原帖由 idontknow 于 2012-2-17 02:31 发表
应该是伤害计算更加精确, 现在是10%, 这个是1%。 现在最少打10%血,这个最少可能就只打1%血了。
如果是每个单位血量加10倍,那就没法打了,整个游戏性要发生翻天覆地的变化。
根据IGN的前瞻:http://pc.ign.com/articles/121/1218810p1.html
Previously units had far less health, so Firaxis has bumped it up a lot in order to make fights more dynamic. Now units won't necessarily get blasted in a single turn, giving you the option to shift them off the front lines and alter the layout of your forces to compensate for weaknesses. The hope is that this results in more epic fights, not just quick swarms of one force over the other.
每次战斗造成的伤害增加这点是肯定的,但总体来说彻底消灭一个单位变得难度更大了 |