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[讯息] gamespot中文站对文明IV的前瞻

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发表于 2005-5-22 06:54:51 | 显示全部楼层 |阅读模式
  对《文明IV》(CivilizationIV)——著名PC策略游戏《文明》的最新续作,我们一直非常好奇甚至有点紧张。之前的游戏截图除了新的3D图像外并没有展示别的东西,当时的截图看起来也有点粗糙。现在我们访问了该游戏的首席设计师和开发员Soren Johnson。现在我们对《文明IV》的整体感觉好多了,真的想为它鼓掌叫好。


  游戏的核心内容并没有改变(你将领导一个文明从萌芽到发展,探索世界,开发城市,研究技术并跟敌对文明竞争) ,但游戏采用了新的规则。Johnson告诉我们开发人员想抛弃《文明》中那些已经不再有趣的内容,像持续地清理污染或者或别的东西。让我们激动的是游戏中新添了很多游戏性内容,使它跟别的游戏极为不同。
  首先,每种文明有两个领袖供挑选,并且你的选择将影响游戏方式。例如如果你选择法国文明,你将有拿破仑和路易十四两个选择。如果选择前者——历史上最伟大的将军之一,你将能采用一种好斗的游戏风格,你的军队将比正常军队更强大。如果选择后者——著名的太阳王,你将有一个富有创造精神的领袖,让你的文化自由升级。没错,文化的概念又回归了,但有所改变,所以你不会看到你的城市在两边徘徊。
  游戏中新增了太多东西以至于我们不知道从何讲起。首先,谈谈宗教。你能研究7种不同的宗教,包括基督教、佛教、印度教和道教,你的国家将信奉某种宗教。每种宗教都有自己的优点,你还可以让传教士去别的城市和国家宣传。这意味着你可以把自己的宗教传播到邻国,如果你跟他们和睦相处的话。你也能通过它在城市中步下眼线,如果你控制了某种宗教的圣地,你就能在世界上所有信奉这一宗教的城市拥有眼线。


  政府也不再按传统的模式起作用,在传统模式下你需要选择民主主义、共产主义或别的政府形态。而现在政府都开始大肆宣传公民的理念。基本上由你自己选择文明的发展。你要废除奴隶制吗?你允许言论自由吗?你的选择将影响你的社会向不同方向发展。更棒的是你的选择也会影响别的文明。例如,如果你的文明率先废除奴隶制,那些仍有奴隶制的社会将会对你不满。
  科技树设计得也很完善。现在将有一个结合了历史上的所有重大技术进步的长长的科技树。有趣的是科技树被全面修订了,现在你将有多种途径实现重大技术突破。例如,前作中每个人都要研究相同的技术以到达火药,但在《文明IV》中,你有多条路线到达火药,并且只要你愿意你甚至能跳过某些科技分支。
  伟人单元是游戏的又一大特色。伟人单元包括现实中的人物,像艾萨克•牛顿(Isaac Newton)等,如果你得到他们,他们将带给你很大收益。这一单元包括五个分支,像科学、艺术和商业等。你需要为它们建立专门的城市。你能自定义每一城市的特定方向,例如科学或文化。(跟前作一样)你的单元类型将决定你的收获。伟大的工程师将加速你建设某一建筑的速度,伟大的商人能让你达成一笔非常有利的商业交易,而伟大的科学家则能明显推动你的科研。
  战斗内容也有所改进。战斗单元将不再有血槽,而是用数值代替。每个战斗单元又分成三个小单元,受到伤害时它的小单元会一个一个失去直到它自己完全被摧毁。战斗单元能都获取经验并升级,然后你能给它分配特定技能,例如增强他的陆地战斗技能或者让它专门对付骑兵等。
  《文明IV》还采用了3D引擎。Firaxis公司用了最新的Gamebryo引擎,在去年的《席德梅尔的海盗》(Sid Meier's Pirates)中采用的就是它。是的,早期屏幕看起来有点混乱,但是现在游戏看上去清楚多了。你可以缩小观察整个世界(用一个转动的地球来显示),包括陆地、山川和森林。如果放大它你能看到公路、城市和农场等。大多数游戏性包括城市管理都会在地图上表现出来,这是一个具有“你在做什么就看到什么”特点的游戏引擎。所以如果一个城市正在建造金字塔,你就能从世界地图上看到一座金字塔。而如果你在进行外交,转到外交界面你将看到一个正跟你谈判的3D领导人。(噢耶,游戏的外交部分也被全面修订过了。)
  我们得到的《文明IV》的新信息太多了,还能继续说很久。但现在我们只谈一下游戏的人工智能和多人内容。当我们问到游戏的AI是否表现得像《文明III》中那样明显和粗暴呢,他说他已经听到玩家的很多抱怨了,并从前作中吸取了很多教训。游戏中的AI仍有很多先天的竞争优势,但不再像以前那样完全了解地图分布了,像不再知道资源和玩家的方位等。玩家们都知道《文明》一直都没有很好地多人游戏性。Firaxis想要改变这一现状,从一开始他们就把多人部分作为优先考虑的内容。现在每个小组都可以共享每件事情。所以其他组员能及时去援救危险中的伙伴,这将激励玩家加入游戏。《文明IV》中仍含有传统的电子邮件沟通和一机多人(hot seat multiplayer)模式。
  听到这我们忍不住对《文明IV》报以热烈的掌声。《文明IV》将于今年暑期发行,我们将随时关注最新动态。
发表于 2005-5-25 22:53:06 | 显示全部楼层
好消息!我们期待中
发表于 2005-5-25 22:59:42 | 显示全部楼层
不是11月发布吗
发表于 2005-5-27 09:11:23 | 显示全部楼层
等待......
