设为首页收藏本站

塞爱维(CIV)文明联盟

 找回密码
 注册
楼主: freesand

文明IV第二个资料片“刀剑之上”前瞻(20070624更新)

 关闭 [复制链接]
发表于 2007-5-3 23:54:49 | 显示全部楼层
本讨论议题已经收录于图书馆,欢迎大家查阅
发表于 2007-5-5 22:00:12 | 显示全部楼层
"超武"--既可指超越刀剑之上的更强大武力,又能指超越单纯武力之外的更强大XX(无法表达是啥),最重要的是对于玩家来说好听易记易懂.
----目前最牛的一种叫法"比养的剑",喷饭一分钟
发表于 2007-5-8 13:40:05 | 显示全部楼层
"剑所不及"挺好的,既是直译又能双关
原帖由 foxcat 于 2007-4-11 09:07 AM 发表
根据介绍的资料看“beyond the sword” 翻译应该是 “剑所不及”
发表于 2007-5-9 17:41:52 | 显示全部楼层
StrategyInformer发布对BTS主设计师Alex Mantzaris访谈,涉及随机事件、图像增强、新奇观、新领袖、新单位(私掠舰和空降兵)、新剧情、加强人工智能等内容
http://forums.civfanatics.com/showthread.php?t=220810

Civilization IV: Beyond the Sword Interview

Strategy Informer: Firstly could you introduce yourself to our readers and let us know your role within the Civilization IV: Beyond The Sword production?

Alex Mantzaris: Alex Mantzaris, lead programmer and lead designer for Civilization IV: Beyond the Sword.

Strategy Informer: Could you tell us what Civilization IV: Beyond The Sword is about?

Alex Mantzaris: The title “Beyond the Sword” has sort of a double meaning. On one hand it suggests that we are giving more depth to the second half of the game, when swords are obsolete as a weapon for combat. On the other hand, it implies that players will have more options then ever when it comes to building up their empire through peaceful means.

Strategy Informer: We've been interested in the random events feature that will be included in Civilization IV: Beyond The Sword, could you tell us a bit more about this?

Alex Mantzaris: Random events are all about giving Civilization 4 even more historical flavor and immersion, and providing new ways to interact with the world. There are large numbers of events that don’t all occur in every game, so each game feels unique. Some events simply ask the player how to deal with a situation that has arisen, but other events are quite intricate, sending the player on quests in order to receive some reward, for example.

Strategy Informer: Is Civilization IV: Beyond The Sword going to have any changes to the graphical features?

Alex Mantzaris: We are continuously striving to improve the game, and in this expansion the graphics will be more polished than ever. In addition, some of the new features have given us the opportunity to have fun with the graphics. For example, the look of the game has been completely transformed for some of the scenarios. Also, the space race has received some major attention, allowing you to customize your 3D spaceship before you send it off to Alpha Centauri.

Strategy Informer: This expansion will of course feature new units, wonders and leaders. Could you tell us about some of these new additions and what their roles will be?

Alex Mantzaris: My favorite new Wonder is the Apostolic Palace. This Wonder allows you to leverage your diplomatic standing to manipulate the world like never before. Build it and civilizations sharing your religion can vote on resolutions you put forth, like stopping and starting wars, enforcing trade embargos, or even assigning cities to their “rightful” owner! One of my favorite leaders is Queen Boudica of the Celts. Not only was she impressive in real life (she almost kicked the mighty Romans out of Britain), but in terms of gameplay her charismatic and aggressive traits have an awesome synergy. In terms of units, the coolness factor of Privateers and Paratroopers has finally returned to Civilization, only this time the AI knows how to use them. Beware!


Strategy Informer: Civilization IV: Beyond The Sword is going to feature ten new civilizations, will they all have single player campaigns or just a few of them?

Alex Mantzaris: Actually, none of our scenarios are single-player campaigns for a featured civilization. On the contrary, some of the scenarios are about as far as you can get from a typical game of Civilization! We decided to let the creativity of our scenario designers run loose, and that has definitely paid off. You can buy full games that don’t have the replay value and depth offered by just one of these scenarios.

