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[讯息] Polycast 文明播客 2011

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发表于 2011-1-26 10:04:30 | 显示全部楼层 |阅读模式
类似锵锵三人行以文明游戏为主题的英文播客,已经有好几年历史了,闲时听听很有意思,这里放个推荐帖,每双周末更新
http://civcomm.weplayciv.com/polycast/
 楼主| 发表于 2011-1-26 10:05:26 | 显示全部楼层
Episode 109: Starting to Speak Nerd (右击可保存至本地文件夹)

- 01m34s | News 新闻
  Civilization V Lead Designer Jon Shafer leaves Firaxis Games and joins Stardock Systems; Civilization: Network is renamed Civilization: World, with an alpha testing opportunity; version 1.0.1.135 patch for CivV is now available; and on CivV Downloadable Content (DLC) released to date. 文明5主设计师囧帅离开Firaxis转会Stardock;“文明网络”改名“文明世界”;文明5新升级包1.0.1.135;文明5新DLC西班牙与印加
- 72m23s | Forum Talk 论坛话题
  What do those still opposed to Civilization V like about the game, and an open invitation by someone who rejects this position. 文明5反对者的论战
- 89m30s | Research Lab 研究实验室
  A suggestion for Unique National Wonders per civilization in CivV. 建议:特色国家奇观

长度: 118m:30s | 体积: 56.8MB
日期: 2011.1.15
主持: DanQ, Makahlua, TheMeInTeam, qnl
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 楼主| 发表于 2011-1-30 07:17:55 | 显示全部楼层
Episode 110: Plausible Deniability
http://civcomm.weplayciv.com/pol ... son5/episode110.mp3

- 01m55s | Open Mic (Part 1 of 2) 互动一
  Answering a letter from a listener regarding naval combat in Civilization V and how it differs from previous Civ titles. 听众谈论文明5的海战
- 11m19s | Forum Talk 论坛话题
  The "Chick Parabola" and CivV relevancy, and liking or not liking the game's Denouncement diplomatic mechanic. 文明5的外交谴责
- 22m29s | Senate 参议院
  On a long standing practice of stealing Worker units in Civ, with a focus on CivV, and the good, the bad and the ugly of Wonders of the World in this latest series iteration. 文明5的抢工人战术和世界奇观
- 40m27s | Open Mic (Part 2 of 2) 互动二
  Continuing the Wonders discussion from the previous segment with a call-in from Daniel "dacole" Cole, a past guest co-host: beyond Domination Victory efforts, singleplayer versus multiplayer approaches, and a way within to generate wealth for one's civilization. 奇观对支配胜利的影响

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: January 29th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl, Hans Lemurson
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 楼主| 发表于 2011-2-13 07:29:22 | 显示全部楼层
Episode 111: Slightly More Balanced
http://civcomm.weplayciv.com/pol ... son5/episode111.mp3

- 02m16s | Forum Talk (Part 1 of 2)
  The position that Civilization V's resources need to adapt as the game advances in time, and arguing that cities are too strong on defence.
- 14m03s | Senate
  Spreadsheeting CivV diplomacy by its numbers.
- 21m16s | Forum Talk (Part 2 of 2)
  Should Unique Units keep their special abilities upon upgrade, and moving from a resource supply to resource demand-based economic system in Civ.
- 44m41s | Open Mic
  "MadDjinn" calls in to add to the discussion on a number of topics covered to this point, and both on Deity difficulty complaints and Great Person points comparison between CivIV and CivV.
- 55m21s | Miscellaneous
  On some colourful observations of CivV leaders' personalities and habits.        

Runtime: 118m:30s | Filesize: 28.8MB
Release Date: February 5th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl, RRRaskolnikov
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发表于 2011-2-16 21:54:27 | 显示全部楼层
不错

===本楼征用===
Episode 112: Let It At That
http://civcomm.weplayciv.com/pol ... son5/episode112.mp3

Moving into the acceptance stage. The one-hundred-and-twelfth episode of PolyCast, "Let It At That", features regular co-hosts Daniel "DanQ" Quick and "Makahlua" with returning guest co-hosts Jon "CanuckSoldier" Ryder, Peter "Emperor Peter", Gloria "condor223"/"Nolan" Carson and Douglas "Rusty Edge" Smith; it has a runtime of 59m59s.

The summary of topics is as follows:

- 02m50s | Forum Talk
In-depth consideration and analysis of the massive February patch notes for Civilization V, and removing city bombardment for cities that are garrisoned.
- 49m58s | Community Focus
All about the oldest and largest Civ multiplayer league, CivPlayers.

