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发表于 2014-5-21 10:11:47
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http://forums.civfanatics.com/forumdisplay.php?f=492
civfanatics上出了很多新消息啊
8 factions:
America (ARC)
East Asia (PAC)
India (Kavitha Protectorate)
Brazil (Brazilia)
Russia (Slavic Federation)
Europe (FrancoIberia)
Africa (PAU)
Oceania(Polystralia)
Stations
City-states are also gone in Beyond Earth, but much of the role they played in Civ 5 is now the domain of “stations.” Stations are independent businesses that take up a single tile (no more city-states hogging the best territory, hooray!) that establish themselves throughout the map over the early stages of the game. Stations offer opportunities for trade (via vulnerable trader units that will travel back and forth from your cities to the station) of particular kinds of resources and bonuses. For those stations closest to your first cities, you’ll often have a chance to choose which type of station they will be, so you’ll be able to tailor them to your interests and play-style, somewhat. Your active trade routes aren’t unlimited however, and stations will only trade with one civilization at a time — and they may become less friendly towards you if you neglect them for too long. In this way stations function as something “halfway between city-states and shared tile improvements,” according to Pete.
7 most exciting features - Gamercrate
#7 The African Union faction in Beyond Earth behaves a lot like Civ V‘s Shoshone, expanding and grabbing territory early and then fiercely defending it.
#6 Siege Worms are powerful alien units that you won’t be able to dispatch during the early stages of the game, and their travels through the Earth can lead to the destruction of tile improvements.
#5 Many areas of the planet will begin the game covered by a green mist that will damage your units…but dedicating yourself to the Harmony Affinity can allow you to research technologies that mean the mists heal your forces instead.
#4 The full-body animated leaders will change visually depending on what Affinity they are pursuing, with Purity leaders beginning to wear clothing with classical Roman influences.
#3 Affinities aren’t selected in the same way as social policies or religions in previous Civilization titles. Instead Affinities develop naturally as the result of many choices made over the course of a game.
#2 The Virtues system allows players to pursue victory in different ways, even when they have the same Affinity. Combining Supremacy with the Might and Knowledge Virtues can make you a technological military powerhouse, while Supremacy plus Industry and Prosperity will crank up the production of your cities.
#1 Players who follow the Harmony Affinity will have a chance to use a “Xeno Titan” unit…which was described by Firaxis as “basically a Kaiju.”
Tech Web
"The traditional "tech tree" is also gone, replaced with a "tech web." Technologies towards the center of the web are grounded in near-future developments or even current fields like biology, chemistry, et cetera. Expand toward the fringes of the (very large) web and you'll find speculative technology and the realms of science fiction. Additionally, each technology on the web is accompanied by sub-technologies, giving you more room to specialize in a given field."
[ 本帖最后由 ikariam 于 2014-5-21 10:20 编辑 ] |
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