发表于 2005-5-27 14:12:20 | 显示全部楼层
<P>原文</P>We were more than a bit curious, and even slightly nervous, about Civilization IV, the next chapter in the signature PC gaming strategy series. The early screenshots of the game didn't show much, other than the new 3D look of the series. And even then, the screens looked a bit rough. Well, after seeing Civilization IV up close at the show, we were able to throw a bunch of questions at lead designer and programmer Soren Johnson. Now, we feel a whole lot better about Civ 4 and we really want to get our hands on it. <p></p></P>The key thing to keep in mind is that while the overall idea hasn't changed (you guide a civilization from the dawn of time to the near future, and you'll explore the world, discover cities, research technologies, and compete against rival civilizations), the formula has been overhauled in a way that it hasn't been before. Johnson told us that the company wanted to get rid of the things that haven't been fun in Civilization, such as having to constantly clean up pollution or battle corruption or things like that. A slew of new gameplay features and ideas have now been added that have us excited about this Civ game that's unlike any other.</P>First of all, each civilization has two leaders you can choose from, and your choice will determine the style of your play. For example, if you play as the French, you get to choose to play either as Napoleon or Louis XIV. As the former, who is one of the most accomplished generals in history, you can adopt an aggressive style of play, and your units will get more powerful units than normal. If you play as Louis XIV, the famed Sun King, you'll have a creative leader who grants you free culture upgrades. That's right, the concept of culture is back, but it's been tweaked considerably, so you won't see cities defect back and forth between sides. <p></p></P>There are so many new features to talk about it's hard to know where to start. First of all, religion is now in the game, and it's kind of like how governments used to work (more on that later). You can research up to seven different religions, including Christianity, Buddhism, Hinduism, and Daoism, and your nation will have a religion. Each religion gives you certain benefits and advantages, and you can build missionaries to try to export your religion to other cities and nations. What this means is that if you can expand your religion to your neighbors, odds are that you'll get along better with them. You'll also receive line-of-sight advantages in that city, and if you capture or control the main holy city of each religion, you will get lines of sight in all of the cities in the world that have that religion.</P>Governments no longer work on that traditional template model where you either had to adopt democracy, communism, or any of the other government types in previous games. Instead, governments are tied into the concept of civics. Basically, as you play, you'll get to make choices that affect the development of your civilization. Do you outlaw slavery? Do you allow freedom of speech? The choices that you make add up and affect your society in different ways. And what's cool is that this can also affect other civilizations. For instance, if your civilization is the first to outlaw slavery, it will create discontent in societies that still have slavery<p></p></P>The tech tree has been completely rethought and it is no longer broken up into eras. It's now just one really long tech tree that ties together all the major advances in history into one big timeline. What's interesting here is that the tech tree has been rewritten, so there are different routes that you can take to reach major advances. For example, in the previous Civ games everyone had to research the same technologies to reach gunpowder. But in Civ 4, you'll have different ways to reach gunpowder, and it'll be possible to skip whole branches of the tech tree if you want.