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发信人: sallydyw (Iris|好想有个哆啦A梦~~), 信区: Civilization
标 题: 文明4不同难度平衡修正详解
发信站: 水木社区 (Sat Dec 8 01:26:31 2007), 站内
说明:
数据来源:Assets/XML/GameInfos/Civ4HandicapInfo.xml, Ver 2.08
Diff 1-9={Settler,Chieftain,Warlord,Noble,Prince,Monarch,Emperor,Immortal,Deity}
大奇迹:World Wonders(Stonehenge, Pathenon etc.)
小奇迹:National Wonders(Ironworks, National Epic etc.)
大工程:World Project(Manhatton, Internet)
小工程:Team Project(SDI, Apollo, SS *****)
如果出现两个数值相比的,前者为玩家修正,后者为AI修正。
除非特殊说明的修正,一般是对谁都一样的。
Item Diff 1 Diff 2 Diff 3 Diff 4 Diff 5 Diff 6 Diff 7 Diff 8 Diff 9
野生动物及野蛮人类
野生动物攻击概率 0% 25% 50% 75% 90% 95% 98% 99% 100%
对野蛮人必胜次数 5 4 3 2 1 0 0 0 0
未探格子野生动物率 1% 1.25% 1.33% 2% 2.50% 2.86% 3.33% 4% 5%
未探格子野蛮人率 0.67% 1% 1.25% 1.33% 2% 2.50% 2.86% 3.33% 4%
未探格子野蛮城率 0.63% 0.67% 0.57% 0.77% 0.83% 0.91% 1% 1.11% 1.25%
未探水域野蛮船率 0.033% 0.043% 0.045% 0.050% 0.055% 0.063% 0.071% 0.083% 0.100%
野蛮人重生回合数 50 45 40 35 30 25 20 15 10
野蛮人扩张回合数 55 50 45 40 35 30 25 20 15
野蛮人扩张概率 4% 5% 5% 6% 6% 7% 7% 8% 8%
野蛮城守军数量 1 1 1 2 2 3 3 4 4
动物打玩家胜率加成 -70% -60% -50% -40% -30% -20% -10% -5% 0%
野蛮打玩家胜率加成 -40% -30% -20% -10% 0% 0% 0% 0% +10%
动物打电脑胜率加成 -70% -70% -70% -70% -70% -70% -70% -70% -70%
野蛮打电脑胜率加成 -40% -40% -40% -40% -40% -40% -40% -40% -40%
踩村子奖励
金钱(50以上) 20% 20% 15% 15% 10% 5% 5% 0% 0%
金钱(50以下) 10% 10% 15% 20% 20% 20% 25% 25% 25%
地图 5% 5% 10% 10% 10% 10% 10% 10% 5%
Settler 10% 10% 5% 0% 0% 0% 0% 0% 0%
Worker 10% 10% 5% 0% 0% 0% 0% 0% 0%
Warrior 10% 10% 10% 10% 10% 10% 5% 5% 5%
Scout 5% 5% 5% 5% 5% 5% 5% 5% 5%
Exp+5 5% 5% 5% 10% 10% 10% 5% 5% 5%
Healing 5% 5% 5% 5% 5% 5% 5% 5% 5%
科技 20% 15% 15% 10% 10% 10% 10% 10% 10%
野蛮人(1人) 0% 5% 5% 10% 15% 15% 15% 15% 10%
野蛮人(2人以上) 0% 0% 5% 5% 5% 10% 15% 20% 30%
内政
免费维护的单位数目 24 18 12 8 6 4 3 2 1
每个城的十字奖励 4 4 3 3 2 2 1 1 0
每个城的笑脸奖励 6 6 5 5 4 4 3 3 2
内政维护费用 50:100 60:100 70:100 80:100 90:95 95:90 100:85 100:80 100:60
货币贬值率 60:100 70:90 80:80 90:70 95:60 100:50 100:40 100:30 100:20
电脑工人的工作效率 100% 100% 100% 100% 110% 120% 130% 140% 150%
电脑的战争哭脸计算 100% 90% 80% 70% 60% 50% 40% 30% 20%
距离维护费用加成 45% 55% 65% 75% 85% 90% 95% 100% 100%
城数维护费用加成 40% 50% 60% 70% 80% 85% 90% 95% 100%
城市维护费用上限 4/Turn 4/Turn 5/Turn 5/Turn 6/Turn 6/Turn 7/Turn 7/Turn 8/Turn
单位维护经费开支 20:100 30:100 40:100 50:100 60:95 70:90 80:85 90:80 100:60
单位补给费用开支 60:50 70:45 80:40 90:35 100:30 100:25 100:20 100:15 100:10
单位升级费用开支 100:45 100:40 100:35 100:30 100:25 100:20 100:15 100:10 100:5
研究科技所需经费 60:160 75:130 90:110100:100 105:95 110:90 120:85 130:80 150:50
电脑的财政开销加成
电脑城市升级消耗 +60% +30% +10% 0% -5% -10% -15% -20% -40%
电脑造单位开支加成 +60% +30% +10% 0% -5% -10% -15% -20% -40%
电脑造建筑开支加成 +60% +30% +10% 0% -5% -10% -15% -20% -40%
电脑小奇迹开支加成 +60% +30% +10% 0% -5% -10% -15% -20% -40%
电脑小工程开支加成 +60% +30% +10% 0% -5% -10% -15% -20% -40%
电脑大奇迹开支加成 +60% +30% +10% 0% 0% 0% 0% 0% 0%
电脑大工程开支加成 +60% +30% +10% 0% 0% 0% 0% 0% 0%
以上项目每时代减少 0% 0% 0% 0% -1% -2% -3% -4% -5%
外交
电脑的初始友好度 +2 +1 +1 0 -1 -1 -1 -1 -1
允许科技交易的阈值 100% 90% 80% 70% 60% 50% 40% 30% 20%
科技交易的延迟回合 -100% -50% -25% 0% 0% 0% 0% 0% 0%
初始单位,科技奖励
玩家初始科技 农矿轮 农轮 轮 无 无 无 无 无 无
电脑初始科技 无 无 无 无 无 箭 ←+猎 ←+农 ←+轮
电脑单位奖励 无 无 无 无 1S 1D1W 2D1W1S 3D2W1S 4D3W1S
(S=Scout, D=Warrior, W=Worker) |
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