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我又来了,带着新消息........(翻译+24p)

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发表于 2007-6-22 23:12:34 | 显示全部楼层 |阅读模式
原文:
http://pc.ign.com/articles/798/798385p1.html

A few days ago we presented an overview of all the cool new civilizations, units, wonders and such that are in store for players of Firaxis's upcoming Civilization IV expansion, Beyond the Sword. As cool as all those new toys are, they're only the tip of the iceberg when it comes to Beyond the Sword. There are plenty of new gameplay changes as well. After playing through the game for the past few days, we've had the chance to check out most of the new features to see how they work in practice.
几天前我们发布了有关BTS的新单位、新奇观和新建筑的消息。但是它们只是冰山一角,仍然有许多游戏的内容需要我们去介绍。在进行了几天的试玩以后,我们有机会去检验这个新资料篇的一些新特性。

There are plenty of new strategies to consider, primarily in the areas of diplomacy, commerce and espionage. An entirely new colony feature frees players of some of the increased burdens of managing overseas cities. Another new system now gives players the chance to make either/or decisions based on random (but context-sensitive) events. Combat also has undergone some significant changes, particularly with regard to siege and air warfare. Players who dislike the slower pace of the first few turns can now also make use of an advanced start option.
现在有了许多新的策略需要去考虑,主要集中在外交、商业和间谍系统上。一个全新的殖民地系统使玩家从海外城市带来的高额维护费中解脱出来。一个新的系统使玩家在面对随机事件时做出正确的选择。战斗方式同样有重大的改变,尤其是压制武器和空战系统。那些厌恶缓慢开局的玩家现在可以选择高级开局模式了。

A Quick Start
When setting up custom single or multiplayer games, you'll have the option to enable the accelerated start that allows players to buy their starting cities, techs, units and improvements before the first turn actually begins. The amount of gold is based on the size of the map and the starting era you choose but you're free to adjust it if you wish. We've had lots of fun setting up games in 4000BC where each civilization begins with a handful of nicely outfitted cities. The regular discounts for leader traits or resource ownership are taken into account when you're buying items as well.
Each civilization is given a defined space in which to place their cities so there won't be any competition between players for starting locations. We're still not quite sure how the game determines which civilizations found religions that are bought before the game begins since we always got the ones we bought the techs for. Since you can't see the other civs while they're purchasing starting assets, you may be surprised to find yourself with very powerful neighbors once the game begins.
快速开局,这个相信大家都可以理解,所以不翻译了。就是指每个人一开始都有一些钱,可以买城市、设施等,但每个人一开始可以摆城的地方是有限制的,所以不用担心2个人抢一块地,唯一奇怪的地方就是宗教的创立不知是如何界定的。而且你不能看到其它国家是如何买城的,所以有可能你一开始就在很强的国家旁边。

