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Social Policies
The Government/Civics system has been dramatically overhauled. Rather than having different forms of government or civics that the civilization can choose and switch between, Civ V uses a system called "Social Policy" which consists of 10 separate trees in which the civilization can spend Culture and unlock bonuses. These bonuses are cumulative, and the civilization does not "switch" between them, but rather chooses which trees to invest in.
There are ten trees:
Tradition
Gives bonuses that affect the Capital city. Adopting Tradition gives a bonus of +3 Food in the Capital.
Aristocracy: +33% production bonus for Wonders.
Oligarchy: +20%(?) combat strength for military units fighting within the empire's borders.
Legalism: Reduces unhappiness from population in the Capital by 50%?.
Liberty
Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will speed up the training of Settlers by 50% This branch cannot be active at the same time as Autocracy.
Collective Rule: Newly founded Cities start with 50% of the Food necessary to gain their second Citizen
Honor
Honor improves the effectiveness of one's army in a variety of ways. Adopting Honor gives a +25% combat bonus VS Barbarians and notifications will be provided when new Barbarian Camps spawn in revealed territory.
Warrior Code: Great General appears outside the Capital.
Military Caste: Each City with a garrison reduces empire Unhappiness by 1.
Piety
Piety increases the Happiness of empires, and allows their Culture to flourish. Adopting Piety immediately increases the Happiness in the empire by 2.
Organized Religion: Amount of Happiness required to start a Golden Age reduced by 25%
Reformation: The empire immediately enters a 6-turn Golden Age.
Patronage
Patronage enhances the benefits of City-State friendship. Influence with City-States degrades 50% slower than normal.
Order
Unlocks at Industrial Era.
Autocracy
Unlocks at Industrial Era.
Freedom
Unlocks at Renaissance Era.
Upon Adopting Freedom, population in cities produce half the normal amount of Unhappiness.
Free Speech: Reduces the Culture cost of future policies by 30%?.
Rationalism
Unlocks at Renaissance Era.
Commerce
Commerce provides bonuses to naval empires and those focused on Gold. Adopting Commerce will boost Gold output in capital city by 25%
You start the game with access to the Tradition, Liberty, and Honor trees, and other trees unlock at certain eras.
Some trees are incompatible with others. You can't have both Freedom and Autocracy, or both Rationalism and Piety.
Purchasing all the options in six of the ten trees will unlock a Utopia Project wonder which can then be built to achieve a Cultural Victory (assuming your rivals don't destroy you first).
According to Dennis Shirk, Social Policies don't affect your relations with other civilizations, but they do affect relations with city-states. "For city-states, yes, there are policies that can really dictate the relationships and yields you might get from city-states."
[ 本帖最后由 孟仲玄 于 2010-7-28 12:31 编辑 ] |