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[讯息] 秋季更新

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发表于 2016-11-18 10:51:17 | 显示全部楼层 |阅读模式
A new update is available for Sid Meier’s Civilization VI today. The “Fall 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

This update adds DirectX 12 support to Civilization VI, starting with AMD cards and NVIDIA Maxwell-series-or-later cards - please make sure your drivers are up to date. Support has also been added for Logitech ARX[gaming.logitech.com]. For more information on each of these, please click their respective link.

Today you’re also able to play a whole new scenario called “Cavalry and Cannonades,” and settle on two new map types, “Four-Leaf Clover” and “Six-Armed Snowflake.” These maps are playable both online and off, and were designed to encourage more conflict by forcing players to move toward the center. For the full list of what’s in this latest update, please see below.

Firaxis Games and 2K are committed to making Civilization VI the best experience possible and will continue to support the title. If you have any feedback on this update or just the game in general, please let us know in the 2K Forums[forums.2k.com] or here on Steam. Stay civilized!

[NEW]
•        Maps
- Added a balanced six player map.
- Added a balanced four player map.
•        ‘Cavalry and Cannonades’ Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
•        DX12 Support
•        Complete Logitech ARX Support

[GAMEPLAY UPDATES]
•        Added additional notifications.
•        Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
•        Added additional Hotkey support (next unit, next city).
•        Added the ability to rename cities.
•        Added UI to show the next tile a city will grow to.
•        Added a visual cue for Barbarian Scouts that are alerted to your city.
•        Changed Dan Quayle rankings.

[BALANCE CHANGES]
•        Added prerequisite project (Manhattan Project) for Operation Ivy.
•        Added Metal Casting as a prerequisite for Economics tech.
•        Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
•        Adjusted relationship decay rates.
•        Reduced the effectiveness of cavalry production policies.
•        Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
•        Reduced border incursion warnings if the troops are within their own borders.
•        Increased the number of Great Works of Writing slots in the Amphitheater to 2.
•        Increased Counterspy operation time.
•        Increased the cost of Religious units and applied additional charges.
•        Units may no longer be deleted when they are damaged.
•        Deleting a unit no longer provides gold.
•        Updated Island Plates map to have more hills and mountains.
•        Units may no longer remove features from tiles that are not owned by that player.
•        Fallout now prevents resource harvesting.
•        Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING]
•        Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
•        Adjusted AI understanding of declared friendship.
•        Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
•        Increased AI competitiveness in building a more advanced military.
•        Increased AI usage of Inquisitors. Especially Phillip.
•        Increased AI value of upgrading units.
•        Increased AI use of Settler escorts.
•        Tuned AI usage of units that cannot move and shoot, like Catapults.
•        Tuned AI city and unit build planning.
•        Improved the ability of city-states to maintain a strong military.

[BUG FIXES]
•        Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
•        Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
•        Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
•        Fixed a unit cycling error with formations.
•        Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
•        Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
•        Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
•        Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
•        Fixed an issue where the Settler lens would not always show the right information to the player.
•        Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
•        Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
•        Fixed some crashes with units.
•        Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
•        Fixed an issue where Trade Route yields were doubling in some instances.
•        Units in formations now break formation before teleporting between cities.
•        The achievement ‘For Queen and Country’ was unlocking too frequently.
•        AI with neutral relationships should accept delegations barring exceptional circumstances.
•        Can no longer declare a Joint War if it is invalid for either party.
•        Save game files should no longer be case sensitive.
•        Certain wonders were sending extra notifications.
•        Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
•        Liberating a civilization back to life will now bring them back into the game properly.
•        Observation Balloon range bonus was being incorrectly applied when stacked.
•        Text and grammar fixes.

[VISUALS]
•        Buildings on snow will now have snow on them.
•        Added an Industrial Barbarian Encampment.
•        Added a ranger tower to National Parks.
•        Fixed some issues with buildings not culling around other world items properly.
•        Fixed an issue with some Districts not showing properly.
•        Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER]
•        Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
•        Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
•        Cap the max players to 12.
•        Added LAN player name option to options screen.

