更新内容:
Special thanks to Bhruic
特别感谢Bhruic (Unofficial补丁的作者)
V3.19
- Info screen always shows demographics when espionage is disabled 选择了无间谍选项后,在信息窗口可以看见所有国家的统计图表
- Players can no longer receive obsolete resources through trade 若某资源已过期,玩家将不再能通过交易获得它 (重要啊)
- Fixed bug where culture obtained through espionage was 100 times lower than intended 修正了间谍任务:文化渗透获得的文化过少的BUG(以前的效果只有预期的1/100)
- AI player better evaluates his situation before voting for a ban on nuclear weapons AI在参与禁止核武器的投票时会更聪明的考虑自身状况
- Fixed a few AI civic evaluation bugs 修正了一些AI在政体选择方面的BUG
- AI changes civics during Golden Ages 现在AI懂得在黄金时代时革命
- Fixed bug with AI not knowing how close its cities are to other players 修正了AI在建城时不考虑离其他玩家多近的BUG (AI可能建城不再那么挤了)
- Re-enabled Foreign Advisor "Glance" screen 重新开启了外交检视界面
- Fixed Team Battleground map script to distribute hills better and work around team-counting problem 修正了Team Battleground 地图里丘陵分布问题和组队计数不正确的BUG
- Civilopedia lists buildings that replace a given building 百科中的建筑说明里会列出替代这个建筑的相应UB
- Barrage promotions no longer available to units without the ability to already cause collateral damage 修正了无群伤单位可以晋升火力覆盖的BUG (3.17的大BUG被修正了)
- Conquistador ignores walls, to be consistent with Cuirassier 西班牙UU征服者无视城墙(和被他替代的胸甲骑兵一样)
- Fixed AI defender bug for newly captured cities 修正了AI不懂得正确防御新占领城市的BUG
- Build-specific production modifiers are no longer counted for overflow gold calculations 溢出的锤子转化为金币时不再考虑任何建造加成 (保国城墙BUG被废。。。)
- Building or destroying a fort now properly refreshes resource connections 建造和摧毁要塞时会正确的更新资源列表
- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add 群伤 群伤免疫 防空修正 现在的计算方式是叠乘而非叠加
- Fixed event triggering on a dead unit 修正了在死去的单位身上发生随机事件的BUG
- AI uses Warlords to make super-medic units 现在AI懂得使用战神附身来制造医疗单位 (!)
- Better AI decision-making related to damaged air units 现在AI能更好的使用受伤的空军单位
- Better AI use of missiles to disconnect enemy resources 现在AI懂得使用导弹来摧毁敌方资源连接
- AI evacuates ships and planes from cities in danger 城市即将陷落前,AI会移走所有船只和空军
- AI no longer joins Great People to cities in danger 现在AI不会在陷入危险的城市里加入伟人
- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities 修正了AI派遣大工程师去其他国家城市修建奇观的BUG (我怎么没遇到过这么爽的BUG )
- Spies no longer interrupt their mission when moving next to an enemy unit 间谍任务不再会因为移动到敌军部队旁边而被中止
- Fixed map generator bug for water starts 修正了有时候出生在水面上的BUG
- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election 如果出现了让联合国秘书长/教皇无效的情况,那么下一次投票将强制变为选举
- Fixed team-counting bug that would cause some mapscripts to fail 修正了一些会造成地图脚本的失效的队伍计数BUG
- Moved some gamecore-specific code into the DLL 将一些游戏核心内容相关的代码移进了DLL文件 (或许MOD可以实现更多功能了,比如外交方面?。。。)
- Fixed cheat where you could apply a free tech from one game to another 修正了在获得免费科技时读取进度可以重新获得免费科技的BUG
- Diplomacy summary no longer claims that a civ is the worst enemy of a human team 外交总结,再不会把一个文明列为人类玩家的“最坏的敌人”
- Groups on sentry awake based on best unit's vision rather than head unit's vision 当一集群单位被设置为哨兵模式时,它们将被视野最好的单位唤醒,而不是排头第一个单位
- Hidden Nationality units can enter friendly rival territory when starting in a city 当从城市中出发时,隐藏国籍的单位可以进入友好对手的领土
- Fixed bug where captured cities could give double bonus for the Apostolic Palace 修正了被占领的城市获得双倍教皇宫锤子的BUG
- Fixed a bug in AI war declaration in exchange for technologies 修正了用科技挑拨AI开战的一个BUG
- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle 单位在海上巡逻时不再自动攻击胜率低于50%的敌人
- Terrain height no longer affects aerial recon missions 地形高度不再影响空中侦察任务
- No Espionage option: no Free Great Spy from Communism, no espionage-related events 开启无谍报活动选项后,将没有Communism主义提供的大间谍,没有谍报活动相关的随机事件
- Blockading AI Privateers can no longer sense invisible units 封锁AI的私掠船将不会导致看到不可见的单位
- Colonies no longer assume the name of an eliminated player 殖民地再不会用已经被消灭的AI的名字出现
- Fixed loophole where you could use a Gamespy emulator to log on as any user 修正了使用Gamespy 进行多人游戏时可以使用任意账号登录的漏洞
- Fixed rounding error in main interface progress bars (research, food, production, nationality) where the last color was sometimes not drawn 修正了一些显示颜色丢失的问题
- Increased culture thresholds for no-espionage games, since espionage is converted into culture. 开启无谍报活动选项后,文化相关的要求将升高,因为间谍点数将转化为文化
- Hammer decay of build items not currently being worked on correctly scales with game speed 非当前建造项目的已积累锤子的减少速度与游戏速度关联
- Fixed save/load issues with RTW mod 修正了战争之路MOD中存读档方面的问题
- Reduced frequency of city liberation popups 减少了要求解放城市对话框的弹出频率(烦人的东西啊。。。)
- Fixed spurious war declaration popup when loading a ship in the same tile as a rival ship. 修正了向在同格有其他国家船只的本方船只加载士兵时弹出宣战窗口的BUG
- Fixed strategy text for Jaguar Warrior 修正了 Jaguar Warrior的策略文本不正确的BUG
[ 本帖最后由 孟仲玄 于 2009-6-11 18:52 编辑 ] |