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[讯息] 2017夏季更新 Summer 2017 Update

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Tino Vainaminen

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发表于 2017-7-28 03:58:06 |显示全部楼层
本帖最后由 蓝翎 于 2017-7-28 04:06 编辑



转自Steam Community

The Summer 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. There’s one new feature, in particular, that a number of you have been asking for: A restart button to regenerate the map using your current game settings, and the ability to save game configuration settings for future games. In addition, there are balance changes to District costs, some civ-specific adjustments, and a warning when your cities can bombard nearby enemy units.

A complete list of the changes is below:

[NEW]
Nubia
·Civ Unique Ability: +50% Production toward Ranged units. All Ranged units earn promotions 50% faster. Mines over strategic resources are +1 Production. Mines over bonus and luxury resources are +2 Gold.
·Queen Amanitore Unique Ability: Kandake of Meroë - +20% Production on all districts rising to +40% if the city contains a Nubian Pyramid adjacent to the City Center.
·Pitati Archer: Replaces the Archer. Stronger than the Archer with +1 Movement.
·Nubian Pyramid: Improvement. +1 Faith. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. Desert, Desert Hills, Floodplains.
Jebel Barkal Wonder
·Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles.
‘Gifts of the Nile’ Scenario
The Nile River is the life-blood of not one ancient civilization, but two: Egypt and Nubia. Although these neighbors and trade partners shared a common river valley and supreme deity (Amun) they were often in direct competition if not outright war. In this head-to-head competitive scenario, you will take the role of one of these powers to see who can truly become the most worthy disciple of the great god Amun by being the first player to create 7 Temples in his honor.
·Added Restart button to regenerate te map
·Added the saving of game setup configurations to reuse when starting future games

[GENERAL BALANCE CHANGES]
·Reduced the cost of the Aqueduct by 30%, and Sewers by 50%
·Reduced cost of all other districts by 10%
·Increased the discount for districts you have less of from 25% to 40%
·Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%
·Reduced cost of all spies by 25%
·The Hanging Gardens now provides +2 Housing in city it is built
·Walls now provide Tourism, and do not have Maintenance
·Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
·Gave St George an additional Charge
·Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall."
·Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
·Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
·Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
·Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
·Increased cost to repair city outer defenses
·Moved “Urban Defenses” from Civil Engineering to Steel

[CIV & LEADER SPECIFIC BALANCE CHANGES]

Norway
·Thunderbolt of the North gains +50% production of naval melee units
·Stave Church gains +1 Production for all Coastal resources in the city

Spain
·Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6.
·Mission: increase from +1 Science to +2 Science if next to a Campus.

·Scythia’s heal down from 50 to 30.
·Kongo: 50% more Great People points rather than double.
·Greece: Award an envoy whenever they complete an Acropolis.
·France: Catherine’s Flying Squadron now awards a free Spy when the extra capacity is earned at Castles. All spies start as ·Agents with a free promotion.

[MAP GENERATION]
·Aluminum may now appear on Plains
·Increased Lake generation
·Updated Bonus and Strategic Sea resource generation
·Fixed river generation on Inland Sea maps

[UI ENHANCEMENTS]
·Combat Preview UI has received multiple improvements
·The Civilopedia now shows the number of spies/envoys granted by a civic
·Multi-turn unit movement paths shown when unit reselected
·Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
·A popup box is now used to modify deal item values
·Added leader dialog for Gifts and Demands
·Scenarios no longer display extraneous UI screens
·Reports now displays great works, adjacency, and districts information
·Trade Route chooser automatically selects previously completed trade route
·Additional improvements to the Trade Route chooser
·Added a turn blocker notification when city ranged attack is available
·Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
·A Toggle Strategic View keybinding has been added

[DIPLOMACY ENHANCEMENTS]
·Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
·“Are you sure you want to denounce?” confirmation added
·Liberation changes:
- Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).
- A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.
- When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.

