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[转帖] Review of the (danish) Gameplay Magazine review

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发表于 2010-2-22 00:51:15 | 显示全部楼层 |阅读模式
转自 http://forums.civfanatics.com/showthread.php?t=354156

Got interested in the magazine and decided to skip down to the local gas station to buy the magazine to get a bit better grasp of whats up and down, and its based on an interview they have done with Jon Shafer.

1. from the pictures it appears that Elizabeth, Stalin and Napoleon all got a new update (hence in the game) ... and the other pictures suggest Japan, Rome and India, though much less specificly

2. the allready (im)famous "one-per-tile" is only one military unit, civil units aren't a part of it

3. Ranged Weapons (archers, seige, gunpowder) all get something remotely similar to the  bombardment ... and appearently cities and forts act as an (not futher explained) immobile bombardment unit

4. The Computer is going to be smart enough to whine at you (or at least telling you that it's noticed it) if you're building cities up front, or if you're stacking military forces next door ... and are appearently also able to do longterm planing faking an friendship with you ( ... sounds a bit like how Galactic Civilization works)

5. You're able to enter joint venture research with the AI, throwing some of your cash into the pool, but if one of the actors in this 2man pool declares war or in an other way makes a forceful halt on the argeement the money is lost

6. The AI no longer cheats with Fog of War in terms of moving

7. the game is going to be based more on "controled randomity" from the AI's (what the heck lies in that i'm sligtly more uncertain of)

8. Religion is killed as a game mechanic on the alter of improved Diplomacy

9 Resouces is going to be limited though the exact details is explained a bit unforfilling (my bet is that its an unsastisfying translation from english to danish)

10. Major Vassels is as far as i understand killed ... Minor nations/city states (AI's playing OOC it appears) is the new black, with bonuses for being friendly towards them which gives certain bonuses

11. Civics (Social Policies) is going to be some kind of Civictree

12. roughly same number wonders, roughly same techtree and Great people

13. Leaders get certain bonuses (1 leader may have 2 UU and a UB, while another have 1 UB and a unique trait

14. With the game comes a new tool to mod and scenariobuild with
发表于 2010-2-22 00:56:55 | 显示全部楼层
先沙发个再看~ 有翻译吗?要不我帮忙翻个?
 楼主| 发表于 2010-2-22 00:59:39 | 显示全部楼层
好啊
 楼主| 发表于 2010-2-22 01:05:40 | 显示全部楼层
另外还有一张文明5领袖预测图

发表于 2010-2-22 01:06:02 | 显示全部楼层
我本来想翻译这篇的,结果发现5区里早就有了
发表于 2010-2-22 01:07:43 | 显示全部楼层
发觉我看得懂但是要翻译成汉语真不通顺。。。。

翻译真的是一门学问。。。咱语文水平有待提高

[ 本帖最后由 王保长 于 2010-2-22 01:09 编辑 ]
 楼主| 发表于 2010-2-22 01:10:12 | 显示全部楼层

回复 #5 eaglet123 的帖子

有些内容是新的吧
发表于 2010-2-22 01:13:15 | 显示全部楼层
允许有2个UU UB貌似不错

The AI no longer cheats with Fog of War in terms of moving
难道AI不会再“开图”了?
发表于 2010-2-22 01:14:17 | 显示全部楼层
话说。。。。图在哪。。。。
没有那杂志的图吗
发表于 2010-2-22 01:22:45 | 显示全部楼层
cities and forts act as an (not futher explained) immobile bombardment unit
炮台?
 楼主| 发表于 2010-2-22 01:29:27 | 显示全部楼层

回复 #9 王保长 的帖子

那人没扫图

再说是丹麦语的。。扫了也没用
发表于 2010-2-22 01:31:10 | 显示全部楼层
前线造满fort,这下fort有用了。
发表于 2010-2-22 01:35:53 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
发表于 2010-2-22 02:39:41 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
 楼主| 发表于 2010-2-22 04:10:58 | 显示全部楼层

回复 #13 psimercury 的帖子

领袖没出现 但2K的官网上有阿兹特克UU的概念图
发表于 2010-2-22 05:18:40 | 显示全部楼层
无聊了,翻译一把大家看着玩儿吧:
Got interested in the magazine and decided to skip down to the local gas station to buy the magazine to get a bit better grasp of whats up and down, and its based on an interview they have done with Jon Shafer.
觉得杂志(说的内容)很有意思就跑到附近的加油站买了一本回来看看究竟是怎么回子事儿,通过访谈来看是Jon Shafer参与制作的(Sid 就是挂名了么?)

