原文:
http://pc.ign.com/articles/798/798385p1.html
A few days ago we presented an overview of all the cool new civilizations, units, wonders and such that are in store for players of Firaxis's upcoming Civilization IV expansion, Beyond the Sword. As cool as all those new toys are, they're only the tip of the iceberg when it comes to Beyond the Sword. There are plenty of new gameplay changes as well. After playing through the game for the past few days, we've had the chance to check out most of the new features to see how they work in practice.
几天前我们发布了有关BTS的新单位、新奇观和新建筑的消息。但是它们只是冰山一角,仍然有许多游戏的内容需要我们去介绍。在进行了几天的试玩以后,我们有机会去检验这个新资料篇的一些新特性。
There are plenty of new strategies to consider, primarily in the areas of diplomacy, commerce and espionage. An entirely new colony feature frees players of some of the increased burdens of managing overseas cities. Another new system now gives players the chance to make either/or decisions based on random (but context-sensitive) events. Combat also has undergone some significant changes, particularly with regard to siege and air warfare. Players who dislike the slower pace of the first few turns can now also make use of an advanced start option.
现在有了许多新的策略需要去考虑,主要集中在外交、商业和间谍系统上。一个全新的殖民地系统使玩家从海外城市带来的高额维护费中解脱出来。一个新的系统使玩家在面对随机事件时做出正确的选择。战斗方式同样有重大的改变,尤其是压制武器和空战系统。那些厌恶缓慢开局的玩家现在可以选择高级开局模式了。
A Quick Start
When setting up custom single or multiplayer games, you'll have the option to enable the accelerated start that allows players to buy their starting cities, techs, units and improvements before the first turn actually begins. The amount of gold is based on the size of the map and the starting era you choose but you're free to adjust it if you wish. We've had lots of fun setting up games in 4000BC where each civilization begins with a handful of nicely outfitted cities. The regular discounts for leader traits or resource ownership are taken into account when you're buying items as well.
Each civilization is given a defined space in which to place their cities so there won't be any competition between players for starting locations. We're still not quite sure how the game determines which civilizations found religions that are bought before the game begins since we always got the ones we bought the techs for. Since you can't see the other civs while they're purchasing starting assets, you may be surprised to find yourself with very powerful neighbors once the game begins.
快速开局,这个相信大家都可以理解,所以不翻译了。就是指每个人一开始都有一些钱,可以买城市、设施等,但每个人一开始可以摆城的地方是有限制的,所以不用担心2个人抢一块地,唯一奇怪的地方就是宗教的创立不知是如何界定的。而且你不能看到其它国家是如何买城的,所以有可能你一开始就在很强的国家旁边。
Of Popes
Instead of having to wait until the United Nations rolls around to start working towards your diplomatic victory, you can now build the Apostolic Palace once you've researched Theology. The Palace can only be built in cities where the State Religion is present and then it gains some form of diplomatic control over leaders and cities that share the religion that the Palace was associated with when it was founded. You can, therefore, build the Palace and then switch to a different religion. The Palace's diplomatic effects last until it's made obsolete by Mass Media. At that point, the more modern United Nations takes over many of its functions.
The most basic feature of the Apostolic Palace is that it triggers elections for the head of the Palace. The owner of the Palace is automatically in the running. Their rival is the leader who has the largest population living in cities that share the Palace's religion and acknowledges it as their State Religion. The head of the Palace can then set a voting agenda for a variety of context-based resolutions. The Palace also opens up the option for a victory through a diplomatic vote.
Leaders who share the Palace's religion (or who own the Palace) become full voting members. They also enjoy a production bonus to every building of that religion in their cities. Leaders who don't have that as their state religion but happen to have cities that share the religion don't get the production bonuses but they still get a vote on all Palace resolutions. A full voting member can have their production bonuses revoked and suffer a happiness penalty if they openly defy a resolution. The only way to regain full membership is to then vote on a later measure that passes. (This same sort of concept of demoted membership also now applies to the UN.)
论教皇
当你研究了科技 神学 之后,就可以建设教皇宫了。只有当城市信仰你的国教时才能建造,当造好教皇宫后,你可以在某种程度上控制和你国教相同的国家。你可以建好了它以后再转换成另外一个宗教。科技 大众传媒 使教皇宫失效,因为那个时候,联合国将取代它的地位。
教皇宫最基本的功能是促发选举教皇宫的主人,建好教皇宫的国家自动成为候选人,另一个候选人是信仰该宗教的人口最多并以该宗教为国教的国家。教皇宫的主人可以发动一系列投票,包括外交胜利。
那些和教皇宫一个宗教的国家(包括教皇宫的拥有者)是全权投票国家。他们的每一个国教建筑都可以增加工业。那些不以该宗教为国教,但国内有信仰该宗教城市的国家也拥有一定的投票权,但不享有工业加成。那些全权投票国家可以拒绝决议,但那样会使工业加成消失,人民也会不高兴。重新获得全权的唯一办法是参加之后的投票并获得通过。(这些内容也包括在联合国中)
In our experience, the Palace is attractive enough that other leaders seem more likely to convert to the religion just so they can become eligible to become head of the Palace. This works to the benefit of the Palace's owner as well, because the faith becomes a sort of alliance that can protect its members from attacks from leaders of other faiths. It seems nicely balanced, though, because the more effort the Palace owner puts into spreading the religion, the less weight his or her own votes carry. Our games have seen the Palace working more for peace than for war. We've successfully used it to stop members from warring with each other as well as to maintain an open borders policy between all members. In rare cases where a full member has the highest culture in a voting member's city, the head of the Palace can also propose a resolution to hand the city over to the full member. This is where you really start to see some heated defiance of the members' authority. Once a non-member or a voting member starts a war with a full member, the full members can vote to all go to war together. It's a big enough deal that no one's opened himself or herself up to such action in the game's we've played.
根据我们的经验,这个教皇宫是十分有吸引力的,以至于其他领袖会更容易改变国教,使得他们可以成为教皇宫的主人。这同样会对教皇宫的建造者有利,因为他的信仰变成了一种联盟,使得他可以免受其他异教国家的攻击。然而我们不用担心平衡问题,因为当一个宗教扩散的更广的时候,建造教皇宫的国家的票数所占的比例就越少(所以他将更难发动所有国家-译者注)。
在我们的游戏过程中,教皇宫更注重于和平而非战争。我们利用教皇宫使得同宗的国家保持和平并相互开放边界。当一个全权国家在某个投票国家的城市里拥有更高的文化比例时,教皇宫的主人可以发动一项投票,将这座城市交给那个全权国家。这时你经常能见到成员国的强烈反对(截图里面就有关于一张某国拒绝接受这个提案的)。当一个非成员国或投票国对一个全权成员发动战争时,这个全权国家可以号召全体国家宣战。这是个很严重的问题,在我们进行的游戏中,还没有见到哪个国家处在这种情况下(侵略全权国家结果被其他国家一起打)
(译者注:根据我的理解:全权国家=国教为教皇宫所在国宗教的国家,投票国家=国内有城市信仰该宗教,但国教不是该宗教的国家,剩下的为非成员国)
超过1W字了,剩下的在后面几楼。。。。。。。这次失误了,没有占楼
送上图片(可以从图中看到一个重要变化:现代的道路变成告高速公路了): |