http://forums.civfanatics.com/sh ... 808433#post12808433
[UI] 界面
New map options on the Setup Game menu. Now, DLC map packs are grouped into folders without having to go to Advanced Setup. Additionally, all the extra maps are placed in an “Additional Maps” folder.
开始游戏界面将新增地图类型,包括DLC地图和许多平常需要用高级设置才能看到的地图。
Warmonger UI improvements:
Now there are 4 different levels of concern displayed by the AI about the player's warmongering.
战狂信息界面:AI对玩家的战狂态度将细分为4个等级
Added a tooltip to the city banner for each city owned by a civ you are at war with that shows the warmonger penalty and/or liberation bonus.
处于交战状态下的话,敌对文明的城市等级条处将显示占领/解放该城市带来多少战狂指数变化的提示
Added a tooltip for warmonger penalty and/or liberation bonus to the Annex/Liberate/Puppet popup.
选择吞并/解放/傀儡城市的界面将新增战狂指数变化的提示
Trade Route Improvement: Update the UI to reflect the change in Trade Route gold if a Trade Route policy is picked.
商路界面:当采用了新商路相关政策时,变化会及时的显示在商路界面里
Added "Click to move" and "Click to view" radio buttons to improve the behavior of clicking on a great work in the "Your culture" tab.
在文化总览的界面里新增了“点击交换”和“点击浏览”的选项(以前总是点击交换)
Deal History tab on the diplomacy screen now shows more relevant information.
交易历史界面显示更多相关信息
Air Combat Preview: added preview of damage your bombarding air unit would take. Note that this information does not include damage from intercepting aircraft or anti-air units.
空战结果预览:新增轰炸单位造成伤害的预估。但是敌方飞机或防空单位拦截带来的伤害不会显示
[BALANCE] 平衡性
Warmonger Penalty
Warmonger penalty for conquering a city is now halved with other civs that are also at war with the civ being conquered.
Make the building up of warmonger threats more exponential than linear (Minor - Major - Severe - Critical)
· 战狂指数:
其他与同样敌人交战的文明对玩家攻下的城市增长的战狂指数减半(好绕口 )
具体解释:当一个文明(文明A)攻占下另一个文明(文明B)的城市时,
如果有其他文明(文明C、文明D...)也同时和被攻占城市的文明(文明B)交战
那些文明(文明C、文明D...)对于(文明A)攻占(文明B)城市的行为,战狂指数增加减半
战狂态度的四个等级的变化阈值从线性增长变为指数增长(轻微-严重-重视-决定性)
Research Agreements
Adjusted the cost for Research Agreements based on era. The cost increase should now be more linear to coincide with the gross gold-per-turn of AI civs, and also slightly cheaper when Research Agreements can first be used.
Will now only be cancelled with a Declaration of War or by elimination of one of the involved Civs. Denunciations no longer cause the RA to yield zero beakers upon completion of the agreement.
Both Civs will now only get the minimum of the two beaker counts (to balance out Rich getting Richer mechanic weakness).
· 科研协定
调整了科研协定所需的金钱使其更符合AI的收入增长速度;最早的协定的价格稍微下降了
只有战争或双方中有一方被灭会使科研协定失效,谴责不会导致失效
双方获得的科研值均将等同于较少的那一方所获得的(避免强者恒强,同时养个垃圾小国签协定的效果也被大幅减弱了)
Tourism: Further Benefits from Tourism when Influential with another Civ
Science (from Trade Routes)
Familiar: +1 Science per trade route
Popular: +2 Science per trade route
Influential: +3 Science per trade route
Dominant: +4 Science per trade route
Diplomacy/Espionage
Familiar: Just 1 turn to Establish Surveillance in influenced civ's cities
Popular: Surveillance boost (from above) plus Spies operate at an effective rank 1 level higher than actual rank in influenced civ's allied city states
Influential: Surveillance boost (from above) plus Spies operate at an effective rank 1 levels higher than actual rank in influenced civ's cities and allied city states
Dominant: Surveillance boost (from above) plus Spies operate at an effective rank 2 levels higher than actual rank in influenced civ's cities and allied city states
Conquest
Familiar: -25% reduction in Unrest time and Population loss
Popular: -50% reduction in Unrest time and Population loss
Influential: -75% reduction in Unrest time and Population loss
Dominant: no Unrest time; no Population lost
魅力:大幅强化了魅力对游戏各方面的影响
· 从商路获得的科研:
众口相传:每条商路+1科研
广受称誉:+2
无远弗届:+3
完全主宰:+4
· 外交和谍报:
众口相传:间谍建立监视网络仅需1回合
广受称誉:1回合监视网络 + 在该文明的同盟城邦内间谍等级比实际等级提升一级
无远弗届:1回合监视网络 + 在该文明的城市以及该文明的同盟城邦内间谍等级比实际等级提升一级
完全主宰:1回合监视网络 + 在该文明的城市以及该文明的同盟城邦内间谍等级比实际等级提升两级
· 征服:
众口相传:抵抗时间和人口损失-25%
广受称誉:-50%
无远弗届:-75%
完全主宰:不会抵抗,也不会损失人口
Abilities of Great Musician, Great Writer, and Great Scientist now scale properly based on game speed
大美术家、音乐家和科学家带来的奖励和游戏速度挂钩
Social Policies and Tenets
Social Policies: Added Mercenary Army social policy to Commerce (allows purchasing of Landsknechts). Trade Unions old effect (cheaper road/rail maintenance) moved to Wagon Trains.
