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<DIV><FONT face="MS UI Gothic" size=2>进攻方某类型部队A与防守方某类型部队B战斗中,B每损失一格血之前,进攻方损失的血格数</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>与进攻的顺序无关。</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>以攻城为例:A为骑兵(攻击力2),B为长矛兵(防御力2)</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>进攻方3队</FONT><FONT face="MS UI Gothic" size=2>A标记为{A1,A2,A3},血格分别为:{5,4,4}</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>防守方2队<FONT face="MS UI Gothic" size=2>B标记为{B1,B2},血格分别为:{3,3}</FONT></FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>守方总共有6格血,每格血损失之前,攻方损失的血格数标记为</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>序列1 {x1,x2,x3,x4,x5,x6}</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>进攻顺序1:A1-A2-A3</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>结果:</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>第一回合 A1 vs B1</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>伤血顺序(1)5-3 (2</FONT><FONT face="MS UI Gothic" size=2>)2-3 (3<FONT face="MS UI Gothic" size=2>)2-1 (3<FONT face="MS UI Gothic" size=2>)0-1<FONT face="MS UI Gothic" size=2> </FONT></FONT></FONT>A1阵亡 B1剩1格血退二线</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>由上可以得到:序列1的x1=3,x2=0,x3>=2</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>第二回合 A2 vs B2</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>伤血顺序(1)4-3 (2</FONT><FONT face="MS UI Gothic" size=2>)4-2 (3<FONT face="MS UI Gothic" size=2>)2-2 (4<FONT face="MS UI Gothic" size=2>)2-1 (5<FONT face="MS UI Gothic" size=2>)2-0</FONT> (5<FONT face="MS UI Gothic" size=2>)2-0</FONT></FONT></FONT> B2阵亡 A2剩2格血</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>由上可以得到:序列1的x3=2,x4=2,x5=0</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>第三回合 A3 vs B1</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>伤血顺序(1)4-1 (2</FONT><FONT face="MS UI Gothic" size=2>)3-1 (3<FONT face="MS UI Gothic" size=2>)3-0 </FONT>B1阵亡 A3剩3格血</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>由上可以得到:序列1的x6=1</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>完整的序列1 为 {3,0,2,2,0,1} </FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>换一个进攻顺序</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>进攻顺序2:A2-A1-A3</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>结果:</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>第一回合 A2 vs B1</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>伤血顺序(1)4-3 (2</FONT><FONT face="MS UI Gothic" size=2>)1-3<FONT face="MS UI Gothic" size=2><FONT face="MS UI Gothic" size=2><FONT face="MS UI Gothic" size=2> </FONT></FONT></FONT>A2撤退 B1未伤血</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>由上可以得到:序列1的x1>=3</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>第二回合 A1 vs B1</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>伤血顺序(1)5-3 (2</FONT><FONT face="MS UI Gothic" size=2>)5-1 (3<FONT face="MS UI Gothic" size=2>)3-1 (3<FONT face="MS UI Gothic" size=2>)3-0</FONT> </FONT>B1阵亡 A1剩3格血</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>由上可以得到:序列1的x1=3,x2=0,x3=2</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>第三回合 A3 vs B2</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>伤血顺序(1)4-3 (2</FONT><FONT face="MS UI Gothic" size=2>)2-3 (3<FONT face="MS UI Gothic" size=2>)2-2 (4<FONT face="MS UI Gothic" size=2>)2-1 (5<FONT face="MS UI Gothic" size=2>)1-1 (6<FONT face="MS UI Gothic" size=2>)1-0 </FONT></FONT></FONT></FONT>B2阵亡 A3剩1格血</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>由上可以得到:序列1的x4=2,x5=0,x6=1</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>完整的序列1 为 {3,0,2,2,0,1} </FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>比较进攻顺序1,2的序列1,我得出了开头的结论,其他顺序也测试过序列1的结果一样。</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>同时还得到下列</FONT><FONT face="MS UI Gothic" size=2>结论</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>-每回合序列1的值不会因为Load而改变</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>-B1和B2可以不是同一个城,甚至不是同一家电脑的部队。</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>-休息一个回合,序列1的值会改变</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>-同一个回合内外交事件,本国人口数的变化(建城,加速建设使人口减少)会影响序列1的值</FONT></DIV>
<DIV>
<DIV><FONT face="MS UI Gothic" size=2>-B1和B2以及A1,和A2,A3的部队类型可以不同,只要前者的防御力以及后者的攻击力分别相同即可</FONT></DIV></DIV>
<DIV><FONT face="MS UI Gothic" size=2>-地形对序列1好像有影响,具体不清楚</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>-打出过Leader的近卫军好像例外,具体不清楚</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>----</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>比较进攻顺序1和进攻顺序2可以看到</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>进攻顺序1有一支部队阵亡而进攻顺序2没有</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>所以当序列1已知,调整进攻顺序可以减少部队损失。</FONT></DIV>
<DIV><FONT face="MS UI Gothic" size=2>喜欢L/S大法的朋友不妨试试。</FONT></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV></DIV>
[此贴子已经被作者于2004-12-9 13:07:50编辑过]
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