Strategy Informer: On the subject of campaigns, could you tell us a bit about these campaigns and what they’ll feature?

Alex Mantzaris: More than just “Campaigns,” the mods we are including with the game are more like games in their own right because they have a very high replay value. They range from fantasy to hardcore WWII simulations and range in time from the Renaissance to centuries into the future. Some are played on random maps, while others are played on heavily researched historical maps.

Strategy Informer: What about the multiplayer side to the game? Will this have any new modes or options to give new challenges to the players?

Alex Mantzaris: One option that I think will prove popular in multiplayer is the ability to select any leader-civilization combination. Not only is there something fascinating about using Gandhi to lead your Mongol Keshiks into battle (!), but with this new option Civilizations and leaders that were previously unpopular in multiplayer will receive new attention. Another feature that may revitalize the traditional sequential turn play mode (as opposed to simultaneous turns, which seems to be more popular in multiplayer) is the fact that now all players on the same team take their turns simultaneously. That way you can combine fast online play with traditional game mechanics.

Strategy Informer: Can you give us an assessment of the long-term viability for Civilization IV: Beyond The Sword?

Alex Mantzaris: With new elements like Corporations, Espionage, and an expanded late-game, Beyond the Sword gives players more ways to play and more things to do, hence increasing its replayability. There are still many people out there enjoying Civilization II, and from all indications, Civilization IV and its expansion packs will have at least a comparable longevity.

Strategy Informer: The Civilization series has always been heavily modded by fans, will you be releasing anything new to aid them in creating additional content for this expansion pack?

Alex Mantzaris: We have gone to great lengths to further improve the moddability of the game. We have exposed more game mechanics to XML and Python, making it possible to do things that you couldn’t previously do with just Civ4. For example, you can now completely alter the look of the interface, and in fact we have done just that in a couple of our own scenarios. However, I think that a modder favorite is going to be a simple change we made that gives the ability to have civilization-specific graphics for the same unit.

Strategy Informer: As a gamer, what's your favorite part of Civilization IV: Beyond The Sword, what makes you proud to have helped create it and why is it a game people will want?

Alex Mantzaris: As a long-time fan, Beyond the Sword in my mind represents the ultimate Civilization game. Not only have we added all these cool new features, but we have improved on the existing features as well. Thanks to our fans, we knew the shortcomings of the game and we have worked hard to address them. My personal favorite has to be the fact that the AI has now been transformed into a formidable opponent who no longer needs hefty bonuses to compete with a smart human.

Strategy Informer: It's early days for Civilization IV: Beyond The Sword right now but has the team decided anything on a demo? Do you think it’s likely or not that this will happen?

Alex Mantzaris: Yes, we will be releasing a couple of demos, showcasing two of our scenarios!

Strategy Informer: What's the current release date for Civilization IV: Beyond The Sword?

Alex Mantzaris: Civilization IV: Beyond the Sword will be in stores in July 2007.

Strategy Informer: How long has the team been working on Civilization IV: Beyond The Sword and what’s been the hardest challenge so far, development wise?

Alex Mantzaris: We have been working on it since the release of Warlords last summer. Even though this expansion has the most content ever for a Civilization game, in my opinion the hardest part was to decide what great ideas to leave out.

Strategy Informer: We've come to our last question, is there anything you'd like to say to the fans of Civilization IV which are eagerly awaiting the release of this expansion pack?

Alex Mantzaris: One word: Patience! I have been in your shoes and I know what it’s like to eagerly anticipate a new expansion pack for Civilization. Trust me, it’s definitely going to be worth the wait!
发表于 2007-5-9 17:43:18 | 显示全部楼层
Alex访谈中的新信息已摘要翻译并汇总更新至二楼帖子
发表于 2007-5-9 18:04:31 | 显示全部楼层
辛苦飞沙了……
发表于 2007-5-9 19:51:26 | 显示全部楼层
看得流口水中。。。。。
 楼主| 发表于 2007-5-11 15:00:22 | 显示全部楼层
亚马逊网店开始预订(标称价格30美元,发售日期为20070710):
http://www.amazon.com/exec/obido ... E2/civilizationfana

商品说明中列出的数据:
10 个新文明
12 个新剧情
78 种新单位 64种新建筑
16 位新领袖
5 个新科技
 楼主| 发表于 2007-5-12 13:17:53 | 显示全部楼层
2K确定发售日期为20070723,并公布封面图样
629x600
1610x2251
发表于 2007-5-12 15:28:52 | 显示全部楼层
78 种新单位 64种新建筑?