Of Popes
Instead of having to wait until the United Nations rolls around to start working towards your diplomatic victory, you can now build the Apostolic Palace once you've researched Theology. The Palace can only be built in cities where the State Religion is present and then it gains some form of diplomatic control over leaders and cities that share the religion that the Palace was associated with when it was founded. You can, therefore, build the Palace and then switch to a different religion. The Palace's diplomatic effects last until it's made obsolete by Mass Media. At that point, the more modern United Nations takes over many of its functions.
The most basic feature of the Apostolic Palace is that it triggers elections for the head of the Palace. The owner of the Palace is automatically in the running. Their rival is the leader who has the largest population living in cities that share the Palace's religion and acknowledges it as their State Religion. The head of the Palace can then set a voting agenda for a variety of context-based resolutions. The Palace also opens up the option for a victory through a diplomatic vote.
Leaders who share the Palace's religion (or who own the Palace) become full voting members. They also enjoy a production bonus to every building of that religion in their cities. Leaders who don't have that as their state religion but happen to have cities that share the religion don't get the production bonuses but they still get a vote on all Palace resolutions. A full voting member can have their production bonuses revoked and suffer a happiness penalty if they openly defy a resolution. The only way to regain full membership is to then vote on a later measure that passes. (This same sort of concept of demoted membership also now applies to the UN.)
论教皇
当你研究了科技 神学 之后,就可以建设教皇宫了。只有当城市信仰你的国教时才能建造,当造好教皇宫后,你可以在某种程度上控制和你国教相同的国家。你可以建好了它以后再转换成另外一个宗教。科技 大众传媒 使教皇宫失效,因为那个时候,联合国将取代它的地位。
教皇宫最基本的功能是促发选举教皇宫的主人,建好教皇宫的国家自动成为候选人,另一个候选人是信仰该宗教的人口最多并以该宗教为国教的国家。教皇宫的主人可以发动一系列投票,包括外交胜利。
那些和教皇宫一个宗教的国家(包括教皇宫的拥有者)是全权投票国家。他们的每一个国教建筑都可以增加工业。那些不以该宗教为国教,但国内有信仰该宗教城市的国家也拥有一定的投票权,但不享有工业加成。那些全权投票国家可以拒绝决议,但那样会使工业加成消失,人民也会不高兴。重新获得全权的唯一办法是参加之后的投票并获得通过。(这些内容也包括在联合国中)

In our experience, the Palace is attractive enough that other leaders seem more likely to convert to the religion just so they can become eligible to become head of the Palace. This works to the benefit of the Palace's owner as well, because the faith becomes a sort of alliance that can protect its members from attacks from leaders of other faiths. It seems nicely balanced, though, because the more effort the Palace owner puts into spreading the religion, the less weight his or her own votes carry. Our games have seen the Palace working more for peace than for war. We've successfully used it to stop members from warring with each other as well as to maintain an open borders policy between all members. In rare cases where a full member has the highest culture in a voting member's city, the head of the Palace can also propose a resolution to hand the city over to the full member. This is where you really start to see some heated defiance of the members' authority. Once a non-member or a voting member starts a war with a full member, the full members can vote to all go to war together. It's a big enough deal that no one's opened himself or herself up to such action in the game's we've played.
根据我们的经验,这个教皇宫是十分有吸引力的,以至于其他领袖会更容易改变国教,使得他们可以成为教皇宫的主人。这同样会对教皇宫的建造者有利,因为他的信仰变成了一种联盟,使得他可以免受其他异教国家的攻击。然而我们不用担心平衡问题,因为当一个宗教扩散的更广的时候,建造教皇宫的国家的票数所占的比例就越少(所以他将更难发动所有国家-译者注)。
在我们的游戏过程中,教皇宫更注重于和平而非战争。我们利用教皇宫使得同宗的国家保持和平并相互开放边界。当一个全权国家在某个投票国家的城市里拥有更高的文化比例时,教皇宫的主人可以发动一项投票,将这座城市交给那个全权国家。这时你经常能见到成员国的强烈反对(截图里面就有关于一张某国拒绝接受这个提案的)。当一个非成员国或投票国对一个全权成员发动战争时,这个全权国家可以号召全体国家宣战。这是个很严重的问题,在我们进行的游戏中,还没有见到哪个国家处在这种情况下(侵略全权国家结果被其他国家一起打)

(译者注:根据我的理解:全权国家=国教为教皇宫所在国宗教的国家,投票国家=国内有城市信仰该宗教,但国教不是该宗教的国家,剩下的为非成员国)

