设为首页收藏本站

塞爱维(CIV)文明联盟

 找回密码
 注册
楼主: gzciv

[讯息] 六或七月补丁信息(20110627发布v1.0.1.332)

[复制链接]
发表于 2011-6-18 18:16:34 | 显示全部楼层
原帖由 qpzdahab 于 2011-6-18 16:33 发表
战报全部作废......


说得好!Maltz大的9级AImod也必须重制了
回复 支持 反对

使用道具 举报

发表于 2011-6-18 20:37:47 | 显示全部楼层
我觉得这样发展下去,终有一天过神只能靠暴力、文化或外交了
回复 支持 反对

使用道具 举报

发表于 2011-6-18 20:42:51 | 显示全部楼层
史无前例大补丁啊,出了这个攻略区大部分贴都要进历史仓库了
回复 支持 反对

使用道具 举报

发表于 2011-6-18 20:52:18 | 显示全部楼层

回复 #31 yzy5626 的帖子

是的,变成只多3点而已。你要看清这个政策改之前是什么样的,这个其实是快乐政策里削弱得最厉害的一个。
回复 支持 反对

使用道具 举报

发表于 2011-6-18 21:03:27 | 显示全部楼层
167是beta2,这个就是beta3了
回复 支持 反对

使用道具 举报

发表于 2011-6-18 21:07:54 | 显示全部楼层
原帖由 holyyang 于 2011-6-18 20:42 发表
史无前例大补丁啊,出了这个攻略区大部分贴都要进历史仓库了

所以我才會說越改越無聊
回复 支持 反对

使用道具 举报

发表于 2011-6-18 21:23:40 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

发表于 2011-6-18 22:04:17 | 显示全部楼层
order終於和freedom相衝突了。。從一開頭我就覺得應該這樣設置啊。。
回复 支持 反对

使用道具 举报

发表于 2011-6-18 22:08:16 | 显示全部楼层
Increased Crossbowman and Chu-Ko-Nu combat and ranged strength.
咦。。。諸葛弩又變強了嗎。。
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:04:45 | 显示全部楼层

2011 六月底 ~ 七月初大補丁訊息

是 Greg 到 CFC 貼的.
http://forums.civfanatics.com/showthread.php?t=427485

小弟最近比較忙, 擇幾個有趣的翻譯一下.

And before anyone asks, the ETA is still the same as before: late June or possibly early July.

[NOTES]
Pacing has received a large amount of work. Expect to have more of a challenge managing your empire at higher difficulty levels than you did before. Consider dropping a difficulty level if you have problems.
Existing saves will work correctly. However, the balance pass may make your existing happiness lower than expected when loading into your existing save post-patch.

[UI]
Civilopedia now available in the Main Menu (under “Other”)
Replay is now available at the end of the game, and through the main menu. You can choose Map, Graphs, and turn-by-turn. Only games played post-patch will apply.
遊戲結束後增加回放功能.
Great People progress UI addition (upper-left Info Corner UI).
Combat preview for Aircraft UI addition.
Fixed aircraft UI issue causing the aircraft selection UI to duplicate itself when rebasing aircraft.
When loading save game files, you can now order the list by name, or last modified.

[DIPLOMACY]
Made backstab routine more transparent (the dialog will clearly state that they are backstabbing you).
AI now remembers when it has been nuked, for a permanent diplomatic penalty.
AI now recognizes a player that captured their capital for a permanent diplomatic penalty.
佔領 AI 首都有額外恨意.
End declaration of friendship as soon as war is declared (so can't later get a notification that it has expired).
AI remembers if you satisfied one of their requests (positive modifier, decays over time, based on value of items granted).
救濟或交保護費給 AI 能增加好感, 隨物資量增加, 隨時間遞減.
AI remembers if you fought against a common foe (positive modifier, decays over time, based on damage done to the common foe).
與 AI 打過共同敵人能增加好感, 隨傷害增加, 隨時間遞減.
Track trades between players and allow that to positively influence relationships (the better the deal for the AI, the stronger the modifier). Particularly useful for bribing a hostile AI.
與 AI 貿易能增加好感. 貿易對 AI 愈有利, 好感愈多.