应该是连剧情里的也一起算上了..................
发表于 2007-5-12 16:32:45 | 显示全部楼层
恩,不然的话可以算做不可思议了。
发表于 2007-5-17 16:02:12 | 显示全部楼层
又有新消息了 飞沙大大:

http://pc.ign.com/articles/788/788749p1.html
 楼主| 发表于 2007-5-17 17:34:12 | 显示全部楼层
更新了汇总信息
发表于 2007-5-17 18:17:45 | 显示全部楼层
随机事件
自然灾害、民众请求救助、民众要求权利、要求玩家完成特定任务以获得奖励。

从这里我隐约感到奴隶制可能会被削弱。。。。
妈的,看来我要现在开是研究新的战术,才能继续保持不败之地。
发表于 2007-5-17 19:22:30 | 显示全部楼层
越来越好玩啦!
我们种田派的福音啊!!
发表于 2007-5-17 21:57:32 | 显示全部楼层
其一是注重提升游戏后期(火药发明之后)的可玩性
======================
这点非常非常好,游戏后期我就像个机器人,经营、造兵、打仗,没什么新鲜的。
 楼主| 发表于 2007-5-22 08:35:46 | 显示全部楼层
一些新消息:
http://forums.civfanatics.com/showthread.php?t=223198

* 新增单位
一种大威力火炮(可能是自行火炮)
战术核武器(Tactical nuke)
补给车(Supply truck),可使敌境内的单位快速恢复战斗力(可能只在剧情中出现)

* 商业公司
标准乙醇公司(Standard Ethanol Company),可使用玉米提供石油
通用研磨公司(General Mills Corporation),可使用玉米、稻米或小麦提供额外食物产出

* 电脑玩家也会寻求文化胜利

* 太空版文明剧情名叫“终极边疆”(Final Froniter)
发表于 2007-5-22 10:02:36 | 显示全部楼层
关于译名的一点问题,参见:http://comic.qq.com/a/20070517/000039.htm,不知道访谈原文是怎么说的。

问:你们为何要做这么一个大型的《文明4》资料片,为什么叫“Beyond the Sword”呢?

Alex Mantzaris:之所以选择《Beyond the Sword》是因为在这张资料片里包含了两个大受关注的特殊方面。从标题上可以看出,我们主要关注的是游戏的第二部分,即剑为战斗的绝对主力的时期。
发表于 2007-5-22 10:12:42 | 显示全部楼层
IGNPC: What inspired you guys to create such a huge expansion to Civilization IV and why is it "Beyond the Sword"?

Alex Mantzaris: We chose "Beyond the Sword" because it encompasses two aspects of the game that are receiving special attention in this expansion pack. The title suggests that we are giving more depth to the second half of the game, when swords are obsolete as a weapon for combat. It also implies that players will have more options than ever when it comes to building up their empire through more peaceful means.
发表于 2007-5-22 10:36:29 | 显示全部楼层
先拜一下, 这么快就找到原文了。

这QQ的编辑也太不负责了吧,“when swords are obsolete as a weapon for combat”硬是给搞成“即剑为战斗的绝对主力的时期”,是不是太过分了一点



我看备选译名不该叫“刀剑之上”,应该叫“刀剑之幕”,不过这样意思不太容易理解。

[ 本帖最后由 玉米派 于 2007-5-22 10:45 编辑 ]
您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|手机版|Archiver|塞爱维(CIV)文明联盟    

GMT+8, 2024-5-1 01:23

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

快速回复 返回顶部 返回列表