</P>Great people units are another major new feature. Great people units include real-world figures, such as Isaac Newton, which give you certain bonuses and rewards, assuming you can get them. The units come in five different categories, such as science, art, and commerce. You get them by building specialized cities, so instead of every city ending up to be exactly the same as the others, you'll customize each city for a specific purpose, such as science or culture. The type of unit you have will determine your reward. Great engineers will allow you to rush production on building a wonder (like in previous games). But a great merchant may let you establish an extremely lucrative trade deal, or a great scientist will significantly boost your research.</P>Combat has been revamped, and for the better. Units will no longer have health bars, but their strength will be represented in their number. At full strength, a unit will have three units, and when it takes damage it loses a single unit until it is destroyed. Units can gain experience and level up, and then you can assign it special bonuses, such as enhancing its urban combat ability, or you can give them bonuses to use against mounted units, and so on. <p></p></P>Civ 4 will finally update the series to a 3D engine. Firaxis is using an updated version of the Gamebryo engine that was used in last year's Sid Meier's Pirates. And yes, the early screens looked a bit muddled, but the game looks a lot cleaner and more beautiful now and in person. You can zoom out and see the entire world (presented as a rotating globe), including continents, mountain ranges, and forests. Zoom in and you can see roads, cities, farms, and more. Most of the gameplay, including city management, takes place on the world map, and there's a what-you-see-is-what-you-get nature to the engine. So if one city builds one of the wonders, the Pyramids, you'll see a pyramid on the world map. When you're engaged in diplomacy, you'll switch to the diplomacy screen and see a 3D avatar of the leader you're bargaining with. (Oh yeah, diplomacy has also been completely overhauled). <p></p></P>We've got so much new information about Civ 4 that we could keep going on. But we'll end it with good news regarding the artificial intelligence and multiplayer. When asked if the AI would cheat as obviously and as rampantly as it did in Civ 3, he said that he's heard all the complaints from fans and learned a lot of lessons from that game. The AI will still be given some advantages to make it competitive, but it will no longer have perfect knowledge of the map, including where the resources are and where your cities are located. And fans know that Civilization has never had decent multiplayer gameplay. Firaxis wants to change that, and the team has focused on multiplayer as a priority since the beginning. What the team has discovered is that Civilization multiplayer only takes off when you have cooperative games where you have a teammate or two against another team. This way, each team shares everything between them, including wonder bonuses. As a result, it's possible for teammates to come to the aid of a buddy in trouble, thus giving that player an incentive to stick in the game. Civ 4 will also have traditional, play by e-mail, and hot seat multiplayer. <p></p></P>At this point, we simply can't wait to get our hands on Civ 4. We haven't even touched on the game's modibility, which is a major feature as well. Civilization IV will ship this holiday season, and we will most definitely keep our eyes on this game for further developments, so check back with us. <p></p></P>