1. from the pictures it appears that Elizabeth, Stalin and Napoleon all got a new update (hence in the game) ... and the other pictures suggest Japan, Rome and India, though much less specificly
通过照片(什么照片? )来看,伊丽莎白(英),斯大林(俄)和拿破轮(法)都有新的更新...而且照片也提到了日本,罗马和印度,瑞然没有那么明确。

2. the allready (im)famous "one-per-tile" is only one military unit, civil units aren't a part of it
大家也都知道了军事单位不堆积,内政法令不存在的消息了

3. Ranged Weapons (archers, seige, gunpowder) all get something remotely similar to the  bombardment ... and appearently cities and forts act as an (not futher explained) immobile bombardment unit
远程武器(攻城,弓箭手,火气)都有一些和压制武器不同的地方,而且很显然碉堡和城市现在有固定压制单位的效果。

4. The Computer is going to be smart enough to whine at you (or at least telling you that it's noticed it) if you're building cities up front, or if you're stacking military forces next door ... and are appearently also able to do longterm planing faking an friendship with you ( ... sounds a bit like how Galactic Civilization works)
如果你在前线建立城市的话,电脑会足够聪明跟你抱怨,或者你在边境堆兵的话(这点有点儿太牛x了,“你的军队威胁到了我的边界”(-10)------砍二), 而且明显地电脑也会长时间的跟你假友好…………(真正的盟友在哪里?)

5. You're able to enter joint venture research with the AI, throwing some of your cash into the pool, but if one of the actors in this 2man pool declares war or in an other way makes a forceful halt on the argeement the money is lost
现在可以和AI合作搞科研了,投入一些钱到其中(就可以了),但是如果双方中的一方宣战或者别的因为别的一些人为不可抗拒因素导致研究终止(现在的合同都有这条。AI也会耍无赖了,尤其是那些“假友好的” ),没人会给你退钱。

6. The AI no longer cheats with Fog of War in terms of moving
AI 不再会在迷雾中移动的时候作弊了(AI在迷雾中移动的时候作弊!!?? 怎么没人说过??)

7. the game is going to be based more on "controled randomity" from the AI's (what the heck lies in that i'm sligtly more uncertain of)
游戏AI将会更多基于“控制的随机” (砍二这回是战争狂下回就随机成 关二哥?还是别的什么意思?)

8. Religion is killed as a game mechanic on the alter of improved Diplomacy
宗教作为改变外交的机制不存在了。(那还有毛用?就加加快乐产产文化么?

9 Resouces is going to be limited though the exact details is explained a bit unforfilling (my bet is that its an unsastisfying translation from english to danish)
资源将是有限的但是(杂志里的)详细信息没有解释明白。

10. Major Vassels is as far as i understand killed ... Minor nations/city states (AI's playing OOC it appears) is the new black, with bonuses for being friendly towards them which gives certain bonuses
据笔者理解主要的附庸国目前没有了( 坏消息!)... 小民族/城邦是新的黑马,如果对他们友好就有特定的奖励(对他们最大的友好就是吞并他们

11. Civics (Social Policies) is going to be some kind of Civictree
社会条例将会向法令树一样发展(9494..... 当你在文明4里面使用“农奴普选制”的时候估计真正的农奴们都哭了)

12. roughly same number wonders, roughly same techtree and Great people
差不多数量的奇迹,差不多一样的科技树和伟人

13. Leaders get certain bonuses (1 leader may have 2 UU and a UB, while another have 1 UB and a unique trait
为人有特定的特殊奖励,有些有两个uu和一个ub,但是有些就会有一个ub和一个特性。 (蒙古骑兵+帐篷+快速移动  ????)

14. With the game comes a new tool to mod and scenariobuild with
游戏工具可以建立mod和场景(可以编故事)?
发表于 2010-2-22 06:55:20 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
发表于 2010-2-22 09:21:48 | 显示全部楼层
感谢翻译
发表于 2010-2-22 10:42:05 | 显示全部楼层
5. You're able to enter joint venture research with the AI, throwing some of your cash into the pool, but if one of the actors in this 2man pool declares war or in an other way makes a forceful halt on the argeement the money is lost
现在可以和AI合作搞科研了,投入一些钱到其中(就可以了),但是如果双方中的一方宣战或者别的因为别的一些人为不可抗拒因素导致研究终止(现在的合同都有这条。AI也会耍无赖了,尤其是那些“假友好的” ),没人会给你退钱。

这个好复杂
发表于 2010-2-22 10:45:01 | 显示全部楼层
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