- Intro/Outro | Miscellaneous
Civilization IV's theme song wins a Grammy award, not stopping the show and tagline curiosity.

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 楼主| 发表于 2011-3-13 08:20:17 | 显示全部楼层
Episode 113: Rolls Right Off The Tongue
http://civcomm.weplayciv.com/pol ... son5/episode113.mp3

- 03m15s | News
  There is new Downloadable Content (DLC) for Civilization V: pay-for Polynesia, and three freebie multiplayer map types.
- 15m14s | Research Lab
  The pursuit of unhappiness; randomizing technology acquisition; an idea for bringing back health; a unitless espionage model, and idea: Great Philosophers.
- 46m45s | Senate
  Constructing the Industrial Park city improvement in Civilization IV.       

Runtime: 59m:59s | Filesize: 28.8MB
Release Date: February 26th, 2011
Hosts: DanQ, TheMeInTeam, qnl, kossin, Pinstar
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 楼主| 发表于 2011-3-27 09:26:54 | 显示全部楼层
Episode 114: Never Hear the End of It
http://civcomm.weplayciv.com/pol ... son5/episode114.mp3

- 02m21s | Forum Talk
  On initial impressions of the Civilization V 1.0.1.217 patch.
- 46m45s | Senate
  Considering the top Unique Units in CivV's Ancient, Classical and Medieval Eras sans those founded in paid-for Downloadable Content (DLC).       

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: March 26th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl, Bibor
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 楼主| 发表于 2011-4-10 10:52:14 | 显示全部楼层
Episode 115: There Is That
http://civcomm.weplayciv.com/pol ... son5/episode115.mp3

- 05m59s | Forum Talk
  Tips for different and interesting games in Civilization IV, and who wants wildlife back for Civilization V.
- 25m13s | Senate
  Research priority for the Curency technology in CivIV, and then both general city build priority and constructing Watermills in CivV.
- 40m07s | Research Lab
  Taking a stance to reinterpet game maps in Civilization V.        

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: April 09th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, MadDjinn
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 楼主| 发表于 2011-4-18 09:09:50 | 显示全部楼层
The First 100: A Listen Back
http://civcomm.weplayciv.com/pol ... eason5/first100.mp3

- 01m07s | Preface
  Introducing this special highlighting episodes from the show's first 100 of them... with #50 in top spot.
- 03m16s | Maki's List
  Makahlua's "Top 5", covering Episodes 01 to 49.
- 06m14s | Dan's List
  DanQ's "Top 5", covering Episodes 01 to 49.
- 11m40s | Lisa's List
  qnl's "Top 5", covering Episodes 51 to 100.
- 14m43s | Phil's List
  TheMeInTeam's "Top 5", covering Episodes 51 to 100.
- 18m00s | Epilogue
  Closing comments from the show's three most senior regular co-hosts.        
Discuss This Special | Stream This Special | Dial-Up Quality

Release Date: April 17th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl

这是百期回顾
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 楼主| 发表于 2011-4-24 18:38:58 | 显示全部楼层
Episode 116: Not a Paraphrase
http://civcomm.weplayciv.com/pol ... son5/episode116.mp3

- 01m10s | News
  Dissecting the list of the latest upcoming patch for Civilization V.
- 14m57s | Open Mic
  Responding to not one, but two, emails 'on-air': one from a "Patrick M." requesting tips to guide a new Civilization IV player, and another from "Creatureboy11" about a thread he started on Cottaging vs. Farming flood plains titles in the game.
- 36m17s | Forum Talk

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: April 09th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl
  Teaching CivIV to a friend, and one's favourite Downloadable Content (DLC) civilizations for CivV.
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 楼主| 发表于 2011-5-8 13:54:46 | 显示全部楼层
Episode 117: Skillful In That Regard
http://civcomm.weplayciv.com/pol ... son5/episode117.mp3
- 01m15s | News
  New Downloadable Content (DLC) for Civilization V is now available for purchase.
- 13m16s | Forum Talk
  Maintaining a preference to do no exploring in, and criticism of the calculation of Victory points in, CivV; then, how does a player stop their civilization from striking in Civilization IV.
- 35m26s | Open Mic
  An email inquiring about CivIV saved game sources and mods, and another message on having this game's resource variety reflected in CivV.        

