|
这是最新的bug列表,其中200和201大家都很熟悉了 ,原帖地址http://forums.civfanatics.com/showthread.php?t=381414
我个人准备等下次update之后再玩,希望Library能加回一个slot,horseman能加回1-2个力,这样不会矫枉过正 。
还有,有人(这个人大家都认识 )提出签“合作协定”反而不利的看法,我觉得有点意思。
1.) Weird red terrain spots
2.) Crash upon loading savegame
3.) Clicking into Fog of war with unit selected might reveal occupied or impassable tiles
4.) Mod selection list is clipping
5.) [FIXED] 1.0.0.17 GPT deals set to 5 GPT, even when other values agreed.
6.) Tooltip time delay time rounded to nearest integer when moving slider in options menu
____6a.) Same issue affects other options sliders
7.) File Size bloats with save / load cycles
8.) [FIXED] 1.0.0.20 Puppet state production can be controlled via strategic view
9.) [FIXED] 1.0.0. 17 Peace negotiation bug - Enemy gives everything everytime
10.) Mouse top screen position not being updated with changing resolutions & moving to windowed mode.
11.) Mods prevent saves loading (Clock mod). Is this fixed?
12.) [BUG] Land boat: Boat is stuck when in city when it's razed AND ship in inland city
13.) Colon (: ) and other characters in save game title cause 0 byte save file.
14.) WIndows key + M doesn't minimize game in Windows 7, fullscreen mode.
15.) [FIXED] 1.0.0.20 No button to play mods available/Mod Installer does not check drive
____15a.) As above - Mods don't install when steam not on C drive. (Acknowledged by Dennis Shirk in thread above)
16.) "R" as a hotkey is used for both "show resources" on map, and for workers to "build roads".
17.) Oil on lakes inaccessible.
18.) Helicoper gunships can capture cities
19.) Research Beakers don't overflow.
20.) City State / Civ diplomacy can cause City-State to declare war on itself (results in crash)
21.) (same link as 20) Trying to load save file that uses DLC when you don't have it causes game crash - need error handling.
22.) Science column sorting by city name, not science output in Economic overview screen.
23.) Citizen Allocation Governor Anomalies
24.) Advanced Ballistics quote mismatched with voiceover quote
25.) Lord Elizabeth and Lord Catherine: Wrong titles
26.) International date line - path finding bugged, if you cross the date line
27.) Magellan Achievement doesn't trigger - deactivated via XML(?)
28.) wet Stonehenge (wonders on water)
29.) Extra move for swordsman causes graphics glitch - two units on one tile (or something!)
30.) Combat bonuses for friendly territory being applied in enemy territory
31.) [BUG] "Free thought" social policy, Trading posts only provide 1 science
32.) Clicking on unit in military adviser list doesn't bring-up the correct (clicked-on) unit.
33.) User is unable to click "promote" buttons. Might be related to screen resolution issues
34.) Several reports of crashes when trying to save: Thread 1 | Thread 2
35.) "Random" Map Type in "Advanced" set-up can't be chosen. Simply sticks with whatever was set in the "basic" setup, or most recently selected
36.) Resource counts not updating for expired trades and other Luxury Resource trade bugs.
37.) Problem when you have a interface menu up inter-turn and a Civ contacts you (diplo with no buttons, no ability to get out of it)
38.) Chichen Itza effect on golden ages being double-counted?
39.) Submarines visible to cities
40.) Catapults initiate a melee attack (instead of ranged) if not "set-up" first.
41.) Unit panel worker advice differs from on-plot / tooltip worker advice
42.) Deleting AI player in "Advanced setup" will also delete all victory conditions if time victory is turned-off.
43.) City State worker freed from barbs doesn't move.
44.) Open Borders not always being canceled when deal expires
45.) Oil resource textures not visible in DX11 version.
46.) Can't select unit garrisoned in city directly from the strategic view.
47.) [FIXED] 1.0.0.20 Research Agreements not expiring properly.
48.) AI accuses you of settling close, when you haven't. Related to them having just lost capital city?
49.) 2 great people on a single turn - does not increment counter properly
50.) [FIXED] Minutemen get no benefit from roads.
51.) Incorrect name in combat odds panel when attacking city
52.) Barb Unit fortification bonus cycles from 25% to 50% to 25% etc
53.) Reproduceable crash - moving helicopter.
54.) Number of turns to complete a project not calculated correctly when a city has a railroad production bonus
55.) Tile Improvement graphics prevent "revealed" resources from being see on map.
56.) Rebasing aircraft can create duplicate clickable icons
57.) Peace treaties and other diplomatic agreements not expiring (not sure why this wasn't logged in this list before)
58.) Square brackets [] in username impacts / prevents in-game chat
59.) Food in city center not being added to city (its starving!)
60.) Yield icons messed-up / missing when reloading a save,
61.) Nuking a tile <3 hexes away causes a crash
62.) [BUG] Impossible to see units' promotions, interface hides them
63.) City State & other diplomatic issues can reveal names of unmet civilizations.
64.) AI Doesn't defend well against naval attack
65.) Broken research pacts (by war declaration) gives you the tech anyway.
66.) Cities gained during peace treaties then puppeted can require you to select production for them, making an un-dismissible button
67.) River graphic not appearing on the map
68.) City State "broken" when starting game next to human player.
69.) [BUG] Gerat Wall apperently not working
70.) [Bug] Mounted Defense Bonus Against Ranged Attack
71.) Bug: Can see where units are placed in FOW
72.) Incompatible saves between Deluxe Babylon and normal version
73.) Puppet city building Apollo Program
74.) Machu Pichu destroyed when city captured.
75.) Uneven turn-number trades involving resources leave massive resource imbalance (and probably a bugged trade anyway) | Second thread
76.) [BUG] Siam bonus not working at all (with savegame)
77.) Brandenburg gates general not near the capital, but near wonder city
78.) Game crashes at 70th city
79.) [PATHFINDING] Civilian Units Route incorrectly around friendly units
80.) Crashes on turn 398 - Stuck savegame
81.) Can build catapults without iron working
82.) Built wonder narration affected by music volume slider
83.) Browse Mods > Online > Shows list then disappears
84.) pillaged resources still available
85.) Fighting over 30XP barb cap will add new great general points
86.) Minor BUg - Happiness calculation wrong - garrisoned units not included
87.) Need Civilopedia Update for Sydney Opera House to show that it can only be built in coastal cities
88.) Angkor Wat affects only the city in which it is built, not all cities
89.) Misc crashes
90.) Utopia Project being built by puppet city
91.) Automated Work Boats Don't (Always) Build Improvements
92.) [BUG] Diplomacy broken: AI complains about massing troops, but there are none
93.) [FIXED] infinite city population - starving + growing again
94.) Workers underestimate improvement build times
95.) Crash when AI is about to declare war
96.) [Possible Bug] Antarctic farms: You can build farms on snowy mountains Re-designated as possible.
97.) Graphics glitch--deep sea uranium deposit? (green spots on water)
98.) [Bug] Embarked Units Can't Stack with Naval Units
99.) [FIXED] [BUG] Embarked land units hindered by land unit Zones of Control
100.) multiplayer settings are not loaded or used in general: like difficulty settings? (might be display bug) |
|