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[讯息] 2016冬季更新 Winter 2016 Update

发表于 2016-12-21 10:22:38 | 显示全部楼层 |阅读模式
Civilization VI ‘Winter 2016 Update’ Now Live

We’ve released a new update to Sid Meier’s Civilization VI today. The “Winter 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

Here are the full list of changes in this new update:


Added Earth map (Standard size)
Added “Alert” action for units
- Put a unit to sleep until they spot an enemy unit
Scenario setup menu
- Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
Added new replay option to Wonder completion movies



Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes



Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
- From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
- From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ’s final city
Most Civilization unique districts now require population to construct (like normal districts)
Spaceport district no longer requires population to construct

依次减少奇观的产能消耗:从工业时代(约 - 10%)到原子时代(约 - 40%)
依次增加科技和制度的研究消耗:从工业时代(约 + 5%)到原子时代(约 + 20%)


Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda’s analysis for who is in bottom percentage of navies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine’s evaluation of the ‘no spying’ Promise
AI will not try to convert unconvertible cities



Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already at war
Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren’t loading correctly from a save
Fixed an issue where Rome’s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ’s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes


Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat



Hallowed Ground scenario is no playable on huge maps
VO now plays correctly when loading a save



Resource Report now correctly shows resources from several sources:
- Great People abilities
- Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen



Added sound effect for Quick Save hotkey


On top of the update, we’ve also got some exciting new content available starting today!

Poland Civilization & Scenario Pack

This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was an expert mediator, champion of Catholicism and protected the poor. You can learn more about her in our blog post here.

Also included is a new scenario, “Jadwiga’s Legacy,” that tasks players with defending Poland, Prague and Vienna from invaders invading forces comprised of the Teutonic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greatest defender of Poland!

Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building.
- Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
- Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
- The famous Winged Hussar is strong on the attack and can push back defending units.
- The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.

Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
- 60 Turn limit
- Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks
- Gain glory in battle and prove yourself the greatest defender of Poland.

Vikings Scenario Pack

Bring Europe under your rule as the mightiest Viking lord in “Vikings, Traders and Raiders!” – the most detailed scenario released yet for Sid Meier’s Civilization VI. The Vikings Scenario Pack includes:

Six new City-States added to the base game:
- Auckland (Industrial): Additional production for Coastal tiles.
- Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
- Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
- Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
- Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
- Palenque (Scientific): Improved City growth for cities with a Campus.
Three new Natural Wonders added to the base game:
- Eyjafjallajökull
- Lysefjord
- Giant’s Causeway
Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
- 100 Turn Scenario, from 787 to 1087
- Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
- Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
- Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
- Includes special art assets for leaders.

发表于 2016-12-21 12:21:25 | 显示全部楼层
辛苦哈,上了steam 发现更新了,来这里一看,已经开始翻译,给力啊,!顶一下!
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