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[转帖] Col的Unofficial Patch,目前1.04版,并附送一张真实美洲地图

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发表于 2008-10-2 10:59:14 | 显示全部楼层 |阅读模式
原帖地址:http://forums.civfanatics.com/showthread.php?t=293253

安装办法:
其实和文明4差不多
在游戏的根目录下建立一个新的文件夹叫Mods,然后把下载的东西解压进去,然后进入游戏,ADVANCED --> LOAD A MOD 选择PatchMod就好了

真实美洲地图在这里:http://forums.civfanatics.com/showthread.php?t=293227

目前的更新列表:
    * AI now arms units in Europe and transports them to become standing defenders of the colonies.
    * AI now correctly pursues massive armament during lead-up to revolution (previously only did this on declaration of independance meaning it only got one turn to buy an army).
    * AI is now capable of winning Indian wars and the War of Independance
    * Added iKingGoldThresholdPercent xml tag to Civ4HandicapInfos.xml and implemented; this allows the REF change due to paying King money demands to be modified per difficulty (default == 50)
    * Can now join cities after moving (like founding cities).  REMOVED caused crash
    * Can now set profession after moving (like clear profession).  REMOVED caused crash
    * Europe Sea Zone fix to one third of the way in from the map edge and 4 tiles from coast
    * AI will now use King's Transports after turn 90 for treasures if it doesn't have a galleon
    * Humans no longer start in the same start loc.
    * AI start locs no longer in order from top to bottom of map (randomised).
    * Added iKingUnitThresholdPercent xml tag to Civ4HandicapInfos.xml and implemented; this allows the REF increases to be modified by an XML edit.  
    This will currently be left at 100% (normal), until further testing can be done to determine appropriate levels.
    Increases base incremental percent (10%) by fraction of (value/100).
    * Added code to ensure Treasure takes up 6 spots on a galleon (and other units as appropriate)
    * Reduced education threshold increase from 20% to 10%

[ 本帖最后由 孟仲玄 于 2008-10-4 04:07 编辑 ]
发表于 2008-10-2 11:10:37 | 显示全部楼层

回复 #1 孟仲玄 的帖子

看不明白,呼唤中文说明
 楼主| 发表于 2008-10-2 11:34:46 | 显示全部楼层
一玩就明白了
发表于 2008-10-2 12:24:18 | 显示全部楼层
Can now join cities after moving (like founding cities).
这个不好……有被滥用的可能,比如一条枪n个人使。

Added code to ensure Treasure takes up 6 spots on a galleon (and other units as appropriate)
是说一个Treasure 就占6格吗?那galleon可以去死了……

[ 本帖最后由 我是Eager的马甲 于 2008-10-2 12:32 编辑 ]
发表于 2008-10-2 14:57:21 | 显示全部楼层
殖民母國的軍隊占了城市就發呆了  乖乖被打炮打死
发表于 2008-10-2 17:33:31 | 显示全部楼层
希望能设法让地图东边的船回母国后,可以从地图西边出现,否则有时候遇到南北被冰原堵住就麻烦了
发表于 2008-10-2 22:13:27 | 显示全部楼层
没文化真命苦
 楼主| 发表于 2008-10-4 04:07:53 | 显示全部楼层
小更新了一下
发表于 2008-10-4 07:14:48 | 显示全部楼层
严重抗议半夜发帖  这不是让我们残念么
发表于 2008-10-4 18:26:53 | 显示全部楼层
* Reduced education threshold increase from 20% to 10%

目前对这个游戏的教育系统非常不满,非常的不合理

这样就剥夺了那些想通过和平手段建设一个比较大型的殖民地玩家们的乐趣
发表于 2008-10-4 19:10:11 | 显示全部楼层
* Can now join cities after moving (like founding cities).  REMOVED caused crash
* Can now set profession after moving (like clear profession).  REMOVED caused crash
绝对会被滥用。
我能想到的:城内守军转换为龙骑兵击败城边的敌军后,仍有剩余移动力,把枪交给城内弟兄,于是变身步兵守城,享受防御加成;
电脑回合,电脑顾忌守方防御加成,不敢攻城或者攻城损失惨重;
下回合玩家继续用第一条手段蹂躏电脑……
发表于 2008-10-4 21:00:41 | 显示全部楼层
LS,守什么城阿,AI的大炮4力+150%攻城
还不如把城市让给AI,然后自己用3力+100%攻城的小炮慢慢推

滥用的方法是只要我城里有足够的人,一杆枪一匹马可以在一回合内给所有人用一遍
发表于 2008-10-10 17:43:09 | 显示全部楼层
1.05 发布了,解决楼上的问题
UNITS:
* Colonists can now join cities after moving (like founding cities).  Does not include outside jobs such as scout, military, pioneer, missionary.
* Can now set profession after moving (like clear profession).
* Converted native can no longer be educated at Indian settlements (can be trained at school as normal).
发表于 2009-8-7 18:27:41 | 显示全部楼层
不错,社区的力量还是挺强大的。
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