[UI]
•        Added the number of specialists working a tile.
•        Added some additional icons for espionage, promotions, etc.
•        Added additional Civilopedia shortcuts, including right clicking a unit portrait.
•        Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
•        Added Trade Route yields to the Reports screen.
•        Added City Center to the City Breakdown panel.
•        Added rewards and consequences to mission completed popups.
•        Updated the leader-chooser when beginning a new game.
•        Updated the end game Victory screen.
•        Updated the multiplayer staging room.
•        Updated city banners.
•        Updated Espionage mission chooser flow.
•        Updated to display what cities are getting amenities from each resource.
•        Changed resource icon backings to reflect the type of resource it is.
•        Auto-scroll to the first Great Person that can be claimed.
•        Improved search functionality in the Civilopedia.
•        Removed Barbarian data from player replay graphs.
•        ESC now closes the Tech, Civic, and Eureka popups.
•        When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[AUDIO]
•        Added some missing mouseover sounds.
•        Fixed the Oracle quote.
•        Fixed an issue where the Advisor voice was not playing in some languages.
•        Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC]
•        Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
•        Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
•        Plot Tooltip Delay is now available in the Options menu.
•        Auto Cycle Units is now available in the Options menu.
•        Benchmark updates.
•        Credits updated.

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发表于 2016-11-18 11:53:48 | 显示全部楼层
貌似已经开始更新了,下载2.1G
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发表于 2016-11-18 11:59:31 | 显示全部楼层
呵呵好像没有啥东东
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发表于 2016-11-18 12:23:15 | 显示全部楼层
《文明VI》“2016年秋季更新”现已推出

《席德·梅尔的文明VI》的最新更新已于今日推出。“2016年秋季更新”会在启动Steam客户端程序时自动安装;如果更新没有自动安装,请重新启动Steam。

本次更新让《文明VI》开始支持DirextX 12,且支持的显示适配器包括AMD显示适配器和NVIDIA Maxwell系列以降显示适配器;请务必将您显示适配器的驱动程序更新至最新版本。另外,本次更新后《文明VI》也开始支持Logitech ARX。如需进一步的相关信息,请点击其相应链接。

从今天起,您还能玩到名为“骑兵与炮击”这个全新多人游戏场景,并能在“四叶草”和“六角雪花”这两种全新地图类型中安身立命。这些地图皆可供联机和脱机游戏使用,并采取了独特的设计强迫玩家向中央移动来引爆更多的冲突。本次更新的完整说明清单请参见底下内容。

Firaxis Games和2K卯足全力带给玩家最棒的《文明VI》游戏体验,且将继续为本游戏提供支持。如果您对本次更新或是游戏本身有任何想法与意见,请上2K论坛告诉我们。

[新增]
地图
新增支援六位玩家的平衡地图。
新增支援四位玩家的平衡地图。
新增“骑兵与炮击”场景
此战斗场景中,单位维护费用降低且无战略资源需求。
起始军队规模较大,拥有更多起始科技。
时间限制:50回合。
目标:占领最多领土。
DX12支援
Logitech ARX完整支持

[游戏相关更新]
新增额外通知讯息。
新增时间结束时的“时限落败”。如果计算分数胜利,此设定将永久停用。
新增额外热键支持(下一个单位、下一个城市)。
新增为城市重新命名的功能。
新增用户接口来显示城市之后会发展的单元格。
新增蛮族侦查兵发现我方城市后的视觉提示
变更丹·奎尔的排名。

[平衡变更]
新增长春藤行动的必要计划:曼哈顿计划。
新增经济学科技的必要科技:金属铸造。
调整了宗教首创时的宗教压迫,使该宗教更为强韧,并能更快让该城市皈依。
调整了关系衰退的速率。
降低了骑兵生产政策的效果。
降低了多数情况下的好战性减益,并调整了归还与保留城市时好战性减益的变化。占领玩家的最后一座城市将带来大量好战性减益,使用战争借口也于事无补,因为这是消灭一个文明战争行为。
降低了军队位于边境时的边境入侵警告频率。
将古罗马剧场中的巨作著作字段增加为2个。
增加了反间谍的作业时间。
增加了宗教单位的花费,并套用额外收费。
单位受伤后无法删除。
删除单位不再返还金币。
更新了岛屿板块地图,纳入更多丘陵和山脉。
单位无法移除非玩家所有的单元格地貌。
放射性尘埃将阻断资源收成。
随机生成的蛮族营地必定会远离低难度玩家的城市。

