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The Units of Civ 5
Land Units (Military) New
Warrior (Movement 2, Strength 6)
Mohawk Warrior - Iroquois Unique Unit
Jaguar Warriors (Movement 2, Strength 6)- Aztec Unique Unit
Scout (Movement 2, Strength 4) - Not Slowed by Rough Terrain
Brute (Movement 2, Strength 6) Barbarian Unit
Swordsman (Movement 2, Strength 11)
Immortal (Strength 8)- Persian Unique Unit
Legion (Movement 2, Strength 13) Has the Ability to build Roads/Forts, Roman Unique Unit
Longswordsmen (Movement 2, Strength 16)
Samurai (Movement 2, Strength 18) - More effect at producing Great Generals, Japanese Unique Unit
Spearman (Movement 2, Strength 7) - Strong Against Mounted Units
Hoplite (Movement 2, Strength 7) - Greek Unique Unit
Pikemen (Movement 2, Strength 10)
Landsknecht - German Unique Unit
Gunpowder Units
Musketman (Movement 2, Strength 16)
Janissary (Movement 2, Strength 16) - Ottoman Unique Unit, If it Kills an non-Barbarian Enemy it receives full Health
Musketeer (Movement 2, Strength 20) - French Unique Unit
Minutemen - American Unique Unit
Riflemen (Movement 2, Strength 25)
Infantry
Foreign Legion (Movement 2, Strength 36) - French Unique Unit, Combat Bonus outside Territorial Boarders
Paratroopers
Mounted Units (Military) New
Horsemen (Movement 4, Strength 12)
Companion Calvary (Movement 5, Strength 14) - Greek Unique Unit
Chariot Archers (Movement 4 Strength 3, Ranged Attack 6, Range 2) - Slow on Rough Terrain, Vulnerable to Spearman
War Chariot (Movement 5, Strength 3, Ranged Attack 6, Range 2) - Egyptian Unique Unit, Slow on Rough Terrain, Vulnerable to Spearman, Dose not need Horses to be Constructed
Knight (Movement 3, Strength 18)
Naresuan’s Elephant (Movement 2, Strength 22) - Siamese Unique Unit, Bonus against other Mounted Units, Vulnerable to Pikeman
Camel Archers (Movement 3, Strength 10, Ranged Attack 15, Range 2) - Arabic Unique Unit, Vulnerable to Pikeman
Lancer (Movement 4, Strength 22) - Weak on Defence
Sipahi (Movement 5, Strength 22) - Ottoman Unique Unit, No Movement Penalty for Pillaging, +1 Sight Range, Weak on Defence, Vulnerable to Pikeman
Cossack - Russian Unique Unit
Mandekalu Cavalry - Songhai Unique Unit
War Elephant - Indian Unique Unit
Cavalry (Movement 3, Strength 25)
Ranged Units (Military) New/Updated
Archers (Movement 2, Strength 4, Ranged Attack 6)
Babylonian Bowmen - Babylonian Unique Unit [Digital Special Addition Bonus]
Longbowmen - English Unique Unit
Crossbowman -
Chu-Ko-Nu (Strength 6, Movement 2, Ranged Attack 10, Range 2) - Chinese Unique Unit, can fire twice in one turn
Catapult (Movement 2, Strength 4, Ranged Attack 14)
Ballista (Movement 2, Strength 4, Ranged Attack 18) - Roman Unique Unit
Trebuchet (Movement 2, Strength 6, Ranged Attack 20) - requires iron, strong against cities, must be set up before firing
Cannon (Movement 2, Strength 10, Ranged Attack 26)
Artillery
Rocket Artillery (Movement 3, Strength 10, Ranged Attack 40)
Armoured Units (Military)
Anti-Tank Gun (Movement 2, Strength 32)
Anti-Aircraft Gun
Mobile SAM (Movement 4, Strength 40, Range 2) - Will intercept enemy aircraft which try to bomb nearby units, Requires Aluminium
Tank (Movement 4, Strength 50)
Panzer - German Unique Unit
Mechanised Infantry (Movement 4, Strength 50)
Modern Armour (Movement 4, Strength 80) - requires Aluminium, Receives a penalty when attacking cities
Giant Death Robot - (Movement 3, Strength 150) Needs Uranium
Air Units
Helicopter Gunship (Movement 6, Strength 50)
Fighter - can be based on aircraft carrier
Zero Fighter (Range 8, Ranged Attack 50) - Japanese Unique Unit, Effective against Fighters, Requires Oil, can be based on aircraft carrier
Bomber (Range 10, Ranged Attack 70) - Effective against Ground Targets, Less effective against Naval Units, Vulnerable to Fighters
B17 - American Unique Unit
Jet Fighter (Range 10, Ranged Attack 70) - Effective against Helicopters, Requires Aluminium, can be based on aircraft carrier
Stealth Bomber
Naval Units New
Trireme (Movement 4, Strength 6, Ranged Attack 4)
Caravel (Movement 7, Strength 10, Ranged Attack 7)
Frigate (Movement 7, Strength 30, Ranged Attack 15)
Ship-of-the-Line - English Unique Unit
Ironclad
Destroyer (Movement 8, Strength 60, Ranged Attack 30)
Carrier
Submarine (Movement 5, Strength 15, Ranged Attack 60, Range 3) - Invisible to all units accept Destroyers and other Subs, Requires Oil
Nuclear Submarine (Movement 7, Strength 60, Ranged Attack 60, Range 3) - Invisible to all Units except Destroyers and other Submarines. Can carry 2 Missiles, and is specialized in hunting other Submarines, Requires Aluminium
Missile Cruiser (Movement 7, Strength 40, Ranged Attack 25, Range 3) - Good against Aircraft, Can carry 3 Missiles
Battleship (Movement 5, Strength 100, Ranged Attack 50) - Requires Oil
There are no longer Troop Transports instead, units instantly transform into makeshift floating transports (PC PowerPlay)
Missile UnitsUpdated
Guided Missile (Movement 2, Range 8, Ranged Strength 70)
Atomic Bomb (Range 10) - May Destroy Units in 2 Tiles and will damage Cities, Leaves Fallout, can be stationed on aircraft carrier
Nuclear Missile (Range 8) - Will destroy all units in 2 tiles and will Damage (or possibly Destroy) Cities, leaves Fallout, may be stationed on missile cruiser or nuke sub
Civilian UnitsUpdated
Settlers - can be once a city exceeds various thresholds of population
Workers (Movement 2)
核弹貌似能如同破碎的红星那样直接灭城了
[ 本帖最后由 orochi2k 于 2010-8-20 19:27 编辑 ] |
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