发表于 2005-5-27 14:13:40 | 显示全部楼层
<P>我的翻译:</P>对于一个具有里程碑意义的PC游戏系列中的第四部——《Civilization IV》而言,我们都有一点好奇,甚至还有一些轻微的忧虑。早些公布的一些游戏截图除了显示了一些新3d外观以外,并没有告诉我们更多的内容。而且,这些截图看上去还有一点点地粗糙。还好,在看了e3展上的《Civilization IV》的宣传片以后,我们可以把成捆的问题扔给这个游戏的lead designer和programmer ——Soren Johnson。现在,我们对Civ4的感觉好多了,并且想把它带回家。<p></p></P>now been added that have us excited about this Civ game that's unlike any other. <p></p></P>革新的关键在于在保持原有的游戏思路和理念(玩家领导一个文明从蛮荒走向未来,领导他们探索世界,发现城市,研究科技,并且与别的文明进行竞争)不变的基础上,将原有的规则用一种新的方法和视角给加以革新。Jonson 告诉我们,公司想抛弃一些原来Civ系列中的游戏性,比如清除污染或者打击贪污等等。而那些新加入到Civ4中的一些全新的游戏特性将会使我们感到这一代的Civ给我们带来的与以往各代不同的全新激情。<p></p></P>首先,每个文明将会有两个领袖可供玩家选择,而玩家选择将会决定玩家的游戏风格。比如说,如果你选择了法国文明,你就得在拿破仑和路易十四之间选其一。如果选拿破仑,这个历史上最有成就的军事统帅之一,那么你就可以采取一种侵略性很强的游戏风格,你的各类单位也将变得更加强力。而如果你选择路易十四,这个著名的“太阳王”,那么他将给与你一些免费的文化加分。是的,文化的概念还在,但是较前代的文化概念有了相当的变化,所以你不会看到一些在边界附近的城市在两个文明之间来回的归属了。<p></p></P>游戏新特性实在是太多,我们应该从哪里开始呢?首先,宗教概念被放入了游戏之中,这是一种类似于政府运作基础的概念(而且越来越依赖)。玩家可以研究7种不同的宗教,包括了基督教,佛教,印度教,和道教等等,而你的国家将会有一种宗教主导。每一种宗教都会给你一些特别的加分,而且你可以生产传教士来向别的国家和城市输出这种宗教。这就意味着你可以向你的邻居扩张你的宗教,如果成功的话将使你和他们更加友好的彼此相处,同时你还可以观察的这个城市的内部视野。而当你占领或是控制了这个宗教的圣城,那你将可以观察到所有信仰这种宗教的城市的内部视野。<p></p></P>政府将不再按照前作中的那种民主制,共产制或者其他一些政体必选其一的模式来运作了。取而代之的是,政府将更加紧密地与公民事务的概念联系在一起。简单的说,当你玩这个游戏的时候,你的种种选择将会影响到你的文明的发展。你准许蓄奴么?你准许自由言论么?这些选择都将会从不同的方面来影响到你自己的社会,同时也会影响到其他的文明。如果你第一个禁止蓄奴的话,那将会在那些仍然蓄奴的社会的内部引起不满。<p></p></P>科技树已经完全被重新制定过了,它将不会再被各个不同的时代所分割。现在的科技树是一个长长的与历史上的那些重大科技突破紧密相连的完整的整体。令人感兴趣的是科技树已经被重写过了,所以你可选择不同的科学发展路线来通向那些重大科技突破。比如说,在前作中所有的玩家都得采取同样的发展路线来通向“火药”这个科技突破,但是在Civ4 中,你可以有不同的道路选择,这就使得你跳过那些对于“火药”而言并不必要的科技分支成为可能。<p></p></P>巨人单位是另一个新特性。巨人单位包括了真实历史上的那些巨人(比如伊萨克·牛顿),如果你获得了这些巨人单位,他们就可以给你一些特别的奖励和加分。这些伟人分为5种不同的类型,比如像科学,艺术,商业等等。你可以通过建设专业城市来获得这些他们——和在前作中所有的城市最终都会变得完全一样不同的是,Civ4中的每个城市都将有一个专门化的功能,比如科学或文化。——你所获得的巨人单位的不同将会决定了你所获奖励的不同。工程巨人可以帮助你加速奇迹(这一点仍然保留了)的建造,商业巨人则可以为你建立一套利润丰厚的商路,而科学巨人则可以大大促进你的研究工作。<p></p></P>战斗也被修正得更好一点了。各类单位将不再用一个生命条来表示其状态,取而代之的是具体的数量。在满员状态下,一个单位将会用三个具体单位的表示,当它遭受的损失的时候,将会失去一个具体单位,直到它被完全消灭。单位可以获得经验而且升级,从而获得一些增强战斗能力或者一些增强抗骑兵能力的奖励等等。<p></p></P>Civ4将会最终将Civ系列带到3d 世界中来。Firaxis公司使用的是那个去年在Sid Meier’s Pirates中使用的Gamebryo引擎的升级版本。是的,尽管一些早期的画面看上去还是有一点点混乱,但是现在的游戏看上去已经比原来干净和漂亮多了。你可以通过缩放来观察整个世界(用一个旋转的球体来表示),包括了大陆,山脉,还有森林。也可以通过缩放来观察道路,城市,农场或者其他。大部分的游戏内涵都可以在游戏的世界地图上得到体现。因为这个引擎的特性就是“所见即所得”。所以如果某个城市制造了奇迹,比如大金字塔,你将可以在世界地图上看到它。如果你进行外交活动,那么你将会被转到一个外交界面,在那你可以和那些3d 的外国领袖进行各种各样的讨价还价。(是的,外交也被完全革新过了。)<p></p></P>好了,我们已经获得了那么多有关Civ4的新信息而且我们可以继续下去。但是我们将用有关AI和多人连线方面的好消息来结束我们的报道。当被问及到AI会不会像在Civ3中那样明显的疯狂作弊时,Johnson说他收到了大量来自玩家的这种抱怨而且自己也在游戏中尝到了苦头。而这次,AI将仍然具有一些优势,使他们具有一定的竞争力,但是它将不再会对整个地图了如指掌,哪里有资源,你的城市在哪里,这些它都不知道。玩家们知道,Civ系列 从来就不是一个通常的联机游戏,但是Firaxis想改变这一点。整个研发小组已开始就将提高游戏的联机性能放到了优先的地位。研发小组发现,一个Civ的联机玩家只有在有一个或者两个盟友的游戏中才会离开一会。同盟之间分享一切,包括奇迹加分。因此,其他盟友可以在某个盟友遇到麻烦时提供帮助,而这样就可以鼓励玩家在联机的游戏中坚持下去。Civ4 将会 保留传统的电子邮件模式和一机多人的模式。<p></p></P>至此,我们已经等不及想要拿到Civ4一试。我们还没有触及到有关这款游戏的可mod性的问题,而这也几乎成了游戏的一个未被曝光新特性。Civilization IV将会在今年暑假发布,我们将继续跟踪这款游戏的进一步进展,敬请大家继续关注我们。</P>
发表于 2005-5-29 22:47:04 | 显示全部楼层
迫不及待[em23]
发表于 2005-5-29 22:47:35 | 显示全部楼层
[em02]
发表于 2005-5-31 20:07:44 | 显示全部楼层
[em02][em02][em02][em02]
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