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[讯息] 2017澳洲夏季更新 Australian Summer 2017 Update

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发表于 2017-2-24 12:35:50 | 显示全部楼层 |阅读模式
本帖最后由 蓝翎 于 2017-2-27 23:15 编辑



This update for Civilization VI, available today for all Steam users, includes some great new features, including premium DLC for the Australia civ (led by Prime Minister John Curtin) as well as free features for all players such as Steam Workshop and modding tools, as well as multiplayer team functionality.

Multiplayer teams and mod tools have been two of the community’s most-requested features, and we’re happy to bring them to Civilization VI. Steam Workshop will allow you to browse, add, and subscribe to mods more easily, and the other tools will make it easier for artists and modders to change the game. And in multiplayer you can team up with your friends to conquer the world together against AI or human opponents.

There are also balance changes and bug fixes in this update, ranging from trade routes to ice caps, obsolete units to AI upgrades. Please check out the complete list of changes below:

此次文明6更新今天对所有Steam用户开放。包括一些重大的新特性、包括澳大利亚文明的额外DLC(总理约翰·卡廷领导)以及对所有玩家开放的免费特性,例如Steam创意工坊和模组工具,以及多人游戏组队功能。
多人游戏组队和模组工具已成为社区最多请求的特性,我们乐意把它们带给文明6。Steam创意工坊能让你更便捷地浏览、添加和订阅模组,并且其它工具让艺术家们和模组作者们更便捷地改变游戏。并且在多人游戏中,你可以和你的朋友组队,一起征服世界对抗AI和真人对手。
在此次更新中还有一些平衡更改和Bug修复,从商路到冰盖,从单位过期到AI升级。请查看下列完整更改列表:

[NEW]
TEAMS:
Multiplayer Teams have been added to Civilization VI and this feature builds on updates to the Alliance agreement. Players on teams gain additional benefits (beyond those of an alliance), as follows:
- When one teammate finishes research on a tech or civic, their teammate(s) receive a boost for that tech or civic.
- Teammates share war status against opponents not on their team.
- Teammates share allied status with opponents not on their team.
- Teammates work together to win or lose the game as a single entity.
    - The Religion and Culture Victories have been reworked so they are more cooperative.
    - The Religion Victory requires you to convert all civs to ONE of the religions started by your team.
    - The Culture Victory requires ONE member of your team to be culturally dominant over all players NOT on your team.
MODDING TOOLS
- Updated lobby and in-game UI to better show Additional Content details.
- Added Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader.
    - ModBuddy: A packaging and development tool.
    - Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.
    - FireTuner: In-game debugging and editing tool.
- Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.
- STEAM WORKSHOP
    - Access mods created by the Steam community via Steam Workshop
    - Share your mods with the Steam community with the Steam Workshop uploader.
ModBuddy will also receive additional updates in the future, as part of a modding SDK update later. These tools do not include DLL source for Civilization VI at this time.

[新增]
组队:
多人游戏组队已加入文明6,该特性基于联盟协议。队伍玩家获得额外收益(除作为联盟的收益之外)如下:
- 当一名队员完成科技或制度的研究,他们的队员获得该科技或制度的提升。
- 队员分享与非同队对手的战争状态。
- 队员分享与非同队对手的联盟状态。
- 队员作为一个整体共同获胜或失败。
    - 宗教和文化胜利已重做,因此更加需要合作。
    - 宗教胜利需要你转换所有文明到由你的队伍创立的某个同一宗教。
    - 文化胜利需要你队伍的一个成员,对所有非同队玩家达到文化支配。
模组工具:
- 更新大厅和游戏UI以更好地显示额外内容信息。
- 新增文明6开发工具,包括ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader。
    - ModBuddy: 一个打包和开发工具。
    - Art/Asset Tools: 导入FBX文件至游戏可用格式,以及自定义现存美术设定。
    - FireTuner: 游戏内Debug和编辑工具。
- 新增文明开发资源,包括游戏美术资源。该包下载文件较大(大约7GB压缩下载和27G硬盘占用)内含游戏资源、包括模型、材质和界面元素。
- Steam创意工坊
    - 通过Steam创意工坊获得由Steam社区创建的模组。
    - 用Steam Workshop Uploader分享你的模组。
ModBuddy未来也会获得额外升级,之后会作为模组SDK的一部分。这些此次不包括所有文明6的DLL资源。

[MISC]
Added True Start Location feature, where civs start on the world map at their geographic origin.
Added a City-State slider to game setup.

