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发表于 2011-6-19 06:18:23
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Policies
Liberty and Autocracy are no longer mutually exclusive.
Freedom, Autocracy and Order are now mutually exclusive.
政策
自主和独裁不再互斥
自由、独裁、秩序三个政策树现在互斥
Tradition
Aristocracy now provides +15% Production when building Wonders down from 20%.
Landed Elite now provides 1 Happiness at every 10 Citizens in each City.
Tradition Finisher: +15% Growth and +2 Food in each city.
传统政策
贵族政治的奇观加成从20%降到15%
绅缙阶层现在给每座城市提供1笑脸/10城市人口
完成传统政策:+15%食物积累速率,+2食物。
Liberty
Meritocracy: +1 Happiness for each city connected to your capital, and -5% Unhappiness from citizens in non-occupied cities.
Republic now adds an additional 5% building production modifier.
Liberty Finisher: Great Person of your choice.
自主政策
精英政治:每座与自己首都相连的城市+1快乐,非占领城市人口规模导致的不满减少5%。
共和政体现在额外增加5%城市产能
完成自主政策:免费获得一位伟人(类型可选)。
Honor
Honor Opener now additionally provides Culture for each barbarian killed.
Warrior Code now also gives 15% melee unit production.
Military Caste now provides +1 Happiness and +2 Culture for each city with a garrison.
Professional Army now reduces cost of upgrading units by 33% and provides +1 Happiness per defensive building (Walls, Castle, Arsenal, Military base).
Honor Finisher: Grants gold for each enemy unit killed.
荣誉政策
荣誉的开启政策额外提供文化/杀一个野蛮人
尚武精神现在额外提供15%肉搏单位建造速度加成
军人阶层:每座有守军的城市+1快乐和+2文化。
职业军队:升级单位所需金钱减少33%,每个防御建筑(城墙、城堡、兵工厂、军事基地)+1快乐。
完成荣誉政策:每杀一个敌军单位获得一定金钱。
Piety
Piety Opener now provides a 15% production bonus on Culture buildings.
Free Religion now provides only 1 free Policy but increases the Culture from Monuments, Temples and Monasteries by 1.
Organized Religion now gives 1 Happiness per Monument, Temple and Monastery.
Reformation now increases Culture in all cities with a Wonder by 33%, and starts a Golden Age.
Theocracy now increase gold yield by 10% in cities with a Temple.
Piety Finisher: -10% Culture cost of future Policies.
虔诚政策
虔诚的开启政策:建造文化建筑获得15%的产能加成。
信仰自由现在只送一个政策,但是纪念碑、神庙、修道院的文化产出+1
教会组织:纪念碑、神庙、修道院+1快乐。
宗教改革:拥有世界奇观的城市增加33%文化。,立即开启一次黄金时代。
神权政治:有神庙的城市的金钱产出增加10%。
完成虔诚政策:推行新政策所需的文化点数减少10%。
Patronage
Scholasticism reduced from 33% to 25%
Patronage Finisher: Causes other players’ influence with City States to decrease 33% more per turn than usual.
赞助政策
经院哲学提供的科研从33%减低到25%
完成赞助政策:其他文明每回合对城邦的影响力下降速度加快33%。
Commerce
Naval Tradition policy now also gives +1 moves to embarked units.
Commerce Finisher: +1 Gold per Specialist.
商业政策
海军传统现在额外给所有海运中的部队增加1移动力
完成商业政策:每个专业人员+1金钱产出。
Rationalism
Rationalist Opener now increases the Science granted when completing Research Agreements by 50%. Stacks with Porcelain Tower.
Free Thought now also increases University science yield by 17%
Humanism now also affects Public Schools and Observatories.
Rationalism Finisher: +1 Gold from Science buildings.
理性政策
理性的开启政策:提高50%的科研协定获得的科研,和大报恩寺塔效果叠加。
思想自由现在额外提高大学17%的科研加成
人文主义现在对公立学校和天文台也有效
完成理性政策:每座科研建筑+1金钱产出。
Freedom
Freedom Opener now provides 25% Great Person Points in all cities.
Democracy now provides -50% Unhappiness per Specialist.
Constitution now provides +2 Culture per Wonder.
Free Speech now provides 8 maintenance free units.
Freedom Finisher: +100% yield from Great Tile Improvements and increase length of Golden Ages by 50%.
自由政策
自由的开启政策:伟人点数积累速率增加25%。
民主主义:城市中专业人员产生的不满减少50%。
宪法政治:每个奇观+2文化。
言论自由:免维护费单位数+8。
完成自由政策:每座科研建筑+1金钱产出。
Autocracy
Police State now provides 3 Happiness per Courthouse, and reduces the time it take to build Courthouses by 50%.
Total War now provides +15% Production when building Military Units and +15 XP for new units.
Autocracy Finisher: 30 turn attack bonus of +20%.
独裁政策
警察国家:每个法庭+3快乐,法庭建造时间减半。
全面战争:组建军事单位时+15%产能,新单位+15经验。
完成独裁政策:所有军事单位攻击战斗力增加20%,持续30回合。
Order
Order Opener now provides +1 Happiness per City.
Socialism and Planned Economy swapped places.
Socialism buff to 15% reduction in building maintenance from 10%.
Planned Economy now increases Science yield by 25% in cities with a Factory.
Communism now provides 2 Production and 10% Production towards buildings in each city.
Order Finisher: +1 Food/Production/Science/Gold/Culture per city.
秩序政策
秩序的开启政策:所有城市+1快乐。
社会主义和计划经济位置对调
社会主义的维护费减少从10%加强到了15%
计划经济:拥有工厂的城市的科研+25%。
共产主义:所有城市+2产能,建筑建筑时的产能增加10%。
完成秩序政策:所有城市+1食物/产能/科研/金钱/文化。
翻完咯~
[ 本帖最后由 CCX_CX_D 于 2011-6-19 06:33 编辑 ] |
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