[AI]
Rebalanced AI flavors and strategies for unit training to improve AI army composition and build choices.
Allow the AI to consider Pikeman units for offensive roles when they can't build Swordsman or Longswordsman.
Allow Alexander and Darius to consider Hoplites and Immortals for offensive roles in early game.
AI players may now use a Great General in early rushes on higher difficulties.
Modified flavor tags for Atomic Bomb and Nuclear Missile so AI builds them only when it decides it specifically wants Nukes.
Block City States from building carriers, atomic weapons.
Strategies for building mobile units now persist into Modern era to help AI decisions for when to build tanks and modern armor.
Dampen early game Grand Strategies to give the AI time to expand (AI were sometimes stuck in a single city until late in the game).
AI 早期不會太拘泥於某勝利形式中而完全忘了鋪城.
Victory adjustments to AI behaviors, including alternate victory paths as “back-ups” (for example, building the Apollo Program, even if they are not going for a Spaceship victory).
AI 會有準備備用的勝利方式.
Revise code calculating recommended army size (using smaller armies if the threat is low).
AI 會調整自己的兵力. 沒有威脅就不爆兵.
Correct issue that was causing late-game continent-bound AI’s to over-build units intending to invade, and never properly execute the amphibious invasion.
AI 晚期無腦爆兵但不侵略修正 (會侵略了, 還是不會爆兵了呢呢?)
Scale recommended army sizes based on difficulty level.
AI grand strategy and flavor weighting balance pass.
AI policy choice weighting balance pass.
AI tech choice weighting balance pass.

[GAMEPLAY]
Player is now given the option to return a CS worker that they free from barbarians.
Roads under captured cities no longer charge maintenance.
佔領的城市中的道路不收維護費. (那本來已經大賺的征服流不是更賺了嗎?)
Machu Picchu no longer destroyed when capturing a city containing Machu Picchu.
Machu Picchu 被佔領時終於不會被摧毀了.

[MULTIPLAYER]
Multiplayer AI is now consistent with Single Player AI.
Hot-Seat is now available through the multiplayer menu.
You can have as many humans playing as available slots in the game.
Password protection is built in.
All maps, including purchased and user-created, are available to play in Hot-Seat.
While play-by-email is not yet implemented, we did include an in-between turn saving option for those that want to play via email.

[BALANCE]
Mechanics
Policy “Finishers” added to all 10 policy trees. Taking all policies in a tree will grant an additional bonus effect. See policy notes below for more information.
點完一座科技樹有額外獎勵.
Tweaked Policy cost formula (cheaper earlier, more expensive later).
前期政策點數要求減低, 後期增加.
Reduced per-city Policy cost increase by 50%.
直轄城市造成的政策點數增加減半 (!!)
Culture from City States tweaked (less early, more later).
文化城邦送政策點數前期減低, 後期增加.
Killing a barbarian for a city state now gives 12 influence (was 5).
殺野蠻人一個 +12 影響力.
Production cost adjustments for units/buildings/wonders (mostly a little cheaper, much cheaper late game).
造一切的東西變便宜了, 愈到後期便宜愈多.
Unhappiness per city increased to 3 from 2.
每多一城的不快樂增加至 3 (甘地淚流滿面)
All great person tile improvements now connect all strategic resources.
Reduced Culture from Goody Huts to 20 from 30.
遠古遺跡文化從 +30 減為 +20.
Defense penalty and city assault bonus promotions are now lost with upgrade.
攻城懲罰不會帶到升級後的兵種.
Research agreements now give a tech boost instead of a free tech. Tech boosts start at 50% of the median value of all techs you can research. Can be boosted to 100% if you both start Rationalism and build the Porcelain Tower.
完全改掉 RA! (贊) 現在是送免費燒瓶數.(詳情見上)