[AI TUNING]
·Improved AI ability to move great works around to get theming
·AI will now better handle air attacks
- Bombers will attack Districts, Improvements, and then Units in that preference
- Fighters will prefer to attack other air units
·Improved desire to pillage cities
·Improved city planning with regard to adjacency bonuses
·During city attacks, concentrate unit attacks on more threatening units rather than spreading out
·Fixed a bug that resulted in the AI overestimating the value of demand tribute·
·Adjust AI acceptance of embassies to be a bit more like what they already do for delegations
·Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.
·In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player
·Improve ability to utilize city-states, beyond just suzerainty
·As a player approaches victory, AI will become less friendly and more aggressive

[MULTIPLAYER]
·Improved stability after receiving a multiplayer join error
·Fixed unnecessary host migration when exiting a LAN game
·Fixed an occasional hang during wars in dynamic turn mode
·Miscellaneous UI fixes and stability improvements

[BUG FIXES]
·Fixed an issue where plot tooltips would show when we didn’t want them to
·Fixed multiple issues with Air combat
·City Banners were not reacting to population changed events
·Barbarian camp art will now update as the game progresses into later eras
·Fixed an issue where pillaged improvements lost their pantheon bonuses forever
·District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.
·Correct Alexander’s “To the World’s End” healing ability so it only triggers if the city has a COMPLETED wonder in it.
·Wonders should always be repairable after they have been hit by a nuclear blast
·Fixed issues with Reports screen totals not adding correctly
·Additional bug fixes.

[MISC]
·Added new visualization for desert mountains
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发表于 2017-7-28 03:58:27 |显示全部楼层
[全新內容]
•        新增重新產生地圖的重新開始鈕
•        新增遊戲設定儲存功能,便於之後開始新遊戲時重複使用設定

[整體遊戲平衡變更]
•        水渠花費減少30%下水道花費減少50%
o        所有其他區域花費減少10%
o        將各區域可享有的折扣量從25%增至40%
•        區域建築的花費增加10%(航空港建築除外),開拓者花費提升量增加50%
•        所有間諜的花費減少25%
•        空中花園能為所在城市提供+2住房
•        城牆能提供旅遊業績,並且沒有維護花費
•        破城槌和攻城塔會升級為醫療兵支援單位,對擁有城市防禦的城市不再具有任何效用
•        聖喬治使用次數+1
•        更新君主政體的中世紀城牆加成:「建造防禦建築時+50%生產力。每一城牆等級+1住房。」
•        使徒的勸導者強化只能驅除其他宗教現有壓力的75%,而非100%。
•        強徵入伍能透過探索解鎖,而本土征服可透過殖民主義解鎖。
•        所有防空單位戰鬥力+5。增加驅逐艦的防空能力,以符合其他同時代的單位。
•        弓箭手(花費+10)與世襲貴族戰車射手(花費+20、戰鬥力+2、遠程攻擊力+2)的平衡變更
•        增加修復城市外部防禦的花費

[特定文明的平衡變更]
•        挪威
o        北方驚雷建造海軍近戰單位時+50%生產力
o        木條教堂為城市中所有水產資源+1生產力
•        西班牙
o        文明特色能力寶藏艦隊的國際貿易金幣加成從+4提升至+6
o        傳教團:位於學院旁時的科技值加成從+1增加為+2
•        斯基泰擊殺單位的生命值恢復從50調降至30
•        剛果:會額外獲得50%的偉人點數,而非雙倍。
•        希臘:只要完成一個衛城即可獲得一個獎勵使者
•        凱薩琳的機動艦隊:透過城堡取得額外容量後,即可立即獲得一個免費間諜。所有間諜開始皆可免費升級為探員。

[地圖產生]
•        鋁礦會出現在平原上
•        增加湖泊的產生
•        更新加成海洋資源和戰略海洋資源的產生
•        內海地圖中增加河流