超过1W字了,剩下的在后面几楼。。。。。。。这次失误了,没有占楼

送上图片(可以从图中看到一个重要变化:现代的道路变成告高速公路了):
发表于 2007-6-22 23:19:54 | 显示全部楼层
很好,越来越期待了
发表于 2007-6-23 00:06:08 | 显示全部楼层
话说这个教皇宫的设定好像挺有趣的。
 楼主| 发表于 2007-6-23 00:13:25 | 显示全部楼层
关于间谍
Of Spies
In addition to allocating trade towards income, research and culture, you'll now also have to find room in your budget for your Espionage slider. Each bit of spending you do here is spread out among all your known rivals. You can opt to have more or less of it go to certain rivals based on your own circumstances but we've found it's worthwhile to spy on everyone all the time.
At the lowest levels, accumulation of Espionage points will let you see a rival's demographics. Keep spending money on Espionage and you'll be able to see the terrain within the city radius and see what your rival is researching. At the very highest level you'll even be able to investigate a rival's city. If you put enough money into Espionage, you'll eventually be able to see everything that's going on all across the world. The only way for your rivals to block you out is to increase their own spending and Espionage bonuses. The ratio of your accumulated espionage points is measured against the points that your rivals have allocated towards spying on you can increase or decrease the cost of missions undertaken by your spies. If you've vastly outspent your enemy, you can get some real bargains when it comes to direct sabotage. You can see all these ratios and costs on the game's espionage screen so you'll know before you dispatch a spy just how much it will cost to perform a specific mission.
除了科研、税收和文化之外,现在你还可以将你的预算投放到谍报活动中去。你花的所有钱都是花在你现在所知的敌人身上。尽管你可以根据你周围的情况的指定间谍费用花在哪个国家,我们建议你在任何时间都侦查所有人。
在最低的一个等级,积累间谍点数使你看到敌人的统计图。继续投资你可以看到敌人城市范围内的土地和他在研究什么科技。在很高的阶段你可以直接探查敌人城市。如果你花了足够多的钱,你可以看到全世界在干些什么。你的对手阻止你的唯一办法就是增加他们自己的间谍支出。
你投在谍报上的钱与对手投在谍报上的钱的比例可以增加或减少你进行谍报活动的花费。如果你投入的钱远超对手,那么你可以只花很少的钱就进行破坏工作。你可以在游戏的间谍活动的界面看到所有这些比例,所以在你派出间谍之前,你可以知道你将会为某个任务花费多少。

All of the spy units in the game are invisible to everyone except their owner so you won't know until after the fact that your rivals have undertaken missions in your cities. You can sometimes catch a spy through the construction of specific intelligence buildings and through massive Espionage spending. You might even be able to discover who sent the spy to mess with you in the first place. Of course, all these risks apply to spies you've sent in your rival's territory.
Spies can undertake basic missions like poisoning a city's water supply or sabotaging buildings. More complex missions allow players to actually change a rival's civics or state religion. To help balance out the system each successful mission subtracts points from the Espionage pool you've built up with that rival. This means that you'll have to keep spending on Espionage in order to stay competitive. Or course, you'll also want to strike a balance between spending trade on that and spending it on everything else you need.
所有的间谍单位都是隐形的,只有他们的拥有者可以看到他们,所有除非你的对手进行了某项任务,你是不会知道的。但通过建造特殊的情报中心,或是大规模的谍报开销,你偶尔可以抓住一名间谍,甚至知道他是来自于哪个国家,当然,这些对你送到其他国家的间谍同样有效。
间谍的基本任务有破坏城市的供水系统和破坏建筑,更复杂的任务允许玩家改变对手的国教和政体。每一次成功的任务会从你在相应国家的间谍池中减去一些分数。这意味着你需要一直投资谍报以获得竞争力。当然,你还必须平衡其他方面的支出。


