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发表于 2011-10-19 02:50:52
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引用个CFC的这个“战术”过来。原帖地址
http://forums.civfanatics.com/sh ... 18&postcount=22
Part 1: The Plan
To be able to bulb Machinery with a GS I must:
1. Not have Fishing (leads to Sailing bulb)
2. Not have Code of Laws or Drama (leads to Philosophy bulb)
3. Not have Civil Service or Theology (leads to Paper bulb)
4. Have Aesthetics, Mathematics, Alphabet, and Iron Working (to eliminate those bulbs)
5. Have Metal Casting and Pottery (prereqs for Machinery)
To then go and (almost) bulb Engineering with a GS I just need Construction while making sure I don't have any of the "banned" techs above.
Avoiding the banned techs isn't actually as hard as it sounds. With an inland start I won't miss Fishing that much, and the other four techs are more mid-game techs anyway. I must just make sure I don't trade for them accidentally.
The hard part is getting 2 GS while also getting Aesthetics, Math, Alpha and MC. I usually end up trading for Alpha and self-teching the other 3, though I might occasionally manage 2 from trades. So I need plenty of early commerce - ideally from FP cottages. I also only settle 3 or 4 cities, close together, to keep maintenance to a minimum. The research is important because I have to tech Feudalism after I get Engineering, to be able to vassal the AI's. The next and last tech I'll need to research is Guilds.
Once I get Feudalism, I switch to Vassalage. I don't use Bureaucracy at all with this strat. It's much more valuable to crank out Knights with 9 or even 11+ XP (with settled GG's).
Production comes mainly from constant whipping. Unhappiness is not a problem as long as I keep getting more land and vassals for happy resources (I also get +1 happiness per vassal). I make a HE site once I get Literature and avoid whipping there. The HE city should ideally be able to produce Knights in 2 turns.
I always accept a capitulation as soon as it becomes available. This strat is about knocking as many AI's out as possible before my medieval units go obsolete. I avoid fighting more than one AI at a time, as that will make them more reluctant to capitulate ("We're afraid of your enemies!"). I try to take the fast techers out first (Mansa Musa!) but logistics are very important too - I try to plan a single route of conquest through the map to avoid having to march my entire army across the continent for the last target.
Finally, I only keep the first few cities I take for two reasons:
1. It takes too long for conquered cities to compensate for what they cost me in terms of garrison units and maintenance.
2. Most importantly, I want to keep the cultural borders of my vassals to facilitate troop movement - this is critical for a slow medieval army! |
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