Terrain, Resources, and Improvements
New bonus resource: Stone (+1 production, improved with a Quarry). See the Stone Works building note below for additional details.
增加 石 資源
Map generation improvements to integrate Stone into production-poor terrain, reducing the temporary usage of Cows. Additionally, will switch grass bonus resources from Cows to Stone when production is needed.
Marsh and Fallout terrain penalty reduced from -33 to -15.
Academy yield increases with Scientific Theory.
Customs House yield increases with Economics.
Manufactory yield increases with Chemistry.
Marble wonder production mod reduced to 15%.
大理石造奇蹟優待減為 15%.
Luxury resources now give 4 Happiness, down from 5.
奢侈資源只加 4 快樂.
Remove penalty for improving Tundra, Snow and Desert.
Railroad improvement now takes 3 turns, down from 7.
Scrub Fallout now takes 2 turns, down from 5.
Repair improvement now takes 2 turns, down from 3.
Well improvements now remove jungle/forest/marsh.

Buildings
New building: Stone Works: +1 Happiness and +1 production, and +1 production for each source of Marble and Stone worked. Requires Marble or Stone.
Burial Tomb now correctly has an Artist slot.
Mud Pyramid Mosque reduced 1 Culture.
Circus moved to Trapping.
Forge maintenance reduced 1 gold.
Windmill production modifier reduced 5% to 10%.
Monastery base Culture reduced from 3 to 2. Per resource Culture unchanged.
Mint gold per resource reduced by 1 gold.
Colosseum maintenance reduced by 1 gold, Happiness reduced by 1.
Theatre maintenance reduced by 1 gold, Happiness reduced by 1.
Stadium maintenance reduced by 1 gold, Happiness reduced by 1.
Broadcast tower cultural modifier reduced to 33% but now gives 3 Culture.
Armory maintenance reduced by 1 gold and moved to Machinery.
Military academy maintenance reduced by 2 gold.
Arsenal moved to rifling and now provides city defense instead of unit production.
Walls now gives 4 Defense (was 5).
Walls of Bablylon now give 6 Defense (was 7.5).
Mughal Fort now gives 6 Defense (was 9).
Castle now gives 4 Defense (was 7.5).
University maintenance reduced by 1 gold and now gives a 33% boost to science instead of 50% (will increase to 50% after adopting Free Thought Policy).
Military Academy now requires Armory instead of Barracks.
Arsenal now requires Castle instead of Military Academy.
Military Base now requires Arsenal.
Wat now requires Library.
Mud Pyramid Mosque now requires Monument.
Harbor naval production reduced 10% but now increases sea resources yield by 1 hammer.
Seaports no longer require a sea resource, they now require a Harbor. Production per sea resource reduced by 1 hammer.
Factory production increased by 1 hammer but modifier decreased to 10%.
Solar/Nuclear plant cost greatly reduced.
Solar/Nuclear plant production increased by 1 hammer but modifier decreased to 15%.
Public School science per population reduced by 50% and now provides a flat 3 science.
Research Laboratory modifier reduced by 50% but now gives a flat 4 science.
Workshop production modifier reduced by 5%.
Barracks, Armory, Military Academy and Krepost now provide experience to all units trained.
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:11:00 | 显示全部楼层
Wonders
National College moved to Philosophy and reduced by 2 science.
國立學院改弱, 開局法徹底消失!! 現在到哲學才有. 而且少兩個瓶子.
Oxford University now gives 3 additional science.
牛津大學不送科技! 只送加三瓶子 (到那時都幾百的瓶了吧...)
Great Lighthouse now also provides a free Lighthouse in the city where it was built.
Great library now gives 3 additional science, and provides a free Library in the city where it was built.
大圖變成 +3 瓶子, 每城送小圖.
Porcelain tower now additionally increases the Science granted when completing Research Agreements by 50%.
大報恩寺勃然雄起! 另外增加 RA 免費燒瓶 50%!
Hermitage moved to Acoustics and much cheaper to build. Now requires Opera Houses but gives only a 50% boost to Culture.
冬宮移到聲學下點點點...
Stonehenge Culture reduced to 6 from 8.
巨石陣變弱! 8 減到 6.
Pyramids worker speed increase reduced to 25% from 50% but now give a free Worker when built
大金 = +50% 高效工人. 而且又送一個免費工人.
Hanging Gardens now give 10 Food instead of 1 population per city and Happiness.
Hanging Garden 送 10 食物 (永遠有效嗎? 太可怕了... 但很難搶得贏 AI) 但不送別的了.
Great Wall now obsoletes with Dynamite instead of metallurgy and gives 3 Culture. Additionally, a free Wall is provided in the city where it was built.
長城延後到炸藥失效. 建好後每城送牆.
Hagia Sophia great person modifier reduced to 25% from 34%, and gives a free Great Person of your choice.
Hagia Sophia 調強, 送任意偉人! (也就是哲學 NC +神學 Hagia Sophia 流嗎?)
Eiffel Tower now give 5 Happiness plus 1 for every 2 Policies adopted.
Chichen Itza now grants an additional 4 Happiness.
Machu Picchu trade route gold increased by 5% and also gives a flat 5 gold.
The Colossus now gives an additional 5 gold.
Notre Dame now gives 10 Happiness, up from 5, and 3 Culture.
Sistine Chapel Culture modifier reduced from 33% to 25%.
Kremlin global city defense mod reduced to 25% from 50% but now gives 12 defense in the city where it's built.
Cristo Redentor Policy discount reduced from 25% to 10% but now gives 4 Culture.
基督像大幅改弱! (那時文化都是幾百幾百的吧... 4 文化?)
Pentagon upgrade cost reduced to 33% from 50% but now gives 3 Culture.
Sydney Opera House moved to Mass Media and gives 50% Culture in the city where it's built plus 4 Culture.
Big Ben hurry modifier reduced to 15% from 25% but now gives a flat 4 gold.
Himeji bonus reduced to 15% from 25%, and provides a free Castle in the city where it was built.
姬路城調弱, 該城送城堡.

