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[讯息] 最新的bug列表(包含135几个bug)

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发表于 2010-12-20 09:53:07 | 显示全部楼层 |阅读模式
这是最新的bug列表,其中200和201大家都很熟悉了 ,原帖地址http://forums.civfanatics.com/showthread.php?t=381414
我个人准备等下次update之后再玩,希望Library能加回一个slot,horseman能加回1-2个力,这样不会矫枉过正
还有,有人(这个人大家都认识 )提出签“合作协定”反而不利的看法,我觉得有点意思。

1.) Weird red terrain spots
2.) Crash upon loading savegame
3.) Clicking into Fog of war with unit selected might reveal occupied or impassable tiles
4.) Mod selection list is clipping
5.) [FIXED] 1.0.0.17 GPT deals set to 5 GPT, even when other values agreed.
6.) Tooltip time delay time rounded to nearest integer when moving slider in options menu
____6a.) Same issue affects other options sliders
7.) File Size bloats with save / load cycles
8.) [FIXED] 1.0.0.20 Puppet state production can be controlled via strategic view
9.) [FIXED] 1.0.0. 17 Peace negotiation bug - Enemy gives everything everytime
10.) Mouse top screen position not being updated with changing resolutions & moving to windowed mode.
11.) Mods prevent saves loading (Clock mod). Is this fixed?
12.) [BUG] Land boat: Boat is stuck when in city when it's razed AND ship in inland city
13.) Colon (: ) and other characters in save game title cause 0 byte save file.
14.) WIndows key + M doesn't minimize game in Windows 7, fullscreen mode.
15.) [FIXED] 1.0.0.20 No button to play mods available/Mod Installer does not check drive
____15a.) As above - Mods don't install when steam not on C drive. (Acknowledged by Dennis Shirk in thread above)
16.) "R" as a hotkey is used for both "show resources" on map, and for workers to "build roads".
17.) Oil on lakes inaccessible.
18.) Helicoper gunships can capture cities
19.) Research Beakers don't overflow.
20.) City State / Civ diplomacy can cause City-State to declare war on itself (results in crash)
21.) (same link as 20) Trying to load save file that uses DLC when you don't have it causes game crash - need error handling.
22.) Science column sorting by city name, not science output in Economic overview screen.
23.) Citizen Allocation Governor Anomalies
24.) Advanced Ballistics quote mismatched with voiceover quote
25.) Lord Elizabeth and Lord Catherine: Wrong titles
26.) International date line - path finding bugged, if you cross the date line
27.) Magellan Achievement doesn't trigger - deactivated via XML(?)
28.) wet Stonehenge (wonders on water)
29.) Extra move for swordsman causes graphics glitch - two units on one tile (or something!)
30.) Combat bonuses for friendly territory being applied in enemy territory
31.) [BUG] "Free thought" social policy, Trading posts only provide 1 science
32.) Clicking on unit in military adviser list doesn't bring-up the correct (clicked-on) unit.
33.) User is unable to click "promote" buttons. Might be related to screen resolution issues
34.) Several reports of crashes when trying to save: Thread 1 | Thread 2
35.) "Random" Map Type in "Advanced" set-up can't be chosen. Simply sticks with whatever was set in the "basic" setup, or most recently selected
36.) Resource counts not updating for expired trades and other Luxury Resource trade bugs.
37.) Problem when you have a interface menu up inter-turn and a Civ contacts you (diplo with no buttons, no ability to get out of it)
38.) Chichen Itza effect on golden ages being double-counted?
39.) Submarines visible to cities
40.) Catapults initiate a melee attack (instead of ranged) if not "set-up" first.
41.) Unit panel worker advice differs from on-plot / tooltip worker advice
42.) Deleting AI player in "Advanced setup" will also delete all victory conditions if time victory is turned-off.
43.) City State worker freed from barbs doesn't move.
44.) Open Borders not always being canceled when deal expires
45.) Oil resource textures not visible in DX11 version.
46.) Can't select unit garrisoned in city directly from the strategic view.
47.) [FIXED] 1.0.0.20 Research Agreements not expiring properly.
48.) AI accuses you of settling close, when you haven't. Related to them having just lost capital city?
49.) 2 great people on a single turn - does not increment counter properly
50.) [FIXED] Minutemen get no benefit from roads.
51.) Incorrect name in combat odds panel when attacking city
52.) Barb Unit fortification bonus cycles from 25% to 50% to 25% etc
53.) Reproduceable crash - moving helicopter.
54.) Number of turns to complete a project not calculated correctly when a city has a railroad production bonus
55.) Tile Improvement graphics prevent "revealed" resources from being see on map.
56.) Rebasing aircraft can create duplicate clickable icons
57.) Peace treaties and other diplomatic agreements not expiring (not sure why this wasn't logged in this list before)
58.) Square brackets [] in username impacts / prevents in-game chat