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: May 7th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl, Onandoga
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 楼主| 发表于 2011-5-23 09:19:03 | 显示全部楼层
Episode 118: Everything Comes From Somewhere
http://civcomm.weplayciv.com/pol ... son5/episode118.mp3

- 01m39s | News
  First preview and fact sheet for CivWorld surfaces which leads to much discussion.
- 20m00s | Senate
  Returning to top Unique Units for Civilization V to consider the Renaissance, Industrial and Modern Eras -- again sans those found in paid-for Downloadable Content (DLC) -- with reference to ranking them across all eras.
- 34m20s | Open Mic
  Responding to not one, but two, listener emails: first, on a missing element towards informed diplomacy in CivV, and second how to increase difficulty within a difficulty level in it or immediate predecessor Civilization IV, last discussed pre-Beyond the Sword expansion.       

Runtime: 59m:59s | Filesize: 28.8MB
Release Date: May 21st, 20
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 楼主| 发表于 2011-6-19 12:43:18 | 显示全部楼层
Episode 119: Depending Upon the Numbers
http://civcomm.weplayciv.com/pol ... son5/episode119.mp3
- 02m19s | Open Mic
  Responding to an email from a frequent listener on bringing the Permanent Alliances (PAs) concept from Civilization IV into CivV.
- 10m15s | News
  The first walkthrough video of Civilization: World having been released by publisher 2K Games.
- 28m59s | Senate
  Countering the sneak naval attack in CivIV, and then in CivV choosing between Research Agreements and befriending City States and why "Pledge to Protect" one of the latter.
- 52m01s | Miscellaneous
  CivWorld may have some competition in the form of the also up-and-coming Empires & Allies.       

Runtime: 59m:59s | Filesize: 28.8MB
Release Date: June 04th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl, CivCube


Episode 120: Pounce Like a Tiger
http://civcomm.weplayciv.com/pol ... son5/episode120.mp3
- 01m44s | Forum Talk (Part 1 of 2)
  Critiquing Civilization V's Natural Wonders to come up with a "best of" list, with the National College in a steady lead.
- 24m20s | Miscellaneous
  An extension on the first topic, debating the merits of a 'Tall' (fewer, larger cities) versus a 'Wide' (more, smaller cities) empire in Civ with an emphasis on its fifth iteration.
- 38m04s | Forum Talk (Part 2 of 2)
  On a call for the removal of the minimum 1-hitpoint damage in attack in CivV.       

Runtime: 59m:59s | Filesize: 28.8MB
Release Date: June 18th, 2011
Hosts: DanQ, Makahlua, r_rolo1, LzPrst, flitcraftrz
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 楼主| 发表于 2011-6-27 08:21:54 | 显示全部楼层
Episode 121: Not Just a Lame Clip Show IV
http://civcomm.weplayciv.com/pol ... son5/episode121.mp3

- 00m51s | Miscellaneous (Part 1 of 2)
  On interest and desirability for Civilization: World, then still with its original Civilization: Network title (recorded for Episode 91) and the Trading Post improvement replacing Civilization IV's Cottages in Civilization V (recorded for Episode 103).
  Then the removal of a Religion mechanic to CivV during development and multiplayer woes twice over (recorded for Episode 106); then, both missing a Replay feature, and favourite and least favourite Ruin bonus, in CivV (recorded for Episode 108).
- 30m27s | Forum Talk
  Questioning first whether CivV's Longswordsmen unit replaced the Horsemen as the game's leading offensive unit, and then if Research Agreements are exploits (recorded for Episode 110).
- 50m35s | Miscellaneous (Part 2 of 2)
  Preferences for either warring over or building up cities in Civ with its fifth installment front and centre (recorded for Episode 120).       

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: June 25th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl [+ 11 others overall]
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 楼主| 发表于 2011-6-29 12:21:45 | 显示全部楼层
Focus: "Civilization: World"
http://civcomm.weplayciv.com/pol ... /focus_civworld.mp3

- 00m25s | Introduction
  An introduction to Civilization: World, a strategy/online multiplayer-hybrid game to bring Civ to the Facebook platform.
- 03m19s | Impressions
  Panelists share what their initial impressions were upon learning of the game being in development.
- 08m13s | Design
  For better and worse, on the design elements of CivWorld.
- 15m09s | Mechanics
  Reviewing a number of the game's mechanics that are still very much a work-in-progress.
- 20m55s | Concept
  Considering the concept towards what CivWorld is looking to accomplish, and its effectiveness to date.
- 28m49s | Minigames & Maps
  What is, and what is not, present within the title's minigames and on its maps to its benefit and detriment.
- 38m34s | Implementation
  Assessing the implementation of CivWorld, including whether the means are looking to justify its ends.
- 45m59s | Miscellaneous
  The state of the game's Throne Room, Wonder's of the World and reflecting on the involvement of Sid Meier himself.       