[ 本帖最后由 maltz 于 2011-6-18 23:55 编辑 ]
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:14:46 | 显示全部楼层
基督巨像和大本钟的削弱是在是无法理解。。后期东西还是很贵的吧。。

海军空军的经验不错。。

RA削弱似乎是之前就预测的主流。。
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:16:31 | 显示全部楼层
Civilization Unique Abilities
Arabia: Bazaar now gives 2 gold on oil/oasis.
America: Remove river start bias.
America: Increase plot buy modifier to 50% from 25%.
China: Great General trait reduced to 50% from 100%.
中國再次調弱! 大軍(不知道什麼)加成減半!
Babylon: Great Scientist trait reduced to 50% from 100%.
Germany: Now receives a 25% discount on land unit maintenance.
Ottoman: Now receives a 67% discount on naval unit maintenance, and can upgrade Galley’s to Trireme’s.

Policies
Liberty and Autocracy are no longer mutually exclusive.
自主與獨裁不互斥.
Freedom, Autocracy and Order are now mutually exclusive.
自由, 獨裁與秩序互斥. (秩序與獨裁不是差不多東西嘛...)

Tradition
Aristocracy now provides +15% Production when building Wonders down from 20%.
Landed Elite now provides 1 Happiness at every 10 Citizens in each City.
Tradition Finisher: +15% Growth and +2 Food in each city.
Liberty
Meritocracy: +1 Happiness for each city connected to your capital, and -5% Unhappiness from citizens in non-occupied cities. 免費偉人沒了
Republic now adds an additional 5% building production modifier.
Liberty Finisher: Great Person of your choice.
Honor
Honor Opener now additionally provides Culture for each barbarian killed.
Warrior Code now also gives 15% melee unit production.
Military Caste now provides +1 Happiness and +2 Culture for each city with a garrison.
Professional Army now reduces cost of upgrading units by 33% and provides +1 Happiness per defensive building (Walls, Castle, Arsenal, Military base).
Honor Finisher: Grants gold for each enemy unit killed.
Piety
Piety Opener now provides a 15% production bonus on Culture buildings.
Free Religion now provides only 1 free Policy but increases the Culture from Monuments, Temples and Monasteries by 1.
Organized Religion now gives 1 Happiness per Monument, Temple and Monastery.
Reformation now increases Culture in all cities with a Wonder by 33%, and starts a Golden Age.
Theocracy now increase gold yield by 10% in cities with a Temple.
Piety Finisher: -10% Culture cost of future Policies.
Patronage
Scholasticism reduced from 33% to 25%
Patronage Finisher: Causes other players’ influence with City States to decrease 33% more per turn than usual.
Commerce
Naval Tradition policy now also gives +1 moves to embarked units.
Commerce Finisher: +1 Gold per Specialist.
Rationalism
Rationalist Opener now increases the Science granted when completing Research Agreements by 50%. Stacks with Porcelain Tower.
Free Thought now also increases University science yield by 17%
Humanism now also affects Public Schools and Observatories.
Rationalism Finisher: +1 Gold from Science buildings.
Freedom
Freedom Opener now provides 25% Great Person Points in all cities.
Democracy now provides -50% Unhappiness per Specialist.