59.) Food in city center not being added to city (its starving!)
60.) Yield icons messed-up / missing when reloading a save,
61.) Nuking a tile <3 hexes away causes a crash
62.) [BUG] Impossible to see units' promotions, interface hides them
63.) City State & other diplomatic issues can reveal names of unmet civilizations.
64.) AI Doesn't defend well against naval attack
65.) Broken research pacts (by war declaration) gives you the tech anyway.
66.) Cities gained during peace treaties then puppeted can require you to select production for them, making an un-dismissible button
67.) River graphic not appearing on the map
68.) City State "broken" when starting game next to human player.
69.) [BUG] Gerat Wall apperently not working
70.) [Bug] Mounted Defense Bonus Against Ranged Attack
71.) Bug: Can see where units are placed in FOW
72.) Incompatible saves between Deluxe Babylon and normal version
73.) Puppet city building Apollo Program
74.) Machu Pichu destroyed when city captured.
75.) Uneven turn-number trades involving resources leave massive resource imbalance (and probably a bugged trade anyway) | Second thread
76.) [BUG] Siam bonus not working at all (with savegame)
77.) Brandenburg gates general not near the capital, but near wonder city
78.) Game crashes at 70th city
79.) [PATHFINDING] Civilian Units Route incorrectly around friendly units
80.) Crashes on turn 398 - Stuck savegame
81.) Can build catapults without iron working
82.) Built wonder narration affected by music volume slider
83.) Browse Mods > Online > Shows list then disappears
84.) pillaged resources still available
85.) Fighting over 30XP barb cap will add new great general points
86.) Minor BUg - Happiness calculation wrong - garrisoned units not included
87.) Need Civilopedia Update for Sydney Opera House to show that it can only be built in coastal cities
88.) Angkor Wat affects only the city in which it is built, not all cities
89.) Misc crashes
90.) Utopia Project being built by puppet city
91.) Automated Work Boats Don't (Always) Build Improvements
92.) [BUG] Diplomacy broken: AI complains about massing troops, but there are none
93.) [FIXED] infinite city population - starving + growing again
94.) Workers underestimate improvement build times
95.) Crash when AI is about to declare war
96.) [Possible Bug] Antarctic farms: You can build farms on snowy mountains Re-designated as possible.
97.) Graphics glitch--deep sea uranium deposit? (green spots on water)
98.) [Bug] Embarked Units Can't Stack with Naval Units
99.) [FIXED] [BUG] Embarked land units hindered by land unit Zones of Control
100.) multiplayer settings are not loaded or used in general: like difficulty settings? (might be display bug)
 楼主| 发表于 2010-12-20 09:53:20 | 显示全部楼层
101.) Custom Civs will shop up as "random" in scenarios with preset locations
102.) Crashing savegames
103.) I liberate their capital and they're hostile?! Re-designated as possible.
104.) Embarked unit exploring only moves 1 tile
105.) CS at war with own puppet
106.) Save game crashes with DX11, but not DX9
107.) The Great Warpath special ability treats forests as railroads Re-designated as possible
108.) Units can stack as a result of an attack
109.) AI turn never finishes
110.) [Display Bug] Discipline bonus is not displayed
111.) [reproducible] Player victory, keeping playing, get killed => endless AI game
112.) Crash to Desktop on Turn 1516
113.) CTD when demanding cash
114.) Solar plant without desert and production bonus discrepancy
115.) Shrinking Save Files + 100% CTD + Runtime error
116.) Ghost Cities don't display on map
117.) CTD on turn 483
118.) Whales in Lake tile.
119.) Incorrect Tile Info
120.) Another crashing savegame
121.) Civilopedia says you can't move stealth bombers on carriers - you can! (+ No XP)
122.) AI can purchase units in puppet states
123.) Map creation treats ice as land when deciding whether a body of water is a lake or orcean
124.) Maritime cities don't give me the food they promise.
125.) Map generator can place starting points on a peak (Worst starting position ever: On a peak)
126.) Computer gives false recommendations: Build road to connect resource
127.) Darius+Chichen Itza (not the same as item 38 in this list)
128.) Top bar collision resources and turns (Aluminium and Uran)
129.) guided missile used to start war doesn't die
130.) In-game load still crashes after patch 1.0.0.62 + red splotches
131.) Patch 1.0.0.62 - City Governor let's city starve
132.) Patch 1.0.0.62 - Display of "food basket" -always looks full
133.) Patch 1.0.0.62 - QuickLoad (or F12 itself) not working
134.) City governor behavior flaky
135.) Patch 1.0.0.62 - Simple Score List Displays Civs That Have Not Been Met
136.) Can't select custom civs in mods (Patch 1.0.0.62 Unable to select Mod Civ's)
137.) Embarked land unit can't move onto a city if there is a workboat inside