原文实在太长,后面还有关于公司、殖民地、随机事件和战斗的介绍。现在现睡觉,明天早上接着写。顺便把图也帖过来。。

关于公司
Of Corporations
Once you've researched the Corporations technology you've opened up the option to create your own corporations. But just as in the real world, there are still plenty of hoops to jump through before you can actually launch your own business. To begin with, each of the seven corporations in the game requires another separate technology. Sid's Sushi Co, for instance, requires Medicine, while Civilized Jewelers requires Mass Media. Even then you're not done. Each corporation requires you to sacrifice the right kind of Great Person. Cereal Mills requires a Great Merchant while Standard Ethanol won't get under way until you've got a spare Great Scientist. Once you've got all that stuff accounted for, you'll need to find a city that has the right resource. The Aluminum Co can only be founded in a city that has access to coal. You have a bit more latitude with Cereal Mills. It can be founded in a city that has access to corn or wheat or rice.
当你研究了公司这个科技时,你打开了建造公司的大门,但是正如真实世界中一样,你还要再跨过数道坎以使你真正能够建造公司。首先,这七个公司每个都需要各自的相关科技去建立。例如席德的寿司公司(........ )需要医学,而文明珠宝公司需要大众传媒。
即使你研究了相应科技,你还不能完成。每个公司还需要相应的伟人去建立。谷物研磨公司需要大商人而标准乙醇公司需要大科学家。当你拥有了上述一切后,你需要找到一个拥有正确资源的城市,制铝公司需要一个有炭的城市,而谷物研磨公司更加自由一点,建造它的城市需要玉米或小麦或水稻。

Each corporation consumes the resources it needs and has an additional support cost that must be paid by the city that houses it. These costs can vary depending on your economy civics but it's almost always worth it to run a corporation or two, particularly if you're enthusiastic about spreading it around the world.
Corporations work a bit like the game's religions. Each has a home city that serves as its headquarters and spreads automatically and through dispatching corporate executives that serve as missionaries. You can expand your corporation's influence to other cities by moving your executives in and paying a small bit of cash. Of course, the city in question has to have the right resources for the corporation you're trying to establish. This opens up some interesting forms of competition because some of the corporations require the same resources so they can't coexist in the same city. The upside to all of this is that the owner of the corporate headquarters will earn a bit of cash every turn for every city that contains a branch of that corporation.
每个公司消耗相应的资源并且增加城市的维护费,这个费用随着你使用的政体而有所变化,但拥有1到2家公司总是划算的,尤其是你喜欢将他们散播到全世界。
公司的运作有点像宗教系统。每个公司都有一个总部,可以自动散布,也可以通过经理人来传播。你自己像其他国家的城市传播时需要花费一些金钱。当然,你传播的那个城市需要有相应的资源才行。因此这里会有些竞争:有些公司需要相同的资源,所以它们不能并存。
最大的好处就是公司的总部可以像圣坛那样每回合收取一定的金钱。

以及图:
发表于 2007-6-23 02:52:09 | 显示全部楼层
严重抗议楼主如此勾引大家。。。
 楼主| 发表于 2007-6-23 08:14:42 | 显示全部楼层
关于殖民地
Of Colonists
Big empires that have been hard to manage before are going to be even more trouble in the expansion. In addition to the regular maintenance costs, you will now also incur a significant additional cost for cities that aren't on the same continent as your capital. It's not much of a problem for a handful of overseas colonies, but once you actually establish a mini-empire on another continent, you're going to find yourself losing money.
The answer is to visit your Domestic Advisor and make the cities on the new continent into a colony. The new colony is assigned a new leader and civilization and becomes a vassal to its parent civilization. The AI takes charge of the colony from then on but still allows the player who created them to make use of whatever resources they hold. So if you settle on a distant continent and find rich resource fields there, creating a colony out of the new cities won't affect your access to those resources. The colony begins life in a very friendly relationship with the parent civilization but from there you'll have to ensure that you do what you need to do to maintain that relationship. Colonies can eventually break completely free of their parent civilization at which point they stop contributing resources and can even become hostile. Smart players never let it get that bad, of course, and the colonies we've seen the AI establish have stayed allied with each other throughout the game.
那种难以维持的大帝国在新资料片中将更加举步维艰,不仅仅是正常的城市维护费,当你拥有跨洋城市的时候,你的维护费还会严重增加,如果你只是建立了少量城市,你可能会支持的了,当当你实质上建设了一个小型跨洋帝国时,你会发现你入不敷出。
这种困境的解决方法就是访问你的外交顾问并建立一个殖民地。这个新的殖民地将获得一个新的领袖和新的文明并成为你的附庸国。AI接管了这个殖民地但你仍然可以使用它的全部资源。所以当你在遥远的大陆发现了大量资源时,建立一个殖民地并不会影响你使用这些资源。
殖民地刚开始时同你的关系非常好,但你必须确认你是正确的对待了它。殖民地可以最终脱离母国而独立,停止给与母国资源甚至敌视母国。聪明的玩家是不会让这种事情发生的。当然,我们见到的AI的殖民地会一直与母国保持盟友关系。