[UI強化內容]
•        新增城市可發動遠程攻擊的通知,處理後方能繼續下一回合
•        戰鬥預覽UI數項改良
•        文明百科會顯示市政提供的間諜/使者數量
•        單位多回合移動時,重新選擇單位將顯示其移動路徑
•        新增了城邦情報視窗中的關係標籤,當中顯示城邦和其他文明與城邦的交戰狀態
•        使用快顯方塊來修改交易物品的價值
•        新增領袖關於贈禮與索取的對話
•        各情景不再顯示無關的UI畫面
•        報告畫面會顯示巨作、相鄰加成和區域資訊
•        貿易路線選擇器現在會自動選擇上一個完成的貿易路線
•        貿易路線選擇器多項改良

[外交強化內容]
•        新增提示框,用以解釋為何玩家可以或無法以特定方式宣戰,或者採取其他外交行動。
•        新增譴責確認訊息
•        解放變更:
o        即使城市是在交易當中所取得(最常見的情形為和談交易),也能夠被解放。
o        修復波斯玩家在和談交易畫面中無法於城市旁看見「(割讓)」或「(歸還)」的問題。
o        當解放城邦時,玩家的軍事單位只會退到城市周圍一個單位格外的距離,並不會完全退出該城邦的領土。

[AI調整]
•        改善AI移動巨作進行主題化的能力
•        AI因應空襲的能力更強
o        轟炸機會以區域-改良設施-單位的順序偏好進行攻擊
o        戰鬥機會偏好攻擊其他空中單位
•        掠奪城市的慾望增強
•        改善城市規劃以獲得相鄰加成
•        進攻城市時,AI會集中攻擊更有威脅的單位,而不會分散火力
•        修復AI索取進貢時高估貢品價值的錯誤
•        調整AI對建立大使館的接受度,使其與對代表團的接受度相近
•        詳細說明:若關係為不友好AI則有很大機率拒絕接受;關係為中立則會接受,除非有其他反對理由(利益相近);關係為友好通常皆會接受,除非有非常強烈的反對理由。
•        在評估交易時,AI將會標示出無論出何種價格都無法接受的交易內容,並將此告知玩家
•        改善對城邦的利用,而非只能利用宗主國身分
•        隨著玩家接近勝利,AI會變得更不友好且更具攻擊性

[多人遊戲]
•        改善收到多人遊戲加入錯誤後的遊戲穩定性
•        修復離開區域網路遊戲時不必要的創建者移轉
•        修復動態回合模式中交戰時會偶發的掛機情形
•        雜項UI修復與遊戲穩定度改善

[錯誤修復]
•        修復劇情提示框錯誤顯示問題
•        當處於護航編隊中時,不允許空投單位包含其他單位
•        修復空戰的數個問題
•        修復城市介面不會對人口變化事件做出反應的錯誤
•        蠻族營地外貌會隨著遊戲進程一同進入其他時代
•        修復改良設施受掠奪後永久失去萬神殿加成的問題
•        區域修復花費會妥善根據遊戲速度和起始時代而進行計算,固定為建造該種類新區域花費的25%
•        修正亞歷山大的「直到世界盡頭」治癒能力,此能力只會在城市完成奇觀之後觸發
•        遭受核彈攻擊後奇觀仍可被修復
•        海岸掃蕩可用來探索岸邊的部落村莊
•        修復了報告畫面中總數未正確加總的問題
•        其他錯誤修復

[雜項]
•        為沙漠山脈新增全新外觀

•        努比亞
o        文明特色能力:建造遠程單位時生產力+50%。所有遠程單位獲得50%升級速度加成。位於戰略資源上的礦山+1生產力。位於加成與奢侈品資源上的礦山+2金幣。
o        阿曼妮托爾女王特色能力:麥羅埃的甘達刻——如果城市中有努比亞金字塔改良設施,建造所有區域時的20%生產力加成將提升為40%。
o        皮塔提弓箭手:取代弓箭手。戰鬥力更強,+1移動力。
o        努比亞金字塔:特色改良設施。+1信仰值。從相鄰區域獲得額外收益。如果鄰近市中心則+1食物。如與其他賦予相鄰加成的區域相鄰,相應收益+1。可建在沙漠、沙漠丘陵、氾濫平原上。
•        博爾戈爾山奇觀
o        發展煉鐵術後解鎖。獎勵2個鐵資源,並為6單元格範圍內的城市+4信仰值。
•        「尼羅河的贈禮」情景
o        尼羅河不僅是一個上古文明的命脈,還孕育了兩大文明:埃及和努比亞。儘管這兩個相鄰的國家互為貿易夥伴,有著相同的河谷和最高神祉(阿蒙神),但他們仍時常相互競爭,有時甚至直接交戰。在這針鋒相對的競爭型情景中,玩家將扮演其中一個強權,在時限之前建造7座阿蒙神廟,證明自己才是阿蒙神最眷顧的信徒。
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发表于 2017-7-28 09:03:20 |显示全部楼层