138.) Patch 1.0.0.62 Buildings still required list includes puppets
139.) File associations broken
140.) Patch 1.0.0.62 - Minor bug. Problem waking skipped unit.
141.) [FIXED] Patch 1.0.0.62 Breaks Games Saved with Deluxe Edition
142.) Patch 1.0.0.62 doesn't fix "red splotches" problem
143.) Patch 1.0.0.62 - Unit display in military overview broken
144.) Multiple city Trade in peace treaty: Examine -> Next city -> Auto annexing!
145.) Move Stacked Unit Request: No valid locations
146.) Unit and Combat Problems with 1.0.0.621: Can't attack, no valid adjacent enemy unit
147.) BUG: The destroyed civilization owns a tile
148.) Puppet city not producing anything
149.) Choosing your civilization: random civ selected, only user name typed: "Random civ"
150.) Lost production on obsolete units
151.) 1.0.0.621 - Great General gets recommendations to build road!
152.) No credit for eliminating one CS at the request of another CS (Complete Kills on)
153.) Stuck between turns
154.) UI- City Screen tooltips beneath right panel
155.) [1.0.0.62] - Khan from city state
156.) Crash at turn 566
157.) 1/5 of the map is not drawn (high resolution problem)
158.) [10.0.0.621] Luxury resources are counted wrong
159.) 1.0.0.621 - Incorrect message when viewing Policies
160.) Black Hole
161.) Lighthouse + Floating Gardens Bug
162.) More specialists than population?
163.) [DISPLAY BUG] Over unit limit penalty not shown
164.) Razed cities count as occupied on reload
165.) 1.0.0.62: Incorrect "attack" animation while Mobile Sam attacks cities
166.) 1.0.0.621 - No heal button for aircraft in city
167.) Extremely Irritating Bug: Workers deselected if you check the city screen
168.) Road Maintenance Discrepancy
169.) Runtime error
170.) Incorrect road linkage
171.) Crashing in Renaissance
172.) 1.0.0.62: Razing-in-progress captured city demands production set
173.) Game stops after peace offer
174.) Civilopedia Bug: Random text appear after typing and does not vanish
175.) tiles worked when building a settler are not assigned correctly
176.) Renaming a city bug
177.) Runtime Error when loading
178.) City-State Bug: Friendly CS declares war after liberation
179.) Upgrading your units in AI territory
180.) 1.0.0.621 Advanced Setup screen doesn't remember settings
181.) [OMISSION] No "Skip Turn" button on units in city
182.) Line of Sight across 3 hexes obscured
183.) F6 and F4 Keys don't work as expected
184.) [BUG] New puppet "View City" interface bugged with specialists. / [BUG] wrong number of citizen in puppet city
185.) Liberating city state resets earlier culture bomb
186.) Can't pass turn 334
187.) Improvements/cities/resources get 'stuck' to screen / floating graphics
188.) Selling a building with specialists assigned destroys the specialists.
189.) Governor won't assign specialist
190.) Auto Unit Cycle Off not working (garrisoned units)
191.) ending turn with city list displayed causes ctd
192.) [FIXED] Hagia Sophia rounding error (general error: 3 * 33% does not get rounded to 1)
193.) Random Game Crash
194.) autom. exploration ignores english additional moves
195.) [BUG] cannot access coastal tile of a CS
196.) 'Trade route' on hexes without road/railroad (1.0.0.621)
197.) Puppet city governor building priorities
198). [BUG] 1.0.0.621: Diplo Votes Screen Broken
199). [BUG]Razing conquered city makes tile previously owned disappear.
200.) Patch 1.0.1.135 - Luxury deals last one turn!
201.) Patch 1.0.1.135 - Science Calculation Bug
202.) Patch 1.0.1.135 - City-State road quest never completes
203.) Patch 1.0.1.135 - Food provided by Maritime CS not working correctly
204.) Patch 1.0.1.135 - Cannot Build Stealth Bomber
205.) Patch 1.0.1.135 - Rebase ui bug is back
206.) Patch 1.0.1.135 - CTD and/or inappropriate message from AI
207.) Patch 1.0.1.135 - CTD at end of turn
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发表于 2010-12-20 10:01:26 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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 楼主| 发表于 2010-12-20 10:03:41 | 显示全部楼层
呵呵,0621这个更新不是没什么哎眼的 bug吗?除了读盘时会推出之外,我没你们那么资深,对mod不感冒
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发表于 2010-12-20 10:58:40 | 显示全部楼层
200+的bug啊。。。。其实我觉得我们作为免费测试员的话是不是应该有点补偿呢。。。。。beta版卖这么贵,玩家要是真跟2k较劲的话,估计也够2k受的,欺诈嫌疑明显嘛
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发表于 2010-12-20 11:36:43 | 显示全部楼层
对,告他,让他赔钱
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发表于 2010-12-20 12:05:40 | 显示全部楼层
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发表于 2010-12-20 13:15:11 | 显示全部楼层
楼主都有心思把这么多BUG看完 不会不知道有一个unofficial mod是专门修复这些bug的吧,只不过135的版本还没出来而已 621的bug多了去了 你感觉不到而已
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发表于 2010-12-20 13:50:13 | 显示全部楼层
135的bug很多都莫名其妙啊,貌似补丁就是越来越多bug.
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发表于 2010-12-20 14:26:38 | 显示全部楼层
Rebase ui bug is back
CTD and/or inappropriate message from AI
CTD at end of turn

