|
授权转自52。翻译:璇。
ps:翻译略微重口,欢迎大家去52吐槽小璇。
零:E3深入访谈
《阋墙》数据片的开发,是因为我们知道:《维多利亚II》能够在政治和经济上有更多改进的话,会是一款更好的游戏。顾名思义,「A House Divided」意味着将会有一个1861年的全新剧本。不过,事情可没这么简单。今天,有幸能在E3与P社头目约翰哥谈谈:这资料片会带来些什么?
1861年剧本会利用特定的事件串与剧本设定来反映美国内战时的世界。现时能告诉大家的是:不会有新科技、游戏时间不会延长,其他的细节暂时未能公布。
当然,《阋墙》会有更多内容。举例来说,现在玩家可以做海外投资了。接受海外投资的国家将会更不容易变成另一国家的势力范围。在外国营造基建(例如德国人在奥斯曼帝国修铁路)会增加你能从该国购得的资源。
无论叫什么,数据片仍然会带给19世纪的亚洲国家一些重大改变。中国不再显示成统一的,而是分为各种各样的地方势力。每一个势力都能够被附属,或是分别被纳入不同列强的势力范围内。这使得以往将整个中国纳入势力范围内,然后得到莫大优势并笑到最后的不合理情况不再出现。
未开化国家会有2条新的「开化之路」,使再小的国家也能进入工业时代。
新增教育制度的社会改革。另外,《阋墙》的战争借口是「制作」出来的,反映战争的理由其实是一步一步渐渐形成(可以是外交影响,可以是外交羞辱,或者只是政治宣传:例见美西战争)。鉴于编织开战理由需时,对付未开化国家时会快一点。
数据片也会处理一些政治课题,特别在于选举和叛乱系统。考虑到选举系统没有预期中受欢迎,我们将加入一个新系统,这个我们以后会再作详细介绍。政党在某一地区一次又一次胜出,当地就会变成该党的「领地」一样,描绘一国之内的政治地缘分歧。
另一方面,改革运动现在会更优先于革命行动。玩家现在可以有不同的方式去与那些「反对派」交涉,努力防止暴力行为爆发。
如无意外,2011年12月,《维多利亚II:阋墙》会最终完成调整经济系统,经济政策将影响人民或国家购买商品的优先次序。(例如,在资本主义国家,人民能优先买到商品)。
瑞恩哥,E3的人
A House Divided expansion builds up from the idea that Victoria II was a good game that could become even greater as politics and economic mechanics get enhanced. As its title suggests, it features a brand new 1861 campaign, but not only that.
I had the opportunity to sit down with Paradox Interactive producer Johan Andersson at the E3 and get an insight of what the expansion brings to the table.
The 1861 campaign will focus on properly reflecting the American civil war through dedicated events chains and scenario datas. Not much details have been disclosed yet, although we already know there will be no new technologies, nor extended timeline for this expansion.
Yet A House Divided has even more to offer. For players will for instance now be able to undertake foreign investment. Countries in which one invests will in turn be less likely to get dragged into another's sphere of influence. Building infrastructures in foreign countries (e. g. the Germans building railroads in the Ottoman empire) will furthermore increase the amount of resources that can be traded from said country.
Despite its name, the expansion also brings about decisive changes in the ways XIXth century Asia is depicted. China will no longer be a united country, and will, instead, be divided up into cliques. Each of them can be vassaled and brought into great powers' spheres of influence, thus making an end to the irrational situations where a game was basically won just as soon as someone managed to get China into your own sphere.
Uncivilized countries will get two new reforms paths towards “civilization”, which allow even the smallest countries to somehow make their way into industrialized modernity.
New social reforms will deal with school system, whilst A House Divided will feature manufactured casus belli to reflect the build up whereby one makes up reasons to go to war against an enemy (be it by diplomatic influence, insults, or even press propaganda, e. g. USA war against Spain). Whereas this may usually take quite some time, manufacturing a casus belli against uncivilized nations could be quicker.
The expansion also tackles some issues related to the politics, and especially elections and revolts systems. Considering that the elections were not as exciting as first intended, the developers are implementing a new system, which has yet to be introduced in details. Political fiefs will for instance tend to form in areas where the same party wins over and over. This should open the way to portraying more diverse political landscape within countries.
On the other hand, reforms movements will now precede revolts. Players then has different options to interact with the “indignated”, to try and prevent actual revolts from taking place.
Scheduled for december 2011, “if everything goes well”, A House Divided will finally tweak economy mechanics, in such a way that, whether the State of the POPs will buy goods first for example now depends on economic policies (e.g. POPs will be prioritized in capitalist countries).
Rayan Nezzar from the E3
[ 本帖最后由 holyyang 于 2011-11-26 00:04 编辑 ] |
|