随机事件
New Events
The new event system adds a nice layer of personality to the game and really lets you express yourself as a leader. It's a bit like the system in Galactic Civilizations II but it comes up much more frequently. In some cases, the events are just passive news stories. You may find, for instance, that natural disasters have sprung up and destroyed your population, buildings or improvements, or that rats have eaten all the food left in one of your granaries.
It's more interesting when the events give you a choice of responses. You may have the opportunity to donate food to a neighboring city that's suffered a famine. Or you may have to spend money to replant a forest that was burned as criminals from one of your cities attempted to escape. Ignoring the problem not only leaves you with one less forest tile, but also temporarily decreases happiness in the affected city.
随机事件是个有趣的新增内容,使你觉得你更像是个领导人。这个有点像银河文明2但它来得更频繁一些。有些时候,这只是写被动的新闻报告,例如自然灾害减少了你的人口、建筑或地面设施,或是老鼠吃掉了你粮仓中的全部粮食( )。
当事件给于你选择时更加有趣,你可能会需要将食物给于领近国家一个遭受饥荒的城市。或者你需要花钱去重建被试图逃跑的罪犯毁掉的森林,如果你拒绝,意味着少掉一块森林和人民的不满。

Some of the better events are much more complicated. You may hear about unrest in a rival's city and be given the option to get involved. If you leave the rebels alone, they'll be sure to destroy an improvement in that city. If you happen to send a little funding their way, you might get them to destroy a few more buildings. Be careful though. If you send too much money their way, you may risk increased tensions between you and the rival civ's leader.
Lots of the events have to do with the cultural and religious tensions that arise when members of two civilizations want to marry. In one memorable case, there was a furious debate over which religion the couple should choose to be married under. No matter what you do, you're bound to worsen relations with the other civ. The issue is how much do you want to push it to gain other benefits. You can send a small monetary gift in support of your faith to gain a slight happiness bonus to cities that practice your faith. Or you could go all out and spend on a lavish gift to gain a reputation boost with every other leader who shares your faith. It's such a slap in the face for the leader of the other faith that you'll suffer a major hit to your relations.
有些高级的事件更加复杂。你可能会见到临近国家的城市暴乱并会问你是否牵涉进去。如果你不管,叛乱者会摧毁一个地面设施,但如果你给于叛乱者一些资助,他们可以摧毁更多——不过注意不要给的太多,否则将会引起邻国的不满。
很多事件是关于两国联姻时的宗教和文化冲突的。在我记得的一个事件里,一个激烈的争执是有关于这对夫妇应该在何种宗教下完婚,无论你选择哪种,都会与另一种宗教的国家关系变坏。你可以送上一点小礼物使信仰你的宗教的城市变得快乐,或者花费大量金钱,使所有同宗教的国家领袖和你关系更好。但这会使你与非同宗教的国家关系变坏。
 楼主| 发表于 2007-6-23 08:36:07 | 显示全部楼层
关于战斗
Of Combat
Siege and air combat have been changed a bit. To start with, you're limited to the number of air units you can garrison in a single city or fort. While we miss our thirty-strong fleet of bombers, it makes the game a bit more realistic to have fewer aircraft in each city. You can definitely up the number of planes that can be located in a city by building an airport, but even then, you're not going to have the massive air armies building up right on your borders anymore.