Social Policies: Move double Trade Mission gold from Commerce finisher to Entrepreneurship.
Social Policies: Boost City-State trade bonus from +1 Gold to +2 Gold on Merchant Confederacy.
Social Policies: Merchant Navy now provides +4 Culture and +4 Production in the city with the East India Company.
Social Policies: Theocracy - Temples increase city gold output by 25% instead of 10%.
Social Policies: Boost Warrior Code from +25% to Great General creation up to +50%
Social Policies: Boost Navigation School to +50% Great Admiral points (to mirror the earlier change to Warrior Code for Great Generals).
Social Policies: Switch Ethics policy (Aesthetics tree) to Cultural Exchange (increase Tourism modifier for Open Borders, Shared Religion and Trade Routes by 15% each). The policy now gives bonuses to Open Border and Trade Routes.
Tenet: Order - Iron Curtain now also boosts yields on internal trade routes by 50% (on water routes the +100% modifier becomes +150%; effectively those only go up by 25% from 200% to 250%).
Tenet: Autocracy - Futurism now +250 Tourism for each Great Writer/Artist/Musician created (instead of +100).
Tenet: Weaken both bonuses from Arsenal of Democracy
Tenet: Spaceflight Pioneers: Remove +10 Science in Capital; add free Great Engineer and Great Scientist instead.
Tenet: Gunboat Diplomacy tenet now makes military units 50% more effective at intimidating City-States. Also rearranged tooltip text for bullying score so that the positive factors are always first, for readability
· 政策和意识形态:
商业政策树下新增政策“雇佣军”。允许购买自由佣兵(以前德国的UU),联合工会以前的效果(道路维护费减半)移动到大篷车队
贸易使命翻倍的奖励从商业政策树的完成奖励移动到创业精神
商人工会给城邦商路带来的奖励从+1变为+2
商船舰队现在给东印度公司所在城市提供+4锤+4文化
神权政治:神庙带来的金钱加成由10%变为25%
尚武精神:陆军统帅加成由25%变为50%
海航学校:海军统帅加成由25%变为50%
美学政策树的艺术伦理变为文化交流(开边、同宗教和商路连接各+15%魅力输出)
铁幕:效果增加了国境内商路加成+50%(注意海上的仍然只是由100%变为150%)
未来主义:每个大艺术家诞生时增加的魅力由100变为250
民主兵工厂:两方面的奖励都被削弱
太空先驱:移除了首都+10科研的奖励,增加了一个免费的大工程师和一个免费的大科学家
炮舰外交:效果变为所有军事单位恐吓城邦时的效果+50%
Civ-Specific Balance
Germany: Added the Hanse unique building (Replaces Bank, includes Bank bonuses, and +5% Production per City-State Trade Route across your civilization, not just cities that have a Hanse).
Germany: Boosted camp conversion rate to 67%.
Japan: Give Japan an Ocean start bias
Japan: Japan: Samurai can build fishing boats.
Japan: Bushido has a new additional effect: +1 Culture from fishing boats and +2 Culture from atolls.