[计算机对手调整]
调整了计算机对手的胜利条件,专注于提升他们在科学与观光上的竞争力。
调整了计算机对手对宣布友谊的理解。
调整了计算机对手开战与结束战争的方针,现在计算机对手会根据潜在得失来决定方针。
增加了计算机对手在建立先进军事方面的竞争力。
增加了计算机对手对审判官的使用。菲利普尤为突出。
增加了计算机对手升级单位的值。
增加了计算机对手对开拓者护卫的使用。
调整了计算机对手对无法同时移动并射击之单位(如石弩)的使用。
调整了计算机对手对城市及单位的建构规划。
增进了城邦维持强大军力的能力。

[错误修正]
修复了某些未正确应用的社会政策、伟人与万神殿生产力加成。
修复了英国皇家海军船坞未取得正确相邻加成的问题。
修复了与玩家及计算机对手构建长城方式相关的一些问题,包括能妥善地与山脉相连,并且移除其他玩家的长城作为潜在连接点。
修复了编队的单位循环错误。
修复了首个征兵期限结束后,会将所有征集单位(包括从其他城邦征集的单位)归还至该城邦的错误。现在仅会归还原本便属于该城邦的征兵单位。
修复了飞机跑道与飞机场被占领时的数个问题,包括强迫敌方单位重新寻找基地及用户接口更新。
修复了远程与炮击单位攻击0生命值区域时能取得经验值的漏洞。
修复了转让城市拥有权时的奇观问题 – 征服拥有奇观的城市不会溯及当中的奇观,使用古斯塔夫·艾菲尔时会发生问题。
修复了开拓者视角显示不正确信息的问题。
修复了计算机对手会以所想要的金币变化还价,而非以所想要的金币总量还价的问题。
修复了教程介绍与结尾影片在特定分辨率下会偏离中心的问题。
修复了某些单位造成的当机。
修复了相同文明的多个领袖会时常一同出现在游戏中的问题。
修复了贸易路线收益有时会加倍的问题。
编队中的单位在城市间传送前会先解除编队。
修复“为了女王和国家”成就频繁解锁的问题。
除非发生特殊情形,拥有中立关系的计算机对手应该会接受派遣代表团。
如对任意一方无效,则无法宣布联合作战。
游戏存档不再区分大小写。
某些奇观不再发送额外通知。
玩家不会因为联合作战中的行动从联合战争伙伴处获得好战性减益。
解放文明能将重获新生的文明带回游戏中。
观测气球重迭时的远程加成现已正确套用。
文字与文法修复。

[视效]
雪地上的建筑将被雪覆盖。
新增工业时代的蛮族营地。
新增保育巡查员塔至国家公园。
修复了某些建筑在世界对象旁无法正常显示的问题。
修复了某些区域无法正常显示的问题。
套用至多个改良设施、区域与建筑的精修。

[多人游戏]
在新游戏的首个回合中,回合定时器将暂时停用。无视选择的进阶起始或回合定时器种类。
大厅建立后,可切换至多人游戏大厅的私人游戏状态。
玩家上限设定为12人。
在选项画面中新增了局域网络玩家姓名选项。