Airports also grant new air units experience now that can be spent on three new air promotions. Ace increases the unit's chance to evade interception, Range increases how far a unit can operative and Interception increases the chance that a unit can catch enemy aircraft as they come into range. (The Interception promotion also works for anti-air units based on the ground.)
The new Intercept mission allows your air units to automatically attack incoming air units. Interceptors that survive combat can actually continue to run further interception missions on that same turn. In practice, your air forces will still fall before a committed and prepared opponent, but it helps to minimize the damage somewhat. Siege units are now limited in the amount of damage they can do when attacking. If a weapon is limited to 85% for instance, it won't take an enemy down to lower than 15% of their total health. You'll notice that the limit is higher for more advanced units, which makes upgrading your siege weapons more important than ever. Siege units are now also more vulnerable to units with the Flanking promotion so you'll need to screen them with other forces. The Privateers are incredibly useful for exploring rival territory and anonymously blockading trade routes or attacking friendly navies. The fact that they have no real nationality makes them fair game for any naval forces they encounter. The other civilizations attack privateers on sight no matter where they're encountered; you'll do the same if you want to maintain some level of control over the seas. There are still some other cool tricks in store, like being able to use forts in new and inventive ways, naval blockages, late-game reforestation projects, liberating cities to your vassals, and more than a few other surprises. In all Beyond the Sword looks to be the largest and most significant expansion in the series' history. We'll be back next week to talk about some of the new scenarios and mods that will come with the game when it's released late next month.
(这段详细点讲,因为对现在的游戏方式有很大影响)
压制武器和空战有所改变。首先,每座城市或堡垒里驻扎的空军数量是有上限的。尽管我们想念我们过去的30架飞机的大编队,但现在这样的改变更加真实一些。建造机场可以提高这个上限。但是就算这样,你也不能看到一大堆的飞机在你的领土上空巡逻了。
空战现在有了3个新的升级选项。空战王牌可以提升你躲避拦截的概率。飞行距离提升飞机的飞行距离(废话。。。),拦截提高了你的单位在飞行范围内行进拦截的可能性(地面的防空部队也可以获得这个升级)。
现在新的拦截指令可以使你的空军自动拦截敌军的空军,拦截过程中幸存下来的空军可以在同一回合再次拦截另一次空袭。在实际游戏中,你的空军仍然会被准备完全和装备精良的敌军打败,但可以减少一些伤害。
压制武器现在的杀伤力被限制了。例如一个压制武器的限制是85%,那么它只能将敌军打掉85%的血,就不能继续伤害他们了更高级的兵种可以打掉更多的比例的血,所以给你的压制武器换装变得及其重要。并且,现在的压制武器在面对升级了侧翼攻击的部队时更加脆弱,因此你必须用足够的兵力保护他们。 (这段进行了修正)
海盗船在探索敌方领土、封锁海上商路和攻击友军的海军时及其有用。他们没有国籍存在,所以可以攻击任何船只。其他国家会随时攻击海盗船,不论是在哪里见到的。如果你想控制海面,你也需要做同样的事情。
还有一些新的特性没有讲到,比如堡垒的改进、海上封锁、游戏后期的植树造林、将你的城市送给附属国,以及一些其他的惊喜。
总的来说,BTS是文明历史上最大和最重要的一个资料篇。下周我们还将回来,告诉你们一些关于剧情的内容。
发表于 2007-6-23 09:09:27 | 显示全部楼层
呵呵,新东西不少......
发表于 2007-6-23 09:43:03 | 显示全部楼层
恩........值得期待.................
发表于 2007-6-23 09:45:36 | 显示全部楼层
赞美SID!这个才叫资料片!
 楼主| 发表于 2007-6-23 10:14:36 | 显示全部楼层
在最后还要说一声:SID现在是在发动宣传攻势吗?就在我翻译的过程中,又出来了2篇BTS的前瞻

gamespot上面的一篇:
http://www.gamespot.com/pc/strategy/civilizationivbeyondthesword/news.html?sid=6172983&om_act=convert&om_clk=gumballs&tag=gumballs;img;0#