Runtime: 57m:47s | Filesize: 27.7MB
Release Date: June 28th, 2011
Hosts: qnl; Bibor; xienwolf
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 楼主| 发表于 2011-7-4 09:53:46 | 显示全部楼层
Episode 122: The Proof Is In the Pudding
http://civcomm.weplayciv.com/pol ... son5/episode122.mp3

- 01m38s | Forum Talk
  Weighing the advantages of using a Civilization V Great Artist to "culture bomb" over its other uses.
- 12m16s | News
  Extensive coverage of the the then-up-and-coming June/July 2011 patch for CivV. Following a thorough interview: changes to the Happiness (22m46s) and Social Policies (28m12s) systems, technology tree/combat system considerations (31m18s) and assorted changes (34m27s).
  Then on minimal treatment of the game's Mutiplayer mechanics (37m59s), incremental vs. comprehensive patching (43m13s), beta testing practices (48m42s) and summarizing thoughts (53m34s).       

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: July 02nd, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl, Thorburne
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 楼主| 发表于 2011-7-10 09:12:36 | 显示全部楼层
Episode 123: Not Just a Lame Clip Show V
http://civcomm.weplayciv.com/pol ... son5/episode123.mp3

- 01m00s | Miscellaneous (Part 1 of 2)
  Accounting for the most nuclear weapons launched in a game of Civilization IV (recorded for Episode 85).
- 04m16s | Senate (Part 1 of 2)
  Maximizing the mechanics of technology 'bulbing', and whether making the Lumbermill improvement available earlier than presently in CivIV would unbalance gameplay (recorded for Episode 91).
- 17m00s | Miscellaneous (Part 2 of 2)
  Classifying one's identity, CivIV-style (recorded for Episode 113).
- 26m23s | Forum Talk (Part 1 of 2)
  Responding to an article arguing that liberals play computer games like conservatives (recorded for Episode 114).
- 34m53s | Senate (Part 2 of 2)
  The viability of a Civilization IV economy based on religion (recorded for Episode 120).
- 45m47s | Forum Talk (Part 2 of 2)
  The worthiness of building one-tile-island cities in CivIV (recorded for Episode 122).       

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: July 9th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, qnl [+ 10 others overall]
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 楼主| 发表于 2011-7-19 09:57:55 | 显示全部楼层
Episode 124: Patch Your Eye Out
http://civcomm.weplayciv.com/pol ... son5/episode124.mp3

- 02m22s | News
  Initial impressions following first playthroughs of the substantial June Civilization V patch. Starting with Social Policies, the conversation then moves onto science and technology, including Research Agreements (13m22s); Infinite City Sprawl, also known as I.C.S. (25m22s); difficulty levels (29m42s), and finally Declarations of War (34m58s).
- 44m01s | Forum Talk
  What to think, and make, of CivV's starting bias for civilization placement on maps.
- 50m12s | Miscellaneous
  Weighing in on the substantial examination into stock image use in Civilization V.       

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: July 16th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, Cartimandua, MadDjinn
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 楼主| 发表于 2011-8-2 11:01:51 | 显示全部楼层
Episode 125: The Ripple Effect
http://civcomm.weplayciv.com/pol ... son5/episode125.mp3

- 01m50s | Forum Talk
  Responding to a statement made by the President of 2K Studios in an interview that strategy games are "not contemporary"; preferring a number of aspects of Civilization IV or V; rolling back to an earlier version of CivV following a patch release, and research efforts teach a computer to play FreeCiv yields considerably encouraging results.
- 40m04s | Research Lab
  Fleshing out a concept to have technologies spread gradually throughout a civilization once discovered.   [more...]       

Runtime: 59m:59s | Filesize: 28.7MB
Release Date: July 30th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, KMadCandy, vexing
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 楼主| 发表于 2011-8-29 08:57:01 | 显示全部楼层
Episode 126: Dividing by Zero
http://civcomm.weplayciv.com/pol ... son5/episode126.mp3

- 01m48s | Senate
  In the first cluster of four-topic Civilization V strategy, moving from a starting Settler position), the importance of rivers for cities (07m49s, when to prioritize a Granary city improvement build (09m05s), and if and when to build on top of a resource (16m53s).
  In the second cluster dealing with being denounced, how to get other civs to like you (23m48s), avoiding the "warmongering menace to the world" label (27m09s), and if selling 'lost cause' cities is a good idea (38m22s).
- 42m53s | Miscellaneous
  An extension of CivV diplomacy on blending Alpha Centauri's Planetary Council mechanics into the mix, and why so many City States want to see others dead.       

Runtime: 59m:59s | Filesize: 28.8MB
Release Date: August 13th, 2011
Hosts: DanQ, Makahlua, TheMeInTeam, Alexander, CivBattle
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