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[讯息] 这官方的水贴以及我无奈的加特效吐槽

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发表于 2016-7-6 09:13:24 |显示全部楼层
本帖最后由 紫云省伊 于 2016-7-6 09:17 编辑

Civilization VI: The State of Automation

“In Civilization VI, we want players to engage more with the world around them.”

Lead designer Ed Beach and his team at Firaxis Games are trying to get you to be more active players in Civilization VI.
With some very purposeful changes to core mechanics such as Unstacking Cities and, more to the purpose of this blog
post, automation, the team is aiming to emphasize player interaction in Civilization VI.

窝们希望玩家更有代入感和沉浸感的玩下一回合

What is automation?

Automation is a mechanic where Civilization players could let the game take over for a particular unit, thus submitting
all choice and interaction with that unit to the game’s AI. In Civilization V, you can automate scouts to explore the map
for you or automate your workers to improve your city’s tiles all on their own. While this feature is fine for some players,
one of the chief concerns is that it puts players in a state of autopilot, eroding away the immersion and investment of
the Civilization experience.

That all changes in Civilization VI, which has eliminated almost all aspects of automation.

前几代人生淫家们都受不了繁琐的操作让妹子们自嗨去了,但这种做法在666里面行不通啦!!

“Because the world is unique each time you play the game, we want to really emphasize the players’ interactions with it,”
Ed Beach, lead designer of Civilization VI, tells us.
“This means having players make very deliberate choices, rather than setting important parts of their game on autopilot.”

为了让大家体会窝们开发这款游戏的用心良苦,窝们经过深思熟虑(pai-nao-dai)之后决心改变自动化的机制

Builders, which replace Civilization V’s Worker units, provide an excellent example of how the “autopilot” mentality of
automation has been addressed in Civilization VI. “In previous Civilization games you had Workers, which took their time
going around the map, taking a number of turns to make each improvement. Automation was a way for players to get
a benefit out of their Workers without manually controlling them each turn, which was often difficult because you would
forget what it was you had planned when it came time for your Worker to move on to a new project.” By replacing them
with Builders, who construct improvements instantly and have a set number of charges before they are all used up,
the player is now presented with more immediate decisions requiring full participation.

555的妹子要求很多,前面-后面-上面-下面-欧派-欧邦-giligili愛才能真正的满足她的需求,而这让人生淫家们欲仙欲死,筋疲力尽;
现在,666的妹子能让你一杆进洞-怒涛汹涌-好像身体被掏空。


“Now there’s a whole series of critical decisions to make about when you construct a Builder and when you put an improvement down,
and all of those decisions play out quickly and directly. It’s a simple change, but a dynamic one in terms of how players are interacting
with improvements and planning. And it’s critical to control all these placements with our new unstacked cities.”

现在我们已经有了极好的主意强行的把已经弯掉的人生淫家掰直来,不论你是往左弯还是往右弯,我们给人生淫家更好的与666妹子互动的温馨环境和-操-作手册;
人生淫家们也能更准确更熟料的掌握后宫养成方式;


Beach doesn’t discount automation as a viable tool in some situations, though - specifically when exploring oceans and coastlines.
“In those cases you’re mostly interested in gaining information about what lies out there in the world, and so specific turn-to-turn
control might not be an interesting decision for players.” And so auto-exploring with land and sea units will remain in Civilization VI,
but in a more limited capacity. “When an exploring land unit finds a goody hut, we break his movement to let you pop that reward
yourself. We found that Civilization V players would get a bonus from a goody hut and not realize where this bonus was coming from.
Similarly we break out of auto-exploring when an enemy comes in sight.”

当然,鉴于人生淫家们的群体壮大,对于666的妹子总有不同的需求,窝们还是用心良苦(偷-个-懒-不-谢)的保留了有各种体-味需求的电动妹子;
当人生淫家们探索后宫的曲折幽深之地时,突然发现了兴奋点(大蘑菇和小蘑菇)-窝们就能让人生淫家们停下来选择更进一步的行动,
是且战且退还是单刀直入呢?这就把握在人生淫家手中了(/// -///);


Ultimately, new players who have never experienced these systems will go unaffected in Civilization VI, while the developers hope
longtime Civilization players will find familiar choices presented in more meaningful ways. “The changes we’ve made for Civilization VI
have been done based on how we’ve seen people play previous Civilization games,” Beach shares. “When there are optimal choices
or rote strategies within the game, we have looked carefully at those and tried to see if there are things we can do to shake up
peoples' habits. We want players to understand the consequences of their choices and how that’s affecting their game,
and sometimes automation takes critical decisions out of a player’s hands.”

窝们所做的一切都是为了人生淫家们着想(花钱),为了一切人生淫家的理想(yin-dang),为了人生淫家的一切(恨不得上来扒裤子);
所以观众大老爷们,麻烦行行好赏点花花(虔诚脸)


That’s it for this update! Join the Civilization VI conversation on social media by using the hashtag #OneMoreTurn,
and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

最后的最后,窝们一定会为大家奉献一个充满信仰(nv-se)和666妹子后宫团!!!

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发表于 2016-7-6 12:23:58 来自手机 |显示全部楼层
神翻译啊
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发表于 2016-7-6 12:24:15 来自手机 |显示全部楼层
神翻译啊
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发表于 2016-7-6 15:45:07 |显示全部楼层
好像更看不懂了。。。
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发表于 2016-7-6 16:21:23 |显示全部楼层
这破站我就服你
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发表于 2016-7-10 12:20:31 |显示全部楼层
原来乳此
相信科学,相信命运
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