Constitution now provides +2 Culture per Wonder.
Free Speech now provides 8 maintenance free units.
Freedom Finisher: +100% yield from Great Tile Improvements and increase length of Golden Ages by 50%.
Autocracy
Police State now provides 3 Happiness per Courthouse, and reduces the time it take to build Courthouses by 50%.
Total War now provides +15% Production when building Military Units and +15 XP for new units.
Autocracy Finisher: 30 turn attack bonus of +20%.
Order
Order Opener now provides +1 Happiness per City.
Socialism and Planned Economy swapped places.
Socialism buff to 15% reduction in building maintenance from 10%.
Planned Economy now increases Science yield by 25% in cities with a Factory.
Communism now provides 2 Production and 10% Production towards buildings in each city.
Order Finisher: +1 Food/Production/Science/Gold/Culture per city.

Technology
Reduced cost of Calendar, Civil Service, Iron Working, Gunpowder, Rifling and Dynamite.
Scaled up costs of all sciences starting in the mid-renaissance era and on (larger increases later on).
Metal Working requires Construction.
Railroad now requires Dynamite.
Radar now requires Combustion.
Globalization requires Computers, and the cost is increased.
Computers require Radar.
Particle Physics no longer requires Globalization (Space victory now possible without overlapping Diplomatic victory).
Future Tech requires Globalization.
Tech Aesthetics: moved Dynamite and all future technologies around by 1 position for better alignment.

Units/Combat
Destroyers no longer start with extra sight.
Extra Sight promotions are now lost with upgrade (Caravel).
Great General promotion spawning effectiveness reduced by 50%.
Mohawk Jungle/Forest bonus reduced to 25% from 50%.
Gunship anti-armor promotions now work correctly.
Jaguar now gets Woodsman promotion.
Minuteman now start with Drill I.
Mohawk Warriors no longer require Iron.
Carriers no longer require Oil.
Destroyer moved to Combustion.
Mechanized infantry moves reduced from 4 to 3.
Galley now upgrades to Trireme.
Ironclad now upgrades to Battleship.
+1 moves for Tank, Panzer, Modern Armor, with no sight penalty.
Increased combat strength of siege weapons to 50% of their ranged strength, increased intrinsic city attack promotions (10%/30% -> 20%/50%).
Increased Incan slinger combat strength slightly.
Increased Crossbowman and Chu-Ko-Nu combat and ranged strength.
Decreased Longswordsman, Fighter, Bomber, Guided Missile, Jet Fighter and corresponding UUs strength.
長劍調弱! 不曉得多弱.
Removed Mandekalu Cavalry city attack bonus promotion (but still has no penalty).
Reduced Tank, Panzer, Modern Armor to lower tier city attack penalty (-25%, instead of -33%).
Aztec Culture from kills now stacks with new Honor Policy branch opener for double Culture killing barbarians.
Boosted Chariot Archer to strength 4 and ranged 7 (Egypt War Chariot as well).
Drop combat value of Berserker and Huscarl to match Longswordsman.