还带了4段影片:
http://www.gamespot.com/pc/strategy/civilizationivbeyondthesword/media.html

gameradar上面的一篇,着重介绍 浩劫之后 这个剧情:
http://www.gamesradar.com/us/pc/game/previews/article.jsp?sectionId=1001&articleId=20070622115615199069&releaseId=20070328151129957027

现在正在看这两篇文章,全翻译估计是不可能了,会将重点挑出来翻译。另外,gamespot上面的截图很好,超大量的随机事件,包括马拉松事件什么的都有

espionage becomes available as soon as you research the alphabet technology
研究了科技 字母 以后,间谍系统就有用了。

certain buildings make a spy's job more difficult, such as courthouses, jails, and castles
法院、监狱和城堡使得间谍活动更加困难(看来城堡更加有用了)

To establish Sid Sushi's headquarters, you must research the corporation and medicine technologies, as well as have access to crab, clam, fish, or rice resources
席德的寿司公司需要螃蟹、贝壳、鱼或者水稻。

Each corporation sucks up gold and resources in each city, so the effects can balance each other out. However, the key is to not spread your corporations in your territory but in someone else's lands. That way, you get to reap the profits while someone else's city pays the costs. It that sounds unfair, you can protect yourself by switching your government to communism, thus eliminating all private property or use of the mercantilism civic, which nullifies the effect of foreign corporations.
因为公司会增加城市的维护费,所以将分公司建在其他国家的城市里是最好的。当你没有自己的公司又不胜其烦时,可以用国有制或重商主义来制止它们。

There are more than 150 random events
有超过150个随机事件

Or, if another civilization looks like it's going to get to Alpha Centauri first, you can try to invade and take over its capital city, which will doom the spaceship as it loses its guidance from ground control.
为了防止别人的飞船比你先到,你可以攻占该国的首都,使那个国家的飞船失去指挥。
发表于 2007-6-23 10:34:08 | 显示全部楼层
好象是伟人后期可以建特色工厂,要组织科技。不过间谍活动怎么防?
 楼主| 发表于 2007-6-23 10:41:30 | 显示全部楼层
原帖由 ahandac 于 2007-6-23 10:34 发表
好象是伟人后期可以建特色工厂,要组织科技。不过间谍活动怎么防?

增加间谍支出和建设情报中心之类的建筑有机会逮捕间谍
谍报支出高,以及某些建筑,可以使敌方间谍花更多的间谍点数才能完成任务。
发表于 2007-6-23 11:17:58 | 显示全部楼层
孟仲玄太伟大了!
发表于 2007-6-23 11:34:25 | 显示全部楼层
SID的恶趣味又来了……
发表于 2007-6-23 12:12:55 | 显示全部楼层
孟兄真是英语达人,速度也够BT,赞一个先!

不过……帖子标题用“嘿嘿”俩字……咋觉得阴森森的,像恐怖片的感觉……

改成“呵呵”好点吧……
发表于 2007-6-23 12:21:26 | 显示全部楼层
古代大间谍果然是穿成忍者模样
 楼主| 发表于 2007-6-23 12:22:05 | 显示全部楼层
to无心:直接删掉了

to陆战熊:恶趣味 是指那个寿司公司么?
发表于 2007-6-23 12:22:29 | 显示全部楼层
这个才是资料片........................
发表于 2007-6-23 12:31:09 | 显示全部楼层
高棉的领导人就贫那副样子,第一个就要灭他。。。
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