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这次附有5张清晰截图,文明4的3D技术已然成熟,并有文明1的影子,相信不会令我们失望!
Mali is one of the 18 Civs.
Tweaks to culture: Your new cities are no longer guaranteed a minimum level of cultural expansion. You will have to develop your culture or risk being enveloped by a larger neighbor. Firaxis also tweaked Civ3's luxury slider and turned it into a culture slider. Raising the culture level makes people happier and helps produce more culture for your entire Civ.
Borders: The AI will have to respect your borders or declare war but you will be able to negotiate Open Borders to allow travel.
Resource system: The system has been greatly expanded with the addition of many more resources, all of which are tradable. Some of the new resources, like marble, help to increase wonder production. You will have the ability to trade food resources but these affect the overall health of your cities, not the growth potential.
Armies: Armies are eliminated but Firaxis created more customization and countering with the units. Bombardment units work like a hybrid of previous games.
Civics: The Civics are divided into five major areas - Government, Legal, Labor, Economy, and Religion - and each of those has 5 possible choices depending on what you have researched. In addition, AI leaders will have certain favorite Civics and they may ask you to either switch to theirs or stop using the one that offends them.
Religion: The first Civilization to discover a technology attached to the founding of a religion will establish a holy city for that religion and it will begin to spread, although slowly. To speed up the process, you can create missionaries and send them out to try to convert other cities. Also, just like the Civics, AI leaders may try to get you to convert to their religion.
Number of units: In order to streamline the process as much as possible and to highlight the new promotion system, Firaxis decided to actually reduce the number of units some. Still, there are some units that haven't been part of previous versions like Grenadiers and Horse Archers and War Elephants that are not specific to only one Civ.
Diplomacy & Espionage: There won't be espionage options (ex. poison water supply) that are terrorism related. You will, however, create spy units and move them around as you did in previous versions of Civilization. In diplomacy, you will be able to broker peace between two warring Civs or ask a Civ to go to war with another even if you are not currently at war with that Civ.
Trade: You get automatic trade routes after you establish a trade agreement with a particular leader. Also, rivers work like roads so two cities on the same river are connected even if no roads have been built.
Victory Conditions: There are the usual Domination, Conquest, Diplomatic, and Space Race victories. The Cultural victory is tweaked to make it more interesting. Alliance victory is added in which you can share the win with a partner.
Multimedia: Firaxis are hiring voice talent for various parts. Wonder movies are back and there are over 45 movies in the game.
Multiplayer: Options include traditional turn-based, simultaneous move, Hot Seat, Play by Email, and a persistent turn server called Pitboss. Internet matchmaking will be provided by Gamespy.
Customization: Players can edit basic stats and attributes in XML files. On a higher level, much of the game will be exposed to Python so modders will be able to edit events and have more control over how the game works. On an even higher level, Firaxis plan to provide an AI SDK to allow experienced programmers to dig very deep into customization. |
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