[全新內容]
•        新增重新產生地圖的重新開始鈕
•        新增遊戲設定儲存功能,便於之後開始新遊戲時重複使用設定

泪流满面啊
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已加入西社 空轨党 红包党 ...

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发表于 2017-7-28 11:05:39 |显示全部楼层
友情提示 现在开新档最好禁用所有mod 否则自动跳回开始画面。。。这个新文明貌似也有bug~明明没造那个奇观 但是好像也获得了铁。。。文明的更新真是不动脑子,都什么时代了还只通过加成来增加ai难度。本来区域覆盖极具可玩性,只因为懒得写ai算法给砍了,现在改的只能通过ai智障获取胜率,这回铺爆成本增加了进一步拉开人神距离。。。而且,好像鲁尔区很难抢了,公元前就有轻快帆船了,越来越魔幻。真是够了,这年头围棋都已经攻陷了,就不能好好做做ai,而不是和文明初代一样只通过加成来区分ai水平么,过去好得有个伪随机,战斗还有技巧,现在基本就是拉出来比兵力,战略性,策略性都没了。。。策略游戏最后只能靠ai蠢才能赢的时候,真的没乐趣了。
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发表于 2017-7-28 12:57:45 |显示全部楼层
西艾薇.S.Tomoyo 发表于 2017-7-28 11:05
友情提示 现在开新档最好禁用所有mod 否则自动跳回开始画面。。。这个新文明貌似也有bug~明明没造那个奇观  ...

扎心了老铁
不过毕竟还有2个资料片嘛,还是有希望增加一些新套路和操作的
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幻术

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发表于 2017-8-2 01:03:07 |显示全部楼层
前几天玩英国 公元前300年就造出轻快帆船了

我连炼铁都不会,简直魔幻。
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完全爱衣控

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文明IV汉化者 论坛捐助者 文明V汉化者

发表于 2017-8-2 13:10:38 |显示全部楼层
移民成本增加50%。。。
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发表于 2017-8-3 09:04:34 |显示全部楼层
是每个后续移民的成本增涨提高50%
Civilization IV BTS - Realism Invictus Mod
RI 3.2下载
CC综合贴  
玩家指南
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发表于 2017-8-6 19:47:18 |显示全部楼层
才两个dlc不要急
想想5,后面的和最早版本根本不是一个游戏好吧
BLOOD SWEAT TEARS
我们的斗争只可能有两种结果:要麼敌人踏著我们的尸体过去,要麼我们踏著敌人的尸体过去
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发表于 2017-8-8 00:57:59 |显示全部楼层
yangfreeman 发表于 2017-8-6 19:47
才两个dlc不要急
想想5,后面的和最早版本根本不是一个游戏好吧

那我们为什么要买首发?
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发表于 2017-8-8 16:41:19 |显示全部楼层
momoranshi 发表于 2017-8-8 00:57
那我们为什么要买首发?

discount....


and,你憋得住不买吗...?
BLOOD SWEAT TEARS
我们的斗争只可能有两种结果:要麼敌人踏著我们的尸体过去,要麼我们踏著敌人的尸体过去
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发表于 2017-8-16 07:23:59 |显示全部楼层
这个版本BUG有点多,不过AI懂得锁移民了是个大进步
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发表于 前天 08:32 |显示全部楼层
这个是升级包?
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