[用户接口]
新增在一个单元格上工作的专家数量显示。
新增间谍活动、升级等功能的额外图标。
新增额外的文明百科快捷方式,包括在单位肖像上右键单击。
新增署名至外交行动检视/交易检视,让玩家能分辨不同的重复领袖。同时在外交检视中新增多人游戏显示名称。
在报告画面中新增贸易路线收益。
在“城市概况”面板中新增市中心。
在任务完成的弹出式窗口中新增奖励与后续影响。
更新了开始新游戏时的领袖选择器。
更新了游戏结束时的胜利画面。
更新了多人游戏准备房间。
更新了城市旗帜。
更新了间谍活动任务选择流程。
更新了各城市从每个资源处取得的满意度显示。
变更了资源图示衬背,用以反映资源的类型。
自动卷动至首个可以获得的伟人。
增进了文明百科的搜寻功能。
从玩家回放图像中移除了蛮族资料。
ESC键现在能关闭科技、市政与尤里卡的弹出式窗口。
读取游戏时,时代导言将是储存游戏所在的时代,而非游戏的起始时代。

[声音]
新增某些遗失的鼠标停留音效。
修复了神谕的名言佳句。
修复了顾问配音无法于某些语言中播放的问题。
修复了某些声卡的兼容性问题,尤其是有高播放速率设定的声卡。

[其他]
新增默认启用的设定选项“无重复领袖”。此选项可避免多个玩家选到相同领袖。
更新领袖画面以根据“启用图像模糊”图像选项启用/停用图像模糊。
“格位提示框延迟”已加入“选项”菜单。
“自动循环单位”已加入“选项”菜单。
测试程序更新。
更新了制作人员名单。

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发表于 2016-11-18 12:24:09 | 显示全部楼层
现存的不平衡的恶性BUG基本没有了,游戏性还有待观瞻。
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发表于 2016-11-18 14:06:14 | 显示全部楼层
感觉楼上翻译得很好啊!我自己也尝试翻译了一下,深感词汇量不够。
不过某些语句可能有点小问题。

将古罗马剧场中的巨作著作字段增加为2个。

应该是  将露天剧场的文学巨作槽数量增加到2。 显然古罗马剧场没有文学巨作槽,Amphitheater 是露天剧场

单位无法移除非玩家所有的单元格地貌。

原文是 Units may no longer remove features from tiles that are not owned by that player.
建议直接译为:只能移除自己国境内的地块地貌
地貌指的是牛、甘蔗等可以收货的资源

增加了计算机对手升级单位的值。

原文是 Increased AI value of upgrading units.
建议译为:AI将更加重视单位的升级


额,总之这属于鸡蛋中挑骨头
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发表于 2016-11-18 14:14:47 | 显示全部楼层
终于不用强制循环单位了
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发表于 2016-11-18 14:28:46 | 显示全部楼层
Archicle 发表于 2016-11-18 14:06
感觉楼上翻译得很好啊!我自己也尝试翻译了一下,深感词汇量不够。
不过某些语句可能有点小问题。

官方转载,贪天之功,抱歉让你误会。
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发表于 2016-11-18 16:03:53 | 显示全部楼层
之前玩家算是付费找bug了
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 楼主| 发表于 2016-11-18 19:36:26 | 显示全部楼层
justbaggio 发表于 2016-11-18 16:03
之前玩家算是付费找bug了

付费内测版岂是说着玩的
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发表于 2016-11-18 20:33:04 | 显示全部楼层
完蛋了,以后不能去别人家砍树了,也不能卖兵卖农民了!更不能开局抢移民了!胜利的回合数估计也得涨他几十回合了!
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发表于 2016-11-19 06:15:55 | 显示全部楼层
修正了一些BUG,但主要的游戏性相关的数值修改还是没有,估计是要等到下个补丁了
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发表于 2016-11-19 20:25:49 | 显示全部楼层
更新完以后,61的城防打棒子才掉15血,一看远程伤害是13。。。
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发表于 2016-11-20 10:38:13 | 显示全部楼层
这次更新很及时,否则太多轻轻松松过神的了,重开档吧
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发表于 2016-11-20 14:25:25 | 显示全部楼层
最初的版本确实玩的太爽了,现在BUG都修复了。
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发表于 2016-11-20 15:16:32 | 显示全部楼层
未登记 发表于 2016-11-19 20:25
更新完以后,61的城防打棒子才掉15血,一看远程伤害是13。。。

这跟更新没啥关系吧,城防的远程伤害更你最强的远程兵有关啊,你没出远程?
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