tycoon, prophet, engineer, and scientist. Each great leader will have three or four benefits that you choose from to give your civilization a boost, including extra culture, academies, extra golden ages, and free technologies. Some known great people include Plato, Shakespeare, Newton, Einstein, and Michalangelo. Delving into art and theater might net you Shakespeare, whereas a scientifically minded civilization might produce an Einstein.
Unit Experience: Units game experience points for winning battles, more if the odds are against them. Each level increase grants the unit special abilities, like the use of enemy roads, bonus attack against cities, and faster movement through forests. There are a total of 41 experience bonuses.
Armies: You will be able to create armies in CIV by stacking single units together. Graphically, you end up with what was referred to in Civ3 as multi-units.
Health: The health of your civilization is now an important factor, on par with your treasury and the happiness of your people.
Interface: All the information about a city, including its buildings, its units garrisoned, and its workforce will be accessible from the main screen.
Flags: Each civilization will have a cultural and a national flag.
Builings: There will be a total of 102 buildings in CIV.
Wonders of the World: There will be a total of 30 wonders of the world in CIV. Some wonders have the ability to give you a golden age.
Units: There will be a total of 83 units in CIV.
Movies: Movies make a return in CIV, and will be triggered when your civilization does something significant, such as building a wonder. There will be 90 of them total.
Farms: You will be able to construct farms, which will produce valuable fruits for your civilization.
Civilizations: The following civilizations have now been confirmed for CIV: America, Aztecs, Germany India, and Persia.
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