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多人联机新手攻略

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发表于 2007-5-21 21:51:05 | 显示全部楼层 |阅读模式
刚才看到了一篇写得很实用的联机新手攻略。转贴一下。
Hello and welcome to MGT'S Strategy Learnings of Multi player for Make benefit Glorious Nation of Newb Land.

Asmost of you know I am second coming of the Great Strategy GodZikjk3jl;2k3jlkdsfjds; aka MrGameTheory. In an attempt to save you andI time, I will "Actually" teach the citizens of Newb land how to beleet at Civ 4 Multi player.

There are several reasons why MGTchose to keep this a very short and to the point guide. For one, newbshave a brain about 1/7 the size of a normal person and to write toomuch information would be a waste, two, its not worth it to spend morethan 9 minutes of my time writing it, even if this guide will be rereadby you atleast 15 times, three, CIV 4 is a game of general strategy,due to the randomness of scenarios you need to learn general strategieswhich you can fall back on at all times.




1) Slavery- Slaving 1 population gives you 20 hammers. If you plant a city andthe only tiles in that cities radius are a single grass pig and 50desert tiles, assuming you are hooked up to iron or copper somehow, youcan slave an axeman or a spear every 3 turns. So you can either have acity bringing in 8 Hammers a turn, which will take around 2-5population, or you can have a city with a single pig. Point of what issaid, Slavery is the most important civic in Civ 4 Multi player and ifyou want to be good understand it.

2) Food - The most importantthing to do is to plant cities near food. Due to the fact that slaveryis the most important civic, if you are at war you want to slave likemad, if you plant a city next to food, you can start slaving majorunits within 3-4 turns. Think about it, if you have time to relax andyou don't need to rush your opponent with slavery, than the major foodresources in your city will help your population grow very quickly andyou can work more tiles.

3) Risk vs Reward - Expand as much aspossible. Try to get out a few cities as often as possible due to thefact that slavery is so powerful. The higher your population grows, themore food you need in your city to get to the next population. Itsbetter to have 2 cities at 2 population than 1 at 4 because slaverygives you twice the units. Keep in mind that no city in multilayer willget to 24 population, let alone 10, so stack your cities very closetogether and have them share the same tiles. There should only be 1major food resource per city, if one of your cities has 3 major foodresources in it than you need to build 2 cities right next to it andhave those new cities work each of those food resources making it soevery city has a major food resource.

4) Scout - If you arescouting the space between you and your opponent, than you can see whenyour opponent is attacking you several turns before he actually does.If you scout 10 squares from your culture than you have a 10 squarewarning. If they rushing a given unit, than you have time to build andthan slave the counter to that unit. If you scout properly you don'tneed to build units as long as you pay attention to the power graph. Ifyou notice your enemies power is not rising and you are scouting allthe land between you and your opponent, than this is the chance for youto build as many f**king cities and workers as you possibly can. Do tothe fact that slavery is so powerful, if you have time to get out 4cities in a given amount of time and you see your opponent sending 10chariots to you and those chariots are 10 squares away, you have 5turns to slave as many spears as possible, you than use the spears tokill the chariots. You end up not losing any units and your opponentonly loses units. The difference is that you have more cities and 10units now. Sooooooo, when your expanding like crazy, play defensivebecause defense has the advantage in civ 4 due to roads giving extramoments and culture giving full line of site of everything.

5)Talking - Unless you understand this game completely, shut your f**kingmouth in a multi player game. If a better player, especially one by thename of MGT, is asking you for anything, a worker, units, your firstborn, GIVE THEM WHAT THEY WANT. No player is a good player if they askyou for something that puts you and ultimately the team at a majordisadvantage, hence a good player will always be thinking of the gameas a whole when they ask you for something and if they ask you forsomething they should understand your land and your set up enough toknow when you can and can't afford doing a given thing. So if you suck,and people tell you to do something, don't ask argue, do it, and askquestions while your doing it. And if you ping other than to point outsomething very important, understand, especially if I am in your game,that this is the fastest way to get thrown onto a DNP list and bannedfrom playing great players...

Reread all of this several timesso that it sticks in your subliminal memory and you build some strongneurons associating good strategy with your lord and savior MGT.

  
发表于 2007-5-21 22:03:37 | 显示全部楼层
英文。。。。。。。。。
那位大哥翻译下?
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