[杂项]
新增“真实起始位置”特性,文明在其世界地图的地理起源开始游戏。
为游戏配置新增城邦滚动条。

[BALANCE CHANGES]
Start position and map generation has been tuned.
Updated ice generation to allow more for circumnavigation.
Commercial Hub and Harbor both provide +1 Trade Route capacity, but only the first one applies (used to stack for +2 capacity total).
Units that are embarked now use an era-based strength value instead of their base combat value.
Many of the techs that reveal strategic resources have been changed to reveal the resource before it is needed to build a resource-dependent unit.
Players can now build obsoleted units if they do not have access to the strategic resource required by the upgrade unit.
Tech Tree balance. Adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early.
Horseback Riding now requires Archery. Archery is no longer a leaf tech.
Stirrups is now in the late Medieval era and costs 390 (was early Medieval and cost 300).
Industrialization now requires Square Rigging.
Scientific Theory now requires Banking.
Steel now requires Rifling.
Computers now requires Radio.
Updated the cost and strength of some Air units.
Change movement rules after disembarkation.  Cannot land on shore with more movement than your Land Movement allowance.
Updated Vikings Scenario to 60 turns.

[平衡改动]
调整起始位置和地图生成。
更新冰盖生成以给予更多环球航行机会。
商业中心和港口都提供+1商路容量,但只有第一座提供(先前允许堆叠至+2)。
单位上船现在会消耗基于时代修正的战斗力数值,而不是基础战斗力数值。
许多揭示战略资源的科技已改为,在需要资源组建单位前揭示资源。
玩家现在可以组建过期单位,即便他们没有单位升级所需战略资源。
科技树平衡。新增许多前提科技,以解决通过科技树过快导致时代变换过早的问题。
骑射现在需要弓箭。弓箭不再是分支科技。
马镫现在是中世纪晚期科技并且消耗390科研(之前为中世纪早期并消耗300)。
工业化现在需要横帆装置。
科学理论现在需要银行业。
炼钢现在需要膛线。
计算机现在需要无线电。
更新一些空战单位的消耗和战斗力。
更改上岸后的移动力规则。
更新维京剧情至60回合。

[AI TUNING]
Increased desire and ability to use nukes and aircraft, and maintain a standing military. General AI attack improvements.
Increased desire to declare friendship.
Reduced frequency of “your troops are on my border“ warning.
Updated settlement preferences.
Barbarians now rampage when their camp is destroyed.
Will now liberate minor civs and cities of current allies.
Tuned strategic and luxury resource trading.
Will now be more aware of gold income, and work to bring in more.
Support units will recognize that they are not under threat if they share a hex with a friendly unit.
Added a grace period of 2 turns after the end of open borders before the AI starts complaining you're too close to their territory.
Barbarians may now pillage tiles to heal.
AI will now continue to research repeatable techs and civics.

[BUG FIXES]
Kongo relics no longer get multiplied Faith yields if more than one is in the same building
Fixed some bugs with Great People not interacting correctly with Vikings natural wonders.
Sumeria will no longer share joint war experience with a player when killing barbarians.
Corrected tourism calculation from National Parks to ensure correct awarding.
Fixed an issue where you could sometimes not offer Joint War.
Spies will not have the Steal Tech mission available when you have already completed all techs.
City States gain territory for influence even if they get the influence before founding their city.
When a player is destroyed, his captured spies die with him.
All of your active spy missions stop in a city that you or an ally has just captured.
Fixed problem in tactical combat that was preventing units from capturing builders
You are no longer allowed to declare war on declared friends (or in an enforced peace period) from the "troops near me" warning.
Increased Jet Fighter and Jet Bomber sight range (up from 2 to 5).
Additional bug fixes.

[VISUALS]
Added snow environmental VFX.
Added sand environmental VFX.
[MULTIPLAYER]
Added “Turn Unready” button.

[UI]
Added more bindable keys (Toggle Resource Icons, Toggle Tourism Lens, Alert action).
Added a notification for when a player loses territory to a culture bomb.

[AUDIO]
Adding some missing UI sounds.
VIKINGS DLC:
Added VO, and updated quotes, for three Natural Wonders.
Added VO to Natural Wonders while in the scenario.

[MISC]
Credits updated.
Fixed some missing ARX images.
Updating game concepts for City-States, Trade Routes, and Great People. Explained some things that were not there before (ex. Patronage, gold income for foreign routes passing through city), as well as some clarifications.



Australia Civilization & Scenario Pack

发表于 2017-2-24 12:56:02 | 显示全部楼层
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发表于 2017-2-25 22:19:39 | 显示全部楼层
谢谢LZ!
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发表于 2017-2-27 01:55:27 | 显示全部楼层
组队模式好评啊~~终于可以文明地联机了……

否则人类与人类之间不存在和平啊……
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发表于 2017-2-27 02:51:40 | 显示全部楼层
新更新好评,AI终于懂得刷弓手了。。
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发表于 2017-2-27 19:57:40 | 显示全部楼层
worldbuilder还是没有吗
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