转自:http://well-of-souls.com/civ/civ5_civilizations.html
Special Abilities
The Glory of Rome (Rome): +25% production towards any buildings that already exist in the Capital.
The Great Warpath (Iroquois): Units spend only 1 Movement Point entering any tile with a Forest.
Manifest Destiny (America): All land military units have +1 sight range. 25% discount when purchasing tiles.
Trade Caravans (Arabia): +1 gold from each Trade Route, and Oil resources provide double quantity.
Sacrificial Captives (Aztecs): Gains Culture for the empire from each enemy unit killed.
Art of War (China): Effectiveness and spawn rate of Great Generals increased.
Monument Builders (Egypt): +20% production towards Wonder construction.
Sun Never Sets (England): +2 movement for all naval units.
Ancien Regime (France): +1 culture per turn from Cities before discovering Steam Power.
Furor Teutonicus (Germany): Upon defeating a Barbarian unit inside an encampment, there is a 50% chance you earn 25 gold and they join your side.
Hellenic League (Greece): City-State influence degrades at half and recovers and twice the normal rate.
Population Growth (India): Unhappiness from number of cities doubled, Unhappiness from number of Citizens halved. |