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发表于 2013-5-31 12:43:11
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Piety is available from the Ancient Era! Patronage and Aesthetics from the Classical Era, Commerce and Exploration from the Medieval Era, and Rationalism from the Renascence Era.
现在是远古四政策了,传统自主荣誉虔信。
赞助和美学古典时代就可以开启。
商业和探索在中古时代开启。
理性还是启蒙时代。
不宣友不能交易现金,只能交易回合金。
Tech changes:
科技变动
Animal Husbandry:
New effect - Allows establishing an additional international trade route.
家畜驯养+国际商路
Sailing:
New effect - Allows establishing an additional international trade route.
航海+国际商路
Penicillin:
New effect - Allows establishing an additional international trade route.
青霉素+国际商路……
Refrigeration:
New effect - Extends the range of sea trade routes.
制冷+海上商路距离
Liberty policies:
Adopting Liberty will provide 1 Culture in every city. Unlocks building the Pyramids. Adopting all policies in the Liberty tree will grant a free Great Person of your choice near the Capital.
自主开门现在每城只+1文化,开启金字塔建造权。关门没变。
Citizenship - Tile improvement construction rate increased by 25% and a Worker appears near the Capital.
这个好像和原来一样,不知道为啥要写进来。
Piety policies:
Mandate of Heaven - 20% discount on all purchases of religious units and buildings with Faith.
虔信远古开启,这个应该是虔信的一个新政策:减少20%购置宗教建筑或者宗教单位所需要的信仰,不知道有没有大仙。
Honor policies:
Warrior Code - +15% Production when training Melee units and a Great General appears outside the Capital. Great Generals are earned 25% faster.
荣誉:出大军那个政策现在增加15%造兵速度,+25%出大军速度。
Discipline - +15% combat strength for melee Units which have another military Unit in an adjacent tile.
部队纪律,这个好像没有变化。
Professional Army - Gold cost of upgrading Military Units reduced by 33% and construct Barracks, Armories, and Military Academies 50% faster.
职业军队:买兵价格降三分之一,造经验建筑速度加快50%。
载入音乐已经更换,新文明的代表BGM还没有。
一些细节改动,杀兵获得文化现在有一个文化图标+数字飞出来,而不是就是紫色的数字。
轮换回合时,野蛮人回合不再是一个红色的城邦标志,而是一个红色的角盔。
[ 本帖最后由 lijialun11 于 2013-5-31 13:28 编辑 ] |
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