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塞爱维(CIV)文明联盟

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文明IV有关信息(来自1UP)

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发表于 2005-7-1 23:21:18 | 显示全部楼层 |阅读模式
译文:
右键点击城市会调出详细菜单,显示大部分功能,如建造命令、行政长官调整。提及行政长官,他们在游戏中将扮演更为重要的角色,因为开发者打算避免微操产生的麻烦。行政长官界面变得更加个性化,允许更加强大的自动控制。

在城市菜单内,玩家早已再次感到了吃惊,菜单为底的老式文本全部用图标替换,大量信息从屏幕上消失了。城市信息(如建造、科学产品、文化和商业)显示在屏幕左边,而居民信息在右边。屏幕底部的图标表示所有可用的单位和准备建造的设施。

分配任务给居民(普通居民和专业人员)使文明4较以前的文明游戏有了更多选择。

腐败:您会看到维持费用而不是腐败。法院(在早先文明游戏中可降低腐败)会降低维持费用。您的帝国边疆城市如果没有腐败,也能建造设施。

在更早版本中,城市要同其他城市交易资源和奢侈品,必须建在海边或连接到公路网。文明4对此进行了发挥,允许城市建在河边,与沿岸其它城市通过河道交易。如果河流通往湖泊,城市可以修路连接到湖泊和公路网。

贸易全面革新,用一个新的屏幕说明其它文明必须提供和想要交换的商品。

伟人,游戏中更加容易得到,并且是唯一触发黄金时代以增加资源产量、文化和幸福的途径。

原文:

Right-Clicking on a city will bring up contextual menus, which show most functions as build orders and governor adjustment. Speaking of Governors, they will play a much larger part of this game, as the developers aim to take a lot of the hassle out of micromanagement. The governor interface has become much more fully featured, allowing for greater control over automation.


Inside the city menu, long time players will find another shock, as older-style text based menus have all been replaced with graphical icons, and a lot of information has been removed from the screen. City information (in terms of production, science output, culture, and commerce) is displayed on the left side of the screen, while citizen information is on the right. The bottom of this screen has icons representing all of the available units and buildings for the production queue.


Assigning tasks to citizens (regular citizens and specialists) will have much more options that were available in previous Civ Games.


Corruption: Instead of corruption, you'll see maintnance costs. Courthouses (where in previous Civs they lowered corruption) will lower maintnance costs this time around. The absense of corruption means that cities on the edge of your empire's border will produce buildings.


In earlier versions, cities needed to be built next to the ocean or connected to a network of roads in order to be able to trade resources and luxuries with other cities. Civ IV expands on this by allowing cities built along a river to trade with other cities along that same river without needing a road. Also, if the river ends in a lake, then cities can build a road to the lake and connect to the network as well.


Trade itself has gotten an overhaul, with a new screen explaining what other civilizations have to offer and want to trade for.


Great People, which are much easier to get in this game, are also the only way to start golden ages, where civilizations increase output of resources, culture, and happiness.


And Finally... Come November, we foresee huge drops in productivity as people start calling in sick from work and school, hoping to get in a little bit more playtime before they call it a day. ;)
[此贴子已经被作者于2005-7-2 21:22:45编辑过]

发表于 2005-7-2 11:11:45 | 显示全部楼层
全是英文!晕!
但还是谢谢!

[em06][em06][em06]
发表于 2005-7-2 11:30:25 | 显示全部楼层
糟糕,看不懂啊,
呵呵,谢谢还是要的。
发表于 2005-7-2 23:52:41 | 显示全部楼层
可能又要烦劳wangyushi了!
发表于 2005-7-3 06:10:14 | 显示全部楼层
其他都不错,尤其是河道的改进,等了N久了
不过这么说腐败和污染一样被变相的取消了?
我可是蛮喜欢这两个设定的
发表于 2005-7-9 08:53:34 | 显示全部楼层
以维持费用代替腐败?
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