[MODDING]
Fixed a bug in Lua where "Events.<SomeEvent>.Remove" was not behaving correctly.
(Lua) Added GameEvents.CityCanBuyAnyPlot(ownerID, cityID) (TestAll)
(Lua) Added GameEvents.CityCanBuyPlot(ownerID, cityID, plotX, plotY) (TestAll)
(Lua) Added GameEvents.CityCanCreate(ownerID, cityID, projectTypeID); (TestAll)
(Lua) Added GameEvents.CityCanMaintain(ownerID, cityID, processTypeID); (TestAll)
(Lua) Added GameEvents.CityCanPrepare(ownerID, cityID, specialistTypeID); (TestAll)
(Lua) Added GameEvents.CityCanTrain(ownerID, cityID, unitTypeID); (TestAll)
(Lua) Added GameEvents.PlayerAdoptPolicy(playerID, policyTypeID); (Hook)
(Lua) Added GameEvents.PlayerAdoptPolicyBranch(playerID, policyBranchTypeID); (Hook)
(Lua) Added GameEvents.PlayerCanAdoptPolicy(playerID, policyTypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanAdoptPolicyBranch(playerID, policyBranchTypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanConstruct(playerID, buildingTypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanCreate(playerID, projectTypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanEverReseearch(playerID, techtypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanMaintain(playerID, processTypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanPrepare(playerID, specialistTypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanResearch(playerID, techTypeID); (TestAll)
(Lua) Added GameEvents.PlayerCanTrain(playerID, unitTypeID); (TestAll)
(Lua) Added GameEvents.TeamSetHasTech(teamID, techID); (Hook)
It's now possible to have the tech tree "dead end" where the final technology is not repeatable.
New graph datasets used by the replay viewer can be added by mods.
Action Icons now use the database in the same way as other icons instead of using ActionIcons.lua.

[ 本帖最后由 maltz 于 2011-6-18 23:38 编辑 ]
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:16:55 | 显示全部楼层

回复 #34 fenix3407 的帖子

哦~后面一句看错了~
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:19:22 | 显示全部楼层
向钢铁雄心靠拢了……共产、法西斯、民主……
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:20:29 | 显示全部楼层

回复 #2 maltz 的帖子

不是每个城,而是所在城。
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:23:18 | 显示全部楼层
Freedom, Autocracy and Order are now mutually exclusive.
自由, 獨裁與秩序互斥. (秩序與獨裁不是差不多東西嘛...)


一个是极左一个是极右
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:23:22 | 显示全部楼层
很好的补丁嘛,过去投机取巧太多了,弄到神级也没个神级的样子。希望这个补丁能让咱踏踏实实的打游戏。
看到这个补丁信息,仿佛又看到了5代的希望,采纳4代好的元素本来就是正道。5代初期为了创新,遗弃了太多原来好的东西,希望这个补丁能让《文明》重返荣耀,真正配得上西德梅尔之名。
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:30:25 | 显示全部楼层

回复 #5 孟仲玄 的帖子

秩序是共产,独裁偏向法西斯一点。。。
回复 支持 反对

使用道具 举报

发表于 2011-6-18 23:32:11 | 显示全部楼层
獨裁與秩序

如果两个同时开 强到爆
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|手机版|Archiver|塞爱维(CIV)文明联盟    

GMT+8, 2024-4-29 08:02

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

快速回复 返回顶部 返回列表