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<DIV align=center><B><I><FONT color=navy>Sid Meier's Civilization IV</FONT> </I></B>
Prerelease Information </DIV>
<FONT size=4>The <I>Basics</I> </FONT>
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<LI>The new <I>Civilization IV</I> will be brought to life by Firaxis, the publisher will not be Atari, as reported by HomeLAN Fed (at this point, we do not know who has the rights to publish the game). The game is scheduled for release late 2005. The developer of the game will probably be Sid Meier</LI></UL>
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<LI>Firaxis aims to keep the game true, simple, lose unfun aspects, and to maintain a successful franchise. That being said, it will not be totally different or "bigger" than <I>Civ III</I>. This is a good tactic in order to maintain a successful franchise. Don’t let this fool you into thinking that it will just be a small improvement over <I>Civ III</I>, though!</LI></UL>
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<LI>The box art looks like <a href="http://www.civfanatics.net/uploads8/boxshot.php.jpg" target="_blank" >this</A>, although it will most likely change as it is still too early</LI></UL>
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<LI>The game will be written from scratch. This allows for greater possibilities, as the new 3D engine will allow for powerful, smooth zooming; you can even zoom right into a city (just one of the many improvements to come). The engine will also provide an engaging 3D world</LI></UL>
<FONT size=4>The <I>Meat</I> of it </FONT>
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<LI>The tech tree, just like its technologies, is smart and flexible. You will have the ability to research different things, but they will lead to the same level of technologies. This is good, because you do not have to follow any strict path later in the game. Just another aspect which makes the game more non-linear</LI></UL>
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<LI>Just as culture was new in <I>Civilization III</I>, <I>Civilization IV</I> will have its own new aspects that will have fans relieved. World Religion, Civics and <IMG src="http://www.civfanatics.net/uploads8/NEW3.jpg" border=0> Great People are things many people have suggested be put into the game. These will be in <I>Civ IV</I>, and they will have an influence on your whole empire</LI></UL>
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<LI>Unfun factors of the game such as corruption, rioting, pollution, waste, and maintenance will be removed (for the most part), or started from scratch. Pollution is most affected. It will be dumped, although not completely removed. Contamination/health seems to be something new, although no details about it have surfaced yet.</LI></UL>
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<LI>The interface and help screens will be more modern, improved, and easier to operate</LI></UL>
<FONT size=4>Your <I>Forces</I> </FONT>
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<LI><IMG src="http://www.civfanatics.net/uploads8/NEW3.jpg" border=0> Something that has been ameliorated is the battle system. It has been made to actually encourage (but not force) players to use the variety of forces they have. Players will be able to use units in groups/together. This, in my opinion, is pretty good news as you will obviously now favor most different units</LI></UL>
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<LI>The units will gather experience from specific enemy units. One advantage also allows your units to use the enemy’s roads inside their territory, something that was not available in the <I>Civilization III</I> series. A more RPG style</LI></UL>
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<LI>Another thing that should be mentioned about units and new aspects is that, training, employment and other improvements will allow every civilization to have its own unique military</LI></UL>
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<LI>Needless to say, you will not see any phenomenal combat results such as the infamous “Spearman defeats Tank.” This has caused a lot of headaches for <I>Civ</I> fans in the past</LI></UL>
<FONT size=4>Its <I>Modability</I> </FONT>
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<LI><I>Civilization III</I> was extremely moldable, so, why shouldn’t <I>Civilization IV</I> be just as modable or even more so? It will be. Our moders will be able to do anything from create new worlds, units, technologies, and historical events (something they have been able to do in the past), to controlling the AI, something that they could not be able to do in previous <I>Civ</I> games. All this brought to you by XML data files as well as the Python scripting language (for those who are familiar with them)</LI></UL>
<FONT size=4>The <I>Multiplayer</I> </FONT>
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<LI>This time, <I>Civilization IV</I> will have multiplayer, so you won’t have to wait for expansion packs. Co-op with other players allows for more satisfying gameplay than before</LI></UL>
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<DIV align=center>Presumptions and Unconfirmed Information* </FONT></DIV>
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<LI><B>Rivers:</B> May act kind of like roads. If you connect your own road to it, and another civilization does the same at a distance, you mi ght be able to trade via that river</LI></UL>
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<LI><B>Windmills:</B> Windmills and other unidentified strictures seem to be included. Their function is unknown</LI></UL>
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<LI><B>Workers in groups:</B> Perhaps worker gangs will be new in <I>Civilization IV</I>. This = making it easier for you to manage them</LI></UL>
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<LI><B>Squares rather than the diamond style:</B> It looks like from the screenshots that were available, <I>Civilization IV</I> will not be using the diamond style squares as previous Civilization titles</LI></UL>
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<LI><B>Morale and Flags:</B> Like in <I>Pirates!</I>, it seems like morale (yet, a new feature in <I>Civ IV</I>) will be represented by the status of the flags</LI></UL>
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<LI><B>Cities:</B> You will probably be able to find out your city’s food storage and food being added. Also, you can see shields used, and to be added, all without having to enter a city itself</LI></UL>
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<LI><B>Worshiping:</B> You will also probably be able to see which religion a city/country worships</LI></UL> |
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