这三个求汉化解释。。。
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发表于 2010-12-20 15:56:34 | 显示全部楼层
原帖由 忧郁布丁 于 2010-12-20 14:26 发表
Rebase ui bug is back
CTD and/or inappropriate message from AI
CTD at end of turn

这三个求汉化解释。。。

最后一个是回合结束时艹他爹............
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发表于 2010-12-21 00:58:50 | 显示全部楼层
奢侈品交易只持续一回合
科技"计算"bug
航海城邦的食物加成错误
不能造隐形轰炸机
飞机rebase的UI bug又回来了
收到不正确信息或游戏崩溃
回合结束时游戏崩溃



玩个p啊,这么多bug
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发表于 2010-12-21 00:59:49 | 显示全部楼层
ctd我估计是 crash to desktop . 哪位指正一下?
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发表于 2010-12-21 02:40:52 | 显示全部楼层

回复 #13 qianhuidong 的帖子

就是这个,以前玩几个国外网游老外们就是这么说的
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发表于 2010-12-26 16:48:55 | 显示全部楼层
135我已碰到三个新bug,城邦修路无法完成的bug直接导致我不想玩了。
200.) Patch 1.0.1.135 -Luxury deals last one turn!
202.) Patch 1.0.1.135 - City-State road quest never completes
203.) Patch 1.0.1.135 - Food provided by Maritime CS not working correctly
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 楼主| 发表于 2010-12-27 10:06:23 | 显示全部楼层
200和203两个bug已经fix了
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发表于 2010-12-27 11:09:54 | 显示全部楼层
一回合交易 实在太二了 每回合找AI抢钱 晕啊~
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发表于 2010-12-28 09:25:12 | 显示全部楼层
我怎么没遇到一回合交易的事情?
城邦修路的bug确实头疼的要死,完不成这个任务,城邦也就不会给你新任务!
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