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[讯息] 2016冬季更新 Winter 2016 Update

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发表于 2016-12-21 10:22:38 |显示全部楼层
Civilization VI ‘Winter 2016 Update’ Now Live

We’ve released a new update to Sid Meier’s Civilization VI today. The “Winter 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

Here are the full list of changes in this new update:

[NEW]

Added Earth map (Standard size)
Added “Alert” action for units
- Put a unit to sleep until they spot an enemy unit
Scenario setup menu
- Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
Added new replay option to Wonder completion movies

新增地球地图(标准尺寸)
新增单位“警戒”动作:让单位休眠直到发现敌方单位
剧本设置菜单:在单人游戏菜单进入剧本更为简便。该功能仅在单人游戏剧本可用并启用时显示(可以在两个新DLC中找到)
新增奇观建成动画重播选项


[GAMEPLAY UPDATES]

Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

宗教单位现在可以驻扎直到恢复
海滨袭扰现在除了区域内的建筑之外还会掠夺区域
海军统帅不再允许出生在水域地块的奇观内(如休伊神庙、大灯塔)所以他们不会困在湖泊中。


[BALANCE CHANGES]

Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
- From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
- From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ’s final city
Most Civilization unique districts now require population to construct (like normal districts)
Spaceport district no longer requires population to construct

城市不再获得来自多座同类区域建筑的产出;而是取最高值(如来自多座工厂的产能)
城市不再获得来自多座同类区域建筑的宜居度;而是取最高值(如来自多座体育场的宜居度)
依次减少奇观的产能消耗:从工业时代(约 - 10%)到原子时代(约 - 40%)
减少40%太空竞赛项目的产能消耗
依次增加科技和制度的研究消耗:从工业时代(约 + 5%)到原子时代(约 + 20%)
增加来自传教团的信仰
增加来自宫堡的文化
降低最少单位升级消耗


[AI TUNING]

Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
AI will not try to convert unconvertible cities

改进AI协定的谈判和分析
改进AI对承诺的处理;包括如果他们喜欢你就更可能同意承诺,也会基于他们之前信守承诺的情况而考虑到一个文明是否值得信赖
改进对海军统帅和陆军统帅的战术处理
改进AI对兵马俑的建造兴趣
改进AI对科技分支的处理
改进在游戏后期的资源获取
改进“最后的维京王”倾向对海军比例最少玩家的分析
改进来自AI对一些抱怨和称赞的处理
平衡凯瑟琳对“不派间谍”承诺的评估
AI不再会试图转变不可转变信仰的城市


[BUG FIXES]

Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already at war
Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren’t loading correctly from a save
Fixed an issue where Rome’s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ’s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes

[VISUALS]

Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat

新增国家公园艺术效果
升级某些时代的矿井的视觉效果
升级剑士的视觉效果
改进战斗时城市受损的视觉效果


[MULTIPLAYER]

Hallowed Ground scenario is no playable on huge maps
VO now plays correctly when loading a save

魔诅之地不再允许使用大地图
读取存档时旁白现在可以正常播放


[UI]

Resource Report now correctly shows resources from several sources:
- Great People abilities
- Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen

资源总览现在可以正常显示不同来源的资源:伟人能力、外交协定
切换产出和网格的选框现在和热键同步
改进政体透镜地块的颜色区分
新增结束游戏界面的战败图标


[AUDIO]

Added sound effect for Quick Save hotkey

新增快速存档的音效


On top of the update, we’ve also got some exciting new content available starting today!



Poland Civilization & Scenario Pack

This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was an expert mediator, champion of Catholicism and protected the poor. You can learn more about her in our blog post here.

Also included is a new scenario, “Jadwiga’s Legacy,” that tasks players with defending Poland, Prague and Vienna from invaders invading forces comprised of the Teutonic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greatest defender of Poland!

Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building.
- Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
- Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
- The famous Winged Hussar is strong on the attack and can push back defending units.
- The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.

Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
- 60 Turn limit
- Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks
- Gain glory in battle and prove yourself the greatest defender of Poland.





Vikings Scenario Pack

Bring Europe under your rule as the mightiest Viking lord in “Vikings, Traders and Raiders!” – the most detailed scenario released yet for Sid Meier’s Civilization VI. The Vikings Scenario Pack includes:

Six new City-States added to the base game:
- Auckland (Industrial): Additional production for Coastal tiles.
- Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
- Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
- Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
- Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
- Palenque (Scientific): Improved City growth for cities with a Campus.
Three new Natural Wonders added to the base game:
- Eyjafjallajökull
- Lysefjord
- Giant’s Causeway
Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
- 100 Turn Scenario, from 787 to 1087
- Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
- Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
- Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
- Includes special art assets for leaders.

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发表于 2016-12-21 12:21:25 |显示全部楼层
辛苦哈,上了steam 发现更新了,来这里一看,已经开始翻译,给力啊,!顶一下!
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发表于 2016-12-21 12:31:59 |显示全部楼层
坐等翻译,LZ辛苦了
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论坛捐助者

发表于 2016-12-21 21:41:08 |显示全部楼层
拍脸圣城修堡垒!然后等着被宣
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银鹰荣誉骑士 文明IV汉化者 文明IV改造者 星云战士 文明V汉化者

发表于 2016-12-21 22:27:17 |显示全部楼层
哪个都比文明5的远古奇观DLC好
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发表于 2016-12-21 23:02:30 |显示全部楼层
这两天刚用德国把法兰克福产能累到120+,今天上线一看变成90了……
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发表于 2016-12-23 09:17:40 |显示全部楼层
中间的那段没有翻译啊。看不懂啊
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发表于 2016-12-24 19:34:26 |显示全部楼层
感觉6级比之前容易很多了
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