Japan: Zero no longer requires Oil
· 特定文明修正
德国:新增UB“同业公会”,替代银行,在拥有和银行同样的效果的同时,每拥有一条自己与城邦之间的贸易商路,全国范围内享受+5%的产能加成(不需要城市有同业工会)
德国:转化野蛮营地概率提升为67%
日本:开局偏好为沿海
日本:武士可以建造渔船(挺没逻辑的 )
【补充说明】武士修建渔船的方法:武士下水,移动到没有被开发的有资源的水域,选择修建渔船。
修建渔船的命令不会消耗武士(即等同工人,一个武士可以反复修建渔船)
日本:UA武士道新增能力:每处渔船+1文化,每处珊瑚礁+2文化
日本:零式飞机不再需要消耗石油
Science Victory: Spaceship parts require twice the time to build (or twice the gold to buy) to increase the value of the Space Victory tenets.
· 科技胜利:所有飞船部件所需的锤子(以及购买所需的金钱)加倍
World Congress
Congress: Gain 2 Delegates from a failed World Leader proposal (was 1).
Congress: Made Diplo Victory more difficult by increasing the delegates needed to win (2 more on Duel, 7 more on Standard, 9 more on Huge). Also exposed delegate equation values to XML for future tweaking and ambitious modders.
· 世界议会
竞选世界领袖失败的文明获得+2代表(以前是+1)
外交胜利所需代表票数增加。
代表相关的一些数据被放入XML,便于MODDER修改
City-State Influence: Cleaned up influence calculations when a City-State is killed, to ensure a future liberator will be the undisputed ally and receive the intended reward.
Ally influence is set to 45 (becomes Friends).
Friends influence is set to 15 (becomes Neutral).
Neutral influence is set to 0.
Negative influence remains as it was.
When liberated, the liberator's influence is set to 150 (becomes Ally).
· 城邦相关:
城邦被消灭时其影响力会被重置,以防止解放城邦的解放者有时不能成为盟友
城邦以前的同盟关系会被重置为45
朋友会被重置为15
中立会被重置为0
负数不会被重置
解放者的影响力为150
3 New Pantheons
Earth Mother: +1 Faith from Copper, Iron, and Salt.
God-King: +1 Culture, Faith, Gold, Production, and Science from the Palace
Sun God: +1 Food from Bananas, Citrus, and Wheat
3种新的神系:
大地母亲:铜、铁、盐各+1信仰
神化君王:宫殿+1文化、信仰、金钱、产能和科研
太阳神:香蕉、橘子、小麦各+1食物
Trade Routes: All City-State Trade Routes get +1 Base gold. Gold bonus from having a route connected to a city with a Market or Bank halved (from 2 to 1). Applies to unique versions of these buildings also.
商路:通向城邦的商路基础金钱+1,所有市场/银行以及对应UB带来的商路额外收益由2变为1
Great Admirals now have a "Change Port" command. If either moving into a port or starting the turn in one, they can consume the rest of their moves to jump to another port city under their control.
海军统帅现在多了一项新功能:转移港口。可以消耗全部移动力转移到己方另一个港口城市中
Archaeology
Great Works of Writing (like the Rosetta Stone) now available from 30% of the Hidden Antiquity Sites. An alternative use of these is to create a "Cultural Renaissance" (equal to a Great Writer's Political Treatise).
There are now diplomatic bonuses for building Landmarks in both city state and major civ territory.
考古系统:
隐藏的遗址里有30%的概率出现伟大作品(类似罗塞塔石碑),它们可以被用来创造文艺复兴(效果等同于大文学家的创造专著)
在其他文明和城邦境内建立地标将获得外交加成
Air Combat
New stacking limits on air units in cities. Starts at 6; increased to 10 when you add an Airport. Game Concept text updated to match this change.
Player now receives a warning that projected damage can go up if the air unit is intercepted; number of visible enemy anti-air units that haven't fired is also given in combat preview.
Air Combat: Award experience to intercepting planes and firing AA guns
空战:
城市里空军单位叠堆上限初始为6,建立机场后变为10
空战前瞻里会给出敌方未开火的防空单位的数量
拦截敌机也可以获得经验
Change rules for razing cities to make it so the Holy City of any religion cannot be razed.
任何宗教的圣城都不能被摧毁
[ 本帖最后由 孟仲玄 于 2013